Walt Disney Co's Customers Performance
DIS
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DIS's Source of Revenues |
Walt Disney Co's Corporate Customers have recorded an advance in their cost of revenue by 4.42 % in the 2 quarter 2024 year on year, sequentially costs of revenue grew by 5.58 %. During the corresponding time, Walt Disney Co recorded revenue increase by 3.69 % year on year, sequentially revenue grew by 4.85 %. While revenue at the Walt Disney Co's corporate clients recorded rose by 6.3 % year on year, sequentially revenue grew by 6.49 %.
• List of DIS Customers
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Walt Disney Co's Customers have recorded an advance in their cost of revenue by 4.42 % in the 2 quarter 2024 year on year, sequentially costs of revenue grew by 5.58 %, for the same period Walt Disney Co recorded revenue increase by 3.69 % year on year, sequentially revenue grew by 4.85 %.
• List of DIS Customers
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Customers Net Income grew in Q2 by |
Customers Net margin grew to |
21.88 % |
6.74 % |
Customers Net Income grew in Q2 by 21.88 % |
Customers Net margin grew to 6.74 % |
Walt Disney Co's Comment on Sales, Marketing and Customers
ABC produces its own programs and also acquires programming rights from third
parties as well as entities that are owned by or affiliated with the Company.
ABC derives the majority of its revenues from the sale to advertisers of time
in network programs for commercial announcements. The ability to sell time for
commercial announcements and the rates received are primarily dependent on the
size and nature of the audience that the network can deliver to the advertiser
as well as overall advertiser demand for time on network broadcasts. ABC also
receives fees for its broadcast feed from affiliated television stations.
Syndicated programming includes the daytime talk shows, Katie and Live! with
Kelly and Michael, and the game show, Who Wants to Be a Millionaire. The Company
also produces news programming including World News with Diane Sawyer, 20/20,
Nightline, Good Morning America and This Week with George Stephanopoulos and
programming for daytime such as General Hospital, The View and The Chew.
Television Distribution
We distribute the Company’s productions worldwide in pay and syndication
television markets, in DVD and Blu-ray format and also online via Company internet
sites, Hulu and third-party services.
PARKS AND RESORTS
The businesses in the Parks and Resorts segment generate revenues predominately
from the sale of admissions to theme parks; sales of food, beverage and merchandise;
charges for room nights at hotels; sales of cruise vacation packages; and sales
and rentals of vacation club properties. Significant costs include labor; depreciation;
costs of merchandise, food and beverage sold; marketing and sales expense; repairs
and maintenance; utilities; information technology; and cost of vacation club
units.
The Walt Disney World Resort is marketed through a variety of international,
national and local advertising and promotional activities. A number of attractions
and restaurants in each of the theme parks are sponsored by other corporations
through long-term agreements.
STUDIO ENTERTAINMENT
Theatrical Market
We produce and distribute both live-action films and full-length animated films.
During fiscal 2014, we expect to distribute domestically ten of our own produced
feature films and four DreamWorks films. As of September 28, 2013, the Company
had released domestically approximately 984 full-length live-action features
and 95 full-length animated features.
In the domestic theatrical market, we generally distribute and market our filmed
products directly. In most major international markets, we distribute our filmed
products directly while in other markets our films are distributed by independent
distribution companies or joint ventures.
The Company incurs significant marketing and advertising costs before and throughout
the theatrical release of a film in an effort to generate public awareness of
the film, to increase the public’s intent to view the film and to help
generate consumer interest in the subsequent home entertainment and other ancillary
markets. These costs are expensed as incurred. Therefore, we typically incur
losses on a film in the theatrical markets, including in periods prior to the
theatrical release of the film.
Home Entertainment Market
In the domestic market, we distribute home entertainment releases directly under
each of our motion picture banners. In the international market, we distribute
home entertainment releases under each of our motion picture banners both directly
and through independent distribution companies. In addition, we acquire and
produce original content for direct-to-video release.
Domestic and international home entertainment distribution typically starts
three to six months after the theatrical release in each market. Home entertainment
releases may be distributed in both physical (DVD and Blu-ray) and electronic
formats. Titles are generally sold to retailers, such as Wal-Mart and Best Buy
and physical rental channels, such as Netflix; however, the rental channels
may be delayed up to 28 days after the start of home entertainment distribution.
Television Market
Pay-Per-View (PPV)/Video-on-Demand (VOD): Concurrently with, or up to one month
after, home entertainment distribution begins, we license titles to PPV/VOD
service providers (typically MVPDs) for electronic delivery to consumers for
a specified rental period (e.g. 24 hours) at a price comparable to that of physical
media rentals.
Pay Television (Pay 1): There are generally three pay television windows. The
first window is generally eighteen months in duration and follows the PPV/VOD
window. The Company has licensed exclusive domestic pay television rights to
substantially all films released under the Walt Disney Pictures, Pixar and Touchstone
Pictures banners to the Starz pay television service through calendar year 2015.
DreamWorks titles distributed by the Company are licensed to Showtime under
a separate agreement.
Free Television (Free 1): The Pay 1 window is followed by a television window
that may last up to 84 months. Motion pictures are usually sold in the Free
1 window to major broadcast networks, including ABC, and basic cable services.
Pay Television 2 (Pay 2) and Free Television 2 (Free 2): In the U.S., Free 1
is generally followed by a twelve-month Pay 2 window under our license arrangements
with Starz and Showtime, and then by a Free 2 window that generally lasts up
to 84 months. Packages of the Company’s feature films have been licensed
for broadcast under multi-year agreements within the Free 2 window. The Free
2 window is a syndication window where films are licensed both to basic cable
networks, subscription video on demand (SVOD) services and to third-party television
station groups.
Pay Television 3 (Pay 3) and Free Television 3 (Free 3): In the U.S., Free
2 is generally followed by a seven-month Pay 3 window under our license arrangements
with Starz and Showtime, and then by a Free 3 window. Packages of the Company’s
feature films have been licensed for broadcast under multi-year agreements within
the Free 3 window. The Free 3 window is a syndication window where films are
licensed to basic cable networks and SVOD services.
Following the conclusion of Starz’s exclusive domestic pay television
rights at the end of calendar year 2015, Netflix will have exclusive domestic
pay television rights for the Pay 1 and Pay 2 windows through calendar year
2018.
International Television: The Company also licenses its theatrical properties
outside of the U.S. The typical windowing sequence is consistent with the domestic
cycle such that titles premiere on television in PPV/VOD then air in pay TV
before airing in free TV. Windowing strategies are developed in response to
local market practices and conditions, and the exact sequence and length of
each window can vary country by country.
CONSUMER PRODUCTS
The businesses in the Consumer Products segment generate royalty revenue by
licensing characters from our film, television and other properties to third
parties for use on consumer merchandise, wholesale revenue from publishing children’s
books and magazines and comic books, sales of merchandise at our retail stores,
fees charged at our English language learning centers and sales of merchandise
at internet shopping sites. Significant costs include costs of goods sold and
distribution expenses, operating labor and retail occupancy costs.
The Company’s merchandise licensing operations cover a diverse range
of product categories, the most significant of which are: toys, apparel, home
décor and furnishings, stationery, health and beauty, food, footwear
and consumer electronics. The Company licenses characters from its film, television
and other properties for use on third-party products in these categories and
earns royalties, which are usually based on a fixed percentage of the wholesale
or retail selling price of the products. Some of the major properties licensed
by the Company include: Mickey and Minnie; the Marvel properties including Spider-Man,
The Avengers and Iron Man; Disney Princess; Cars; Disney Jr.; Star Wars; Winnie
the Pooh; Monsters University; and Toy Story. The Company also participates
in the design of individual products and creates exclusive themed and seasonal
promotional campaigns for retailers based on the Companys characters, movies
and TV shows.
INTERACTIVE
The businesses in the Interactive segment generate revenue from the sale of
multi-platform console games, subscriptions to and micro transactions for online
and mobile games, content and handset revenue from our Disney branded mobile
phone business in Japan, and online advertising and sponsorships. We also generate
fees from licensing our properties to third-party game publishers. Significant
costs include cost of goods sold and distribution expenses and product development.
Walt Disney Co's Comment on Sales, Marketing and Customers
ABC produces its own programs and also acquires programming rights from third
parties as well as entities that are owned by or affiliated with the Company.
ABC derives the majority of its revenues from the sale to advertisers of time
in network programs for commercial announcements. The ability to sell time for
commercial announcements and the rates received are primarily dependent on the
size and nature of the audience that the network can deliver to the advertiser
as well as overall advertiser demand for time on network broadcasts. ABC also
receives fees for its broadcast feed from affiliated television stations.
Syndicated programming includes the daytime talk shows, Katie and Live! with
Kelly and Michael, and the game show, Who Wants to Be a Millionaire. The Company
also produces news programming including World News with Diane Sawyer, 20/20,
Nightline, Good Morning America and This Week with George Stephanopoulos and
programming for daytime such as General Hospital, The View and The Chew.
Television Distribution
We distribute the Company’s productions worldwide in pay and syndication
television markets, in DVD and Blu-ray format and also online via Company internet
sites, Hulu and third-party services.
PARKS AND RESORTS
The businesses in the Parks and Resorts segment generate revenues predominately
from the sale of admissions to theme parks; sales of food, beverage and merchandise;
charges for room nights at hotels; sales of cruise vacation packages; and sales
and rentals of vacation club properties. Significant costs include labor; depreciation;
costs of merchandise, food and beverage sold; marketing and sales expense; repairs
and maintenance; utilities; information technology; and cost of vacation club
units.
The Walt Disney World Resort is marketed through a variety of international,
national and local advertising and promotional activities. A number of attractions
and restaurants in each of the theme parks are sponsored by other corporations
through long-term agreements.
STUDIO ENTERTAINMENT
Theatrical Market
We produce and distribute both live-action films and full-length animated films.
During fiscal 2014, we expect to distribute domestically ten of our own produced
feature films and four DreamWorks films. As of September 28, 2013, the Company
had released domestically approximately 984 full-length live-action features
and 95 full-length animated features.
In the domestic theatrical market, we generally distribute and market our filmed
products directly. In most major international markets, we distribute our filmed
products directly while in other markets our films are distributed by independent
distribution companies or joint ventures.
The Company incurs significant marketing and advertising costs before and throughout
the theatrical release of a film in an effort to generate public awareness of
the film, to increase the public’s intent to view the film and to help
generate consumer interest in the subsequent home entertainment and other ancillary
markets. These costs are expensed as incurred. Therefore, we typically incur
losses on a film in the theatrical markets, including in periods prior to the
theatrical release of the film.
Home Entertainment Market
In the domestic market, we distribute home entertainment releases directly under
each of our motion picture banners. In the international market, we distribute
home entertainment releases under each of our motion picture banners both directly
and through independent distribution companies. In addition, we acquire and
produce original content for direct-to-video release.
Domestic and international home entertainment distribution typically starts
three to six months after the theatrical release in each market. Home entertainment
releases may be distributed in both physical (DVD and Blu-ray) and electronic
formats. Titles are generally sold to retailers, such as Wal-Mart and Best Buy
and physical rental channels, such as Netflix; however, the rental channels
may be delayed up to 28 days after the start of home entertainment distribution.
Television Market
Pay-Per-View (PPV)/Video-on-Demand (VOD): Concurrently with, or up to one month
after, home entertainment distribution begins, we license titles to PPV/VOD
service providers (typically MVPDs) for electronic delivery to consumers for
a specified rental period (e.g. 24 hours) at a price comparable to that of physical
media rentals.
Pay Television (Pay 1): There are generally three pay television windows. The
first window is generally eighteen months in duration and follows the PPV/VOD
window. The Company has licensed exclusive domestic pay television rights to
substantially all films released under the Walt Disney Pictures, Pixar and Touchstone
Pictures banners to the Starz pay television service through calendar year 2015.
DreamWorks titles distributed by the Company are licensed to Showtime under
a separate agreement.
Free Television (Free 1): The Pay 1 window is followed by a television window
that may last up to 84 months. Motion pictures are usually sold in the Free
1 window to major broadcast networks, including ABC, and basic cable services.
Pay Television 2 (Pay 2) and Free Television 2 (Free 2): In the U.S., Free 1
is generally followed by a twelve-month Pay 2 window under our license arrangements
with Starz and Showtime, and then by a Free 2 window that generally lasts up
to 84 months. Packages of the Company’s feature films have been licensed
for broadcast under multi-year agreements within the Free 2 window. The Free
2 window is a syndication window where films are licensed both to basic cable
networks, subscription video on demand (SVOD) services and to third-party television
station groups.
Pay Television 3 (Pay 3) and Free Television 3 (Free 3): In the U.S., Free
2 is generally followed by a seven-month Pay 3 window under our license arrangements
with Starz and Showtime, and then by a Free 3 window. Packages of the Company’s
feature films have been licensed for broadcast under multi-year agreements within
the Free 3 window. The Free 3 window is a syndication window where films are
licensed to basic cable networks and SVOD services.
Following the conclusion of Starz’s exclusive domestic pay television
rights at the end of calendar year 2015, Netflix will have exclusive domestic
pay television rights for the Pay 1 and Pay 2 windows through calendar year
2018.
International Television: The Company also licenses its theatrical properties
outside of the U.S. The typical windowing sequence is consistent with the domestic
cycle such that titles premiere on television in PPV/VOD then air in pay TV
before airing in free TV. Windowing strategies are developed in response to
local market practices and conditions, and the exact sequence and length of
each window can vary country by country.
CONSUMER PRODUCTS
The businesses in the Consumer Products segment generate royalty revenue by
licensing characters from our film, television and other properties to third
parties for use on consumer merchandise, wholesale revenue from publishing children’s
books and magazines and comic books, sales of merchandise at our retail stores,
fees charged at our English language learning centers and sales of merchandise
at internet shopping sites. Significant costs include costs of goods sold and
distribution expenses, operating labor and retail occupancy costs.
The Company’s merchandise licensing operations cover a diverse range
of product categories, the most significant of which are: toys, apparel, home
décor and furnishings, stationery, health and beauty, food, footwear
and consumer electronics. The Company licenses characters from its film, television
and other properties for use on third-party products in these categories and
earns royalties, which are usually based on a fixed percentage of the wholesale
or retail selling price of the products. Some of the major properties licensed
by the Company include: Mickey and Minnie; the Marvel properties including Spider-Man,
The Avengers and Iron Man; Disney Princess; Cars; Disney Jr.; Star Wars; Winnie
the Pooh; Monsters University; and Toy Story. The Company also participates
in the design of individual products and creates exclusive themed and seasonal
promotional campaigns for retailers based on the Companys characters, movies
and TV shows.
INTERACTIVE
The businesses in the Interactive segment generate revenue from the sale of
multi-platform console games, subscriptions to and micro transactions for online
and mobile games, content and handset revenue from our Disney branded mobile
phone business in Japan, and online advertising and sponsorships. We also generate
fees from licensing our properties to third-party game publishers. Significant
costs include cost of goods sold and distribution expenses and product development.
DIS's vs. Customers, Data
(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)
COMPANY NAME |
MARKET CAP |
REVENUES |
INCOME |
EMPLOYEES |
Walt Disney Co |
165,615.95 |
90,028.00 |
5,903.00 |
220,000 |
Graham Holdings Co |
3,399.55 |
4,616.27 |
141.07 |
6,100 |
Best Buy Co inc |
21,373.50 |
45,383.00 |
1,438.00 |
90,000 |
Gamestop Corp |
7,995.68 |
4,552.00 |
42.50 |
18,000 |
Gannett Co Inc |
695.04 |
2,586.29 |
-96.52 |
31,250 |
Interpublic Group Of Companies Inc |
11,682.90 |
10,907.70 |
1,050.50 |
58,400 |
Meredith Corporation |
2,788.10 |
2,992.50 |
273.90 |
3,500 |
Omnicom Group Inc |
19,844.05 |
15,123.30 |
1,531.30 |
74,200 |
Target Corporation |
70,155.36 |
107,300.00 |
4,487.00 |
440,000 |
The E w Scripps Company |
0.00 |
2,317.39 |
-256.36 |
2,100 |
Walmart Inc |
651,328.60 |
628,199.00 |
11,361.00 |
2,100,000 |
Comcast corporation |
155,391.95 |
121,114.00 |
14,767.00 |
186,000 |
Flutter Entertainment Plc |
39,864.60 |
0.00 |
0.00 |
0 |
News Corporation |
15,115.74 |
10,085.00 |
354.00 |
25,000 |
Amazon com Inc |
1,996,934.92 |
604,334.00 |
44,419.00 |
1,541,000 |
Expedia Group Inc |
18,713.45 |
13,263.00 |
680.00 |
16,500 |
Big Lots Inc |
14.58 |
4,606.73 |
-480.84 |
36,100 |
Fox Corporation |
19,019.06 |
13,980.00 |
1,554.00 |
10,400 |
Ncr Voyix Corporation |
1,906.75 |
1,691.00 |
-565.00 |
0 |
Netflix Inc |
306,524.47 |
35,121.10 |
6,250.18 |
12,800 |
Liberty Tripadvisor Holdings Inc |
33.44 |
1,850.00 |
-966.00 |
2,691 |
Sabre Corporation |
1,234.89 |
2,977.64 |
-444.76 |
9,000 |
Trivago N v |
620.89 |
543.23 |
-184.21 |
1,427 |
Tripadvisor Inc |
1,931.93 |
1,752.00 |
-24.00 |
3,228 |
Chicken Soup For The Soul Entertainment inc |
3.42 |
212.20 |
-616.01 |
151 |
Roku Inc |
10,780.68 |
3,745.43 |
-493.17 |
817 |
Booking Holdings Inc |
134,758.06 |
22,399.00 |
5,030.00 |
21,600 |
Amc Entertainment Holdings Inc |
1,595.04 |
4,492.30 |
-366.00 |
31,198 |
Cinemark Holdings Inc |
4.37 |
2,998.60 |
110.30 |
24,700 |
Marcus Corp |
553.97 |
731.00 |
9.78 |
7,500 |
Curiositystream Inc |
103.47 |
54.80 |
-38.29 |
27 |
Gaia Inc |
105.77 |
78.30 |
-4.37 |
150 |
Reading International Inc |
41.84 |
203.74 |
-39.94 |
194 |
Innovid Corp |
262.04 |
139.72 |
-44.30 |
396 |
Wpp Plc |
53,210.61 |
14,844.80 |
197.20 |
109,382 |
Stagwell Inc |
822.76 |
2,613.70 |
32.19 |
9,100 |
Travelzoo |
193.60 |
84.35 |
13.27 |
0 |
SUBTOTAL |
3,549,005.08 |
1,687,893.11 |
89,122.42 |
4,872,911 |
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