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Walt Disney Co  (DIS)
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Walt Disney Co's

Competitiveness


 

DIS Sales vs. its Competitors Q1 2021



Comparing the results to its competitors, Walt Disney Co reported Total Revenue decrease in the 1 quarter 2021 year on year by -13.3 %, despite revenue increase by most of its competitors of 29.9 %, recorded in the same quarter.

List of DIS Competitors

With net margin of 7.12 % company reported lower profitability than its competitors.

More on DIS Margin Comparisons



Revenue Growth Comparisons




Net Income Comparison


Walt Disney Co Net Income in the 1 quarter 2021 grew year on year by 113.65 %, faster than average growth of Walt Disney Co's competitiors of 98.17 %

<<  More on DIS Income Comparisons


Walt Disney Co's Comment on Competitors and Industry Peers


The Company’s Media Networks businesses compete for viewers primarily with other television and cable networks, independent television stations and other media, such as DVD and Blu-ray formats, video games and the internet. With respect to the sale of advertising time, our broadcasting operations, certain of our cable networks and our television and radio stations compete with other television networks and radio stations, independent television stations, MVPDs and other advertising media such as newspapers, magazines, billboards and the internet. Our television and radio stations primarily compete for audiences in individual market areas. A television or radio station in one market generally does not compete directly with stations in other markets.

The growth in the number of networks distributed by MVPDs has resulted in increased competitive pressures for advertising revenues for our broadcasting and cable networks. The Company’s cable networks also face competition from other cable networks for carriage by MVPDs. The Company’s contractual agreements with MVPDs are renewed or renegotiated from time to time in the ordinary course of business. Consolidation and other market conditions in the cable and satellite distribution industry and other factors may adversely affect the Company’s ability to obtain and maintain contractual terms for the distribution of its various cable programming services that are as favorable as those currently in place.
The Company’s Media Networks businesses also compete for the acquisition of sports and other programming. The market for programming is very competitive, particularly for sports programming. The Company currently has sports rights agreements with the NFL, college football (including college football bowl games) and basketball conferences, NBA, NASCAR, MLB, World Cup and various soccer leagues, and golf and tennis associations.
The Company’s internet websites and digital products compete with other websites and entertainment products in their respective categories.

Advertising revenues at the Media Networks are subject to seasonal advertising patterns and changes in viewership levels. Revenues are typically somewhat higher during the fall and somewhat lower during the summer months. Affiliate revenues are typically collected ratably throughout the year. Certain affiliate revenues at ESPN are deferred until annual programming commitments are met. These commitments are typically satisfied during the second half of the Company’s fiscal year, which generally results in higher revenue recognition during this period.

The Company’s theme parks and resorts as well as Disney Cruise Line and Disney Vacation Club compete with other forms of entertainment, lodging, tourism and recreational activities. The profitability of the leisure-time industry may be influenced by various factors that are not directly controllable, such as economic conditions including business cycle and exchange rate fluctuations, travel industry trends, amount of available leisure time, oil and transportation prices, and weather patterns and natural disasters.

All of the theme parks and the associated resort facilities are operated on a year-round basis. Typically, the theme parks and resorts business experiences fluctuations in theme park attendance and resort occupancy resulting from the seasonal nature of vacation travel and local entertainment excursions. Peak attendance and resort occupancy generally occur during the summer months when school vacations occur and during early-winter and spring-holiday periods.

The Studio Entertainment businesses compete with all forms of entertainment. A significant number of companies produce and/or distribute theatrical and television films, exploit products in the home entertainment market, provide pay television programming services and sponsor live theater. We also compete to obtain creative and performing talents, story properties, advertiser support and broadcast rights that are essential to the success of our Studio Entertainment businesses.
The success of Studio Entertainment operations is heavily dependent upon public taste and preferences. In addition, Studio Entertainment operating results fluctuate due to the timing and performance of releases in the theatrical, home entertainment and television markets. Release dates are determined by several factors, including competition and the timing of vacation and holiday periods.

The Company’s merchandise licensing, publishing and retail businesses compete with other licensors, publishers and retailers of character, brand and celebrity names. Based on independent surveys, we believe the Company is the largest worldwide licensor of character-based merchandise based on retail sales. Operating results for the licensing and retail businesses are influenced by seasonal consumer purchasing behavior, consumer preferences, levels of marketing and promotion and by the timing and performance of theatrical releases and cable programming broadcasts.

The Company’s online sites and products compete with a wide variety of other online sites and products. The Company’s video game business competes primarily with other publishers of video game software and other types of home entertainment. Operating results for the video game business fluctuate due to the timing and performance of video game releases, which are determined by several factors including theatrical releases and cable programming broadcasts, competition and the timing of holiday periods. Revenues from certain of the Company’s online and mobile operations are subject to similar seasonal trends.





  

Overall company Market Share Q1 2021

Overall company, revenue fell by -13.3 % and company lost market share, to approximate 4 %.





<<  More on DIS Market Share.
 

*Market share calculated with total revenue.


DIS's vs. Competition, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Walt Disney Co 56,147 315,356 -5,474 180,000
Comcast corporation 104,160 265,898 11,769 0
Fox Corporation 12,303 22,979 1,062 20,500
News Corporation 15,874 15,496 -8,804 0
Viacom Inc 12,890 9,785 1,672 0
United Breweries Co Inc 2,697 6,865 157 0
Cablevision Systems Corp 6,232 0 466 13,656
Graham Holdings Co 2,869 3,191 446 0
Scripps Networks Interactive, Inc. 3,562 11,828 814 2,100
Time Warner Inc. 50,198 91,303 3,691 34,000
Anheuser busch Inbev Sa 46,881 156,851 2,202 0
Carnival Corporation 832 30,888 -11,428 94,100
Carter s Inc 5,278 4,512 275 16,800
Alpha Investment Inc 0 0 -1 1
Hasbro Inc 5,475 12,592 411 5,200
Jakks Pacific Inc 320 59 -71 775
Mattel Inc 4,864 6,771 222 31,000
Tonner-one World Holdings, Inc. 0 0 0 2
Spiral Toys Inc. 0 0 0 10
ELECTRONIC ARTS INC. 0 0 0 0
Microsoft Corporation 159,969 1,970,890 56,015 118,000
Apple Inc 325,406 2,208,578 76,311 92,600
Amazon com Inc 419,130 1,788,780 26,903 117,300
Harmonic Inc 412 809 -13 1,244
Ncr Corp 6,248 5,859 -71 30,200
Netflix Inc 26,392 228,142 3,759 2,045
Roku Inc 2,032 49,438 113 817
China Digital Tv Holding Co., Ltd. 6 1 -4 131
Time Warner Cable Inc. 38,663 0 1,954 0
AOL Inc. 0 0 0 4,500
Activision Blizzard inc 8,573 71,637 2,311 6,700
Electronic Arts Inc 5,629 41,066 837 8,400
Ebay Inc 10,920 43,839 2,896 34,600
Expedia Group Inc 4,236 23,654 -1,912 18,210
Facebook Inc 94,399 950,080 33,741 9,199
Rocket Fuel Inc. 447 23 -67 851
Gannett Co Inc 3,009 728 -734 31,250
Alphabet Inc 196,682 1,712,762 51,363 80,110
Linkedin Corporation 2,610 0 27 6,897
Liveperson Inc 396 4,065 -92 981
Monster Worldwide, Inc. 1,416 0 0 4,000
The New York Times Company 1,813 6,881 109 3,588
The E w Scripps Company 1,967 1,666 287 2,100
Twitter Inc 3,945 53,073 -1,059 3,638
Yahoo Inc 4,680 54,618 -2,183 11,700
Yandex n v 2,956 24,663 327 7,445
SUBTOTAL 1,652,518 10,195,625 248,226 994,650


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