Walt Disney Co  (DIS)
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Walt Disney Co's



DIS Sales vs. its Competitors Q2 2022

Comparing the results to its competitors, Walt Disney Co reported Total Revenue increase in the 2 quarter 2022 by 26.33 % year on year.
The sales growth was above Walt Disney Co's competitors average revenue growth of 8.2 %, recorded in the same quarter.

List of DIS Competitors

With net margin of 6.98 % company reported lower profitability than its competitors.

More on DIS Margin Comparisons

Revenue Growth Comparisons

Net Income Comparison

Walt Disney Co Net Income in the 2 quarter 2022 grew year on year by 33.75 %, while most of its competitors have experienced contraction in net income by -36.65 %.

<<  More on DIS Income Comparisons

Walt Disney Co's Comment on Competitors and Industry Peers

The Company’s Media Networks businesses compete for viewers primarily with other television and cable networks, independent television stations and other media, such as DVD and Blu-ray formats, video games and the internet. With respect to the sale of advertising time, our broadcasting operations, certain of our cable networks and our television and radio stations compete with other television networks and radio stations, independent television stations, MVPDs and other advertising media such as newspapers, magazines, billboards and the internet. Our television and radio stations primarily compete for audiences in individual market areas. A television or radio station in one market generally does not compete directly with stations in other markets.

The growth in the number of networks distributed by MVPDs has resulted in increased competitive pressures for advertising revenues for our broadcasting and cable networks. The Company’s cable networks also face competition from other cable networks for carriage by MVPDs. The Company’s contractual agreements with MVPDs are renewed or renegotiated from time to time in the ordinary course of business. Consolidation and other market conditions in the cable and satellite distribution industry and other factors may adversely affect the Company’s ability to obtain and maintain contractual terms for the distribution of its various cable programming services that are as favorable as those currently in place.
The Company’s Media Networks businesses also compete for the acquisition of sports and other programming. The market for programming is very competitive, particularly for sports programming. The Company currently has sports rights agreements with the NFL, college football (including college football bowl games) and basketball conferences, NBA, NASCAR, MLB, World Cup and various soccer leagues, and golf and tennis associations.
The Company’s internet websites and digital products compete with other websites and entertainment products in their respective categories.

Advertising revenues at the Media Networks are subject to seasonal advertising patterns and changes in viewership levels. Revenues are typically somewhat higher during the fall and somewhat lower during the summer months. Affiliate revenues are typically collected ratably throughout the year. Certain affiliate revenues at ESPN are deferred until annual programming commitments are met. These commitments are typically satisfied during the second half of the Company’s fiscal year, which generally results in higher revenue recognition during this period.

The Company’s theme parks and resorts as well as Disney Cruise Line and Disney Vacation Club compete with other forms of entertainment, lodging, tourism and recreational activities. The profitability of the leisure-time industry may be influenced by various factors that are not directly controllable, such as economic conditions including business cycle and exchange rate fluctuations, travel industry trends, amount of available leisure time, oil and transportation prices, and weather patterns and natural disasters.

All of the theme parks and the associated resort facilities are operated on a year-round basis. Typically, the theme parks and resorts business experiences fluctuations in theme park attendance and resort occupancy resulting from the seasonal nature of vacation travel and local entertainment excursions. Peak attendance and resort occupancy generally occur during the summer months when school vacations occur and during early-winter and spring-holiday periods.

The Studio Entertainment businesses compete with all forms of entertainment. A significant number of companies produce and/or distribute theatrical and television films, exploit products in the home entertainment market, provide pay television programming services and sponsor live theater. We also compete to obtain creative and performing talents, story properties, advertiser support and broadcast rights that are essential to the success of our Studio Entertainment businesses.
The success of Studio Entertainment operations is heavily dependent upon public taste and preferences. In addition, Studio Entertainment operating results fluctuate due to the timing and performance of releases in the theatrical, home entertainment and television markets. Release dates are determined by several factors, including competition and the timing of vacation and holiday periods.

The Company’s merchandise licensing, publishing and retail businesses compete with other licensors, publishers and retailers of character, brand and celebrity names. Based on independent surveys, we believe the Company is the largest worldwide licensor of character-based merchandise based on retail sales. Operating results for the licensing and retail businesses are influenced by seasonal consumer purchasing behavior, consumer preferences, levels of marketing and promotion and by the timing and performance of theatrical releases and cable programming broadcasts.

The Company’s online sites and products compete with a wide variety of other online sites and products. The Company’s video game business competes primarily with other publishers of video game software and other types of home entertainment. Operating results for the video game business fluctuate due to the timing and performance of video game releases, which are determined by several factors including theatrical releases and cable programming broadcasts, competition and the timing of holiday periods. Revenues from certain of the Company’s online and mobile operations are subject to similar seasonal trends.


Overall company Market Share Q2 2022

Due to strong revenue growth of 26.33 % in Overall company Walt Disney Co improved its market share, to approximate 5.77 %.

<<  More on DIS Market Share.
*Market share is calculated based on total revenue.

DIS's vs. Competition, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)

(in millions of $)
(in millions of $)
(in millions of $)
Walt Disney Co DIS 175,236.50 81,106.00 3,506.00 205,500
Comcast corporation CMCSA 133,524 121,660.00 13,628.00 168,000
Fox Corporation FOXA 17,827 13,974.00 1,233.00 9,000
News Corporation NWSA 8,930 10,385.00 760.00 23,500
United Breweries Co Inc CCU 3,909 3,607.95 318.07 0
Graham Holdings Co GHC 2,686 3,520.39 154.72 0
Madison Square Garden Entertainment Corp. MSGE 1,522 1,724.62 -190.15 5,800
Anheuser busch Inbev Sa BUD 93,072 54,304.00 6,114.00 0
Cedar Fair L.p. FUN 2,319 1,712.67 83.03 46,000
Seaworld Entertainment Inc. SEAS 3,334 1,667.54 281.26 2,800
Six Flags Entertainment Corporation SIX 1,545 1,528.62 178.18 1,970
Lions Gate Entertainment Corp LGFA 2,143 3,597.00 -276.30 1,466
Carter s Inc. CRI 2,627 5,276.03 286.85 16,800
Alpha Investment Inc. GOBA 0 0.03 -2.11 1
Hasbro Inc. HAS 9,500 6,485.70 543.10 5,600
Jakks Pacific Inc. JAKK 191 766.22 55.52 775
Mattel Inc MAT 6,869 5,834.17 1,111.64 31,000
Microsoft Corporation MSFT 1,777,747 198,270.00 72,738.00 163,000
Apple Inc. AAPL 2,284,352 387,542.00 99,633.00 147,000
Allied Esports Entertainment Inc. AESE 46 7.20 61.70 114
Amc Entertainment Holdings inc. AMC 3,713 3,887.00 -817.60 31,198
Amazon.com Inc. AMZN 1,169,922 485,902.00 11,607.00 1,298,000
Cinemark Holdings Inc. CNK 1,469 2,306.05 -216.39 24,700
Chicken Soup For The Soul Entertainment inc. CSSE 104 110.40 -65.13 151
Curiositystream Inc. CURI 73 85.96 -42.45 27
Gaia Inc GAIA 53 83.79 2.93 150
Genius Brands International Inc. GNUS 192 28.03 -59.44 27
Harmonic Inc. HLIT 1,382 587.01 34.70 1,244
Ncr Corp NCR 2,743 7,798.00 84.00 30,200
Netflix Inc. NFLX 108,095 31,030.69 5,094.90 9,400
Roblox Corporation RBLX 21,013 2,210.89 -565.20 1,600
Reading International Inc. RDI 74 186.43 -27.74 194
Roku Inc. ROKU 7,770 3,043.39 -46.01 817
Activision Blizzard inc. ATVI 58,990 7,644.00 1,879.00 9,200
Cardlytics Inc. CDLX 315 298.37 -149.62 591
Electronic Arts Inc. EA 32,827 7,207.00 896.00 9,800
Ebay Inc. EBAY 20,755 10,074.00 9,126.00 12,700
Gannett Co. Inc. GCI 218 3,258.55 -18.82 31,250
Liveperson Inc. LPSN 747 504.89 -96.06 981
Meta Platforms Inc. META 372,902 119,411.00 33,631.00 54,014
The New York Times Company NYT 4,902 2,197.52 191.05 3,588
The E.w. Scripps Company SSP 12 2,337.71 175.61 2,100
Twitter Inc. TWTR 33,748 5,228.68 -111.78 4,900
Yandex n v YNDX 6,864 4,794.20 -197.20 7,445
SUBTOTAL 6,376,261.50 1,603,184.67 260,526.26 2,362,603

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