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Gamestop Corp   (GME)
Other Ticker:  
 
    Sector  Retail    Industry Technology Retail
   Industry Technology Retail
   Sector  Retail
 
Price: $13.9100 $-0.33 -2.317%
Day's High: $14.3 Week Perf: -5.5 %
Day's Low: $ 13.98 30 Day Perf: -4.14 %
Volume (M): 417 52 Wk High: $ 27.65
Volume (M$): $ 5,847 52 Wk Avg: $18.18
Open: $14.55 52 Wk Low: $11.83



 Market Capitalization (Millions $) 4,247
 Shares Outstanding (Millions) 305
 Employees 18,000
 Revenues (TTM) (Millions $) 5,706
 Net Income (TTM) (Millions $) -8
 Cash Flow (TTM) (Millions $) 70
 Capital Exp. (TTM) (Millions $) 39

Gamestop Corp

GameStop Corp. is the world’s largest retailer of video game products and PC entertainment software. We sell new and used video game hardware, video game software and accessories, as well as PC entertainment software, and related accessories and other merchandise. We operate stores in the United States, Australia, Canada and Europe, primarily under the names GameStop and EB Games. We also operate the electronic commerce websites www.gamestop.com and www.ebgames.com and publish Game Informer, the largest multi-platform video game magazine in the United States based on circulation, with approximately 2.7 million subscribers.


Our goal is to strengthen our position as the world’s largest retailer of new and used video game products and PC entertainment software by focusing on the following strategies:

Continue to Execute Our Proven Growth Strategies. We intend to continue to execute our proven growth strategies, including:

• Continuing to open new strip center stores in our target markets and new mall stores in selected mall locations; and

• Increasing our comparable store sales and operating earnings by capitalizing on industry growth and increasing sales of used video game products and our Game Informer magazine.


Targeting a Broad Audience of Game Players. We have created a store environment targeting a broad audience including the electronic game enthusiast, the casual gamer and the seasonal gift giver. Our stores focus on the electronic game enthusiast who demands the latest merchandise featuring the “hottest” technology immediately on the day of release and the value-oriented customer who wants a wide selection of value-priced used video game products. Our stores offer the opportunity to trade in used video game products in exchange for store credits applicable to future purchases, which, in turn, drives more sales.

Enhancing our Image as a Destination Location. Our stores serve as destination locations for game players due to our broad selection of products, knowledgeable sales associates, game-oriented environment and unique pricing proposition. We offer all major video game platforms, provide a broad assortment of video game products and offer a larger and more current selection of merchandise than other retailers. We provide a high level of customer service by hiring game enthusiasts and providing them with ongoing sales training, as well as training in the latest technical and functional elements of our products and services. Our stores are equipped with several video game sampling areas, which provide our customers the opportunity to play games before purchase, as well as equipment to play video game clips.

Offering the Largest Selection of Used Video Game Products. We are the largest retailer of used video games in the world and carry the broadest selection of used video game products for both current and previous generation platforms. We are one of the only retailers that provide video game software for previous generation platforms, giving us a unique advantage in the video game retail industry. The opportunity to trade in and purchase used video game products offers our customers a unique value proposition generally unavailable at most mass merchants, toy stores and consumer electronics retailers. We obtain most of our used video game products from trade-ins made in our stores by our customers. Used video game products generate significantly higher gross margins than new video game products.

Competition

The electronic game industry is intensely competitive and subject to rapid changes in consumer preferences and frequent new product introductions. In the U.S., we compete with mass merchants and regional chains, including Wal-Mart Stores, Inc. and Target Corporation; computer product and consumer electronics stores, including Best Buy Co., Inc. and Circuit City Stores, Inc.; other video game and PC software specialty stores located in malls and other locations; toy retail chains, including Toys “R” Us, Inc.; mail-order businesses; catalogs; direct sales by software publishers; and online retailers and game rental companies. In addition, video games are available for sale and rental from many video stores, such as Movie Gallery Inc. and Blockbuster, Inc. Video game products may also be distributed through other methods which may emerge in the future. We also compete with sellers of used video game products. Additionally, we compete with other forms of entertainment activities, including movies, television, theater, sporting events and family entertainment centers.

Competitors in Europe include Game Group PLC and its subsidiaries, which operates in the United Kingdom, Ireland, Scandinavia, France, Australia, Spain and Portugal and Media Markt, which operates throughout Europe. Competitors in Canada include Wal-Mart, Best Buy and its subsidiary Future Shop. In Australia, competitors include K-Mart, Target, Myer Department stores, Big W discount department stores and Dick Smith electronics stores.



   Company Address: 625 Westport Parkway Grapevine, 76051 TX
   Company Phone Number: 424-2000   Stock Exchange / Ticker: NYSE GME
   GME is expected to report next financial results on March 26, 2024.


   

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• View Complete Report
   



Gamestop Corp

Gamestop Corp Sees Sharp Deterioration in Revenue, with a -9.112% Decrease During the Latest Fiscal Period

Gamestop Corp Faces Revenue Decline and Increased Losses
In the financial span ending October 28, 2023, Gamestop Corp experienced a decline in revenue and an increase in losses. The company reported a loss of $-0.01 per share, compared to the preceding financial reporting period where it also reported a loss of $-0.01 per share. The revenue dropped by -9.112% to $1.08 billion, year on year, reflecting lower customer demand.
This decline in revenue and increase in losses can be attributed to various factors. One of the main reasons is the lower demand for Gamestop products. The company operates in a highly competitive market where consumer preferences constantly change. The decrease in demand indicates that customers are shifting towards other gaming platforms or purchasing games online.

Gamestop Corp

Gamestop Corp Defies Industry Setbacks with Impressive Financial Results, Driving Profitability Growth



Gamestop Corp, a technology retail company, has astounded many analysts with its recent financial results. Despite a general contraction in the technology retail sector, Gamestop Corp managed to exhibit revenue growth and significant improvements in its earnings per share (EPS). This article aims to highlight the key facts from the financial results and provide an interpretation in the context of Gamestop Corp's recent stock performance.
Financial Results Overview:
For the financial period ending July 29, 2023, Gamestop Corp reduced its loss per share from $-0.36 to $-0.01 when compared to the previous year. Moreover, EPS improved from $-0.17 in the previous reporting period. This indicates that Gamestop Corp has made significant strides in improving its profitability.

Gamestop Corp

Gamestop Corp Suffers Substantial Q1 2023 Losses due to Falling Sales, Reports Steep Revenue Tumble

19 since it is not mentioned in the financial results.
Gamestop Corp's recent financial results show a mixed bag of both positive and negative indicators. On the positive side, the company's net loss per share of $-0.17 is a significant improvement compared to the $-2.08 loss per share reported in the same period a year ago. Additionally, the company's net shortfall of $-50.500 million is an improvement from the $-157.900 million loss reported a year ago.






 

Gamestop's Segments
 
New video game hardware
 Segment     of total Revenue
New video game software
 Segment     of total Revenue
Used video game products
 Segment     of total Revenue
Other
 Segment     of total Revenue
Mobile consumer electronics
 Segment     of total Revenue
Digital
 Segment     of total Revenue
Video game accessories
 Segment     of total Revenue
 
• View Complete Report
  Company Estimates  
  Revenue Outlook
Gamestop announced annual revenue outlook on

Earnings Outlook
Gamestop Corp issued annual earnings guidance on

 
Geographic Revenue Dispersion
United States
Canada
Ausrtalia
Europe




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