Electronic Arts Inc's Customers Performance
EA
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EA's Source of Revenues |
Electronic Arts Inc's Corporate Customers have recorded an advance in their cost of revenue by 3.93 % in the 4 quarter 2023 year on year, sequentially costs of revenue grew by 6.16 %. During the corresponding time, Electronic Arts Inc recorded revenue increase by 3.4 % year on year, sequentially revenue grew by 1.62 %. While revenue at the Electronic Arts Inc 's corporate clients recorded rose by 5.1 % year on year, sequentially revenue grew by 4.98 %.
• List of EA Customers
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Electronic Arts Inc's Customers have recorded an advance in their cost of revenue by 3.93 % in the 4 quarter 2023 year on year, sequentially costs of revenue grew by 6.16 %, for the same period Electronic Arts Inc recorded revenue increase by 3.4 % year on year, sequentially revenue grew by 1.62 %.
• List of EA Customers
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Select the Category:
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Customers Net Income grew in Q4 by |
Customers Net margin fell to % |
1.43 % |
3.75 % |
Electronic Arts Inc's Comment on Sales, Marketing and Customers
Sony. Under the terms of agreements we have entered into with Sony Computer
Entertainment Inc. and its affiliates, we are authorized to develop and distribute
disc-based and digitally-delivered software products and services compatible
with PlayStation 3 and 4. As of the date of this filing, we have not entered
into a new licensed publisher agreement with Sony for PlayStation 4, and the
parties currently operate under the terms of existing agreements subject to
a new pricing structure with respect to PlayStation 4.
Microsoft. Under the terms of agreements we have entered into with Microsoft
Corporation and its affiliates, we are authorized to develop and distribute
disc-based and digitally-delivered software products and services compatible
with Xbox 360 and Xbox One.
Under the agreements with Sony and Microsoft, we are provided with the non-exclusive
right to use, for a fixed term and in a designated territory, technology that
is owned or licensed by the console manufacturer in order to publish our games
on such platform. Our transactions for disc-based products are made pursuant
to individual purchase orders, which are accepted on a case-by case basis by
Sony or Microsoft (or their designated replicators), as the case may be. Many
key commercial terms of our relationships with Sony and Microsoft - such as
manufacturing terms, delivery times, platform policies and approval conditions
- are determined unilaterally, and are subject to change by the console manufacturers.
For packaged goods products, we pay the console manufacturers a per-unit royalty
for each unit manufactured. With respect to digitally-delivered products, other
online content and services sold by the console manufacturers, the console manufacturers
pay us either a wholesale price or a percentage royalty on the revenue they
derive from their sales.
The platform license agreements also require us to indemnify the manufacturers
with respect to all loss, liability and expense resulting from any claim against
the manufacturer regarding our games and services, including any claims for
patent, copyright or trademark infringement brought against the manufacturer.
Each platform license may be terminated by the manufacturer if a breach or default
by us is not cured after we receive written notice from the manufacturer, or
if we become insolvent. The manufacturers are not obligated to enter into platform
license agreements with us for any future consoles, products or services.
Apple, Google and Other App Stores. We have agreements to distribute our mobile
applications through distribution partners worldwide, including Apple and Google.
Consumers download our applications for their mobile devices from third party-application
storefronts. The distributor invoices the consumers a one-time fee if there
is a cost to download the application. If the application is a “free-to-download”
application, the distributor invoices the consumer for micro-transactions that
are purchased by the consumer within the application. Our distribution agreements
establish the fees to be retained by the distributor for distributing our applications.
These arrangements are typically terminable on short notice. The agreements
generally do not obligate the distributors to market or distribute any of our
applications.
Retailers
In North America and Europe, our largest markets, we sell packaged goods products
to retailers, including mass market retailers (such as Walmart), electronics
specialty stores (such as Best Buy) or game software specialty stores (such
as GameStop).
Our direct sales to GameStop Corp. represented approximately 13 percent. Our
direct sales to Walmart Stores, Inc. represented approximately 10 percent of
total net revenue. We sell our products to GameStop Corp. and Wal-Mart Stores,
Inc. pursuant to numerous and frequent individual purchase orders, which contain
delivery and pricing terms. There are no minimum sales or purchase commitments
between us and either GameStop or Wal-Mart.
As our business becomes increasingly digital, more of our products and services
are purchased from a digital retailer and delivered via a network connection.
Our digital retail outlets include Origin (our direct-to-consumer platform),
mobile application storefronts, the digital marketplaces operated by Sony for
PlayStation 3 and PlayStation 4 and Microsoft for Xbox 360 and Xbox One, and
various third party retailers offering digital game downloads.
News about Electronic Arts Inc Contracts |
EA SPORTS, the renowned gaming company, recently unveiled the highly anticipated EA SPORTS FC Team of the Year (TOTY) for 2023. This year's lineup not only included the best men's footballers but also marked the introduction of the first-ever Women's TOTY Final XI. As fans eagerly anticipate the availability of different player positions in the upcoming EA SPORTS FC 24, it is crucial to examine the financial landscape of Electronic Arts Inc. (EA) and its corporate customers.In the third quarter of 2023, EA Inc.'s corporate customers recorded a notable increase of 3.63% in their cost of revenue compared to the previous year. Sequentially, the costs of revenue grew by 2.44%. Simultaneously, EA Inc. saw a modes...
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Electronic Arts Inc's Comment on Sales, Marketing and Customers
Sony. Under the terms of agreements we have entered into with Sony Computer
Entertainment Inc. and its affiliates, we are authorized to develop and distribute
disc-based and digitally-delivered software products and services compatible
with PlayStation 3 and 4. As of the date of this filing, we have not entered
into a new licensed publisher agreement with Sony for PlayStation 4, and the
parties currently operate under the terms of existing agreements subject to
a new pricing structure with respect to PlayStation 4.
Microsoft. Under the terms of agreements we have entered into with Microsoft
Corporation and its affiliates, we are authorized to develop and distribute
disc-based and digitally-delivered software products and services compatible
with Xbox 360 and Xbox One.
Under the agreements with Sony and Microsoft, we are provided with the non-exclusive
right to use, for a fixed term and in a designated territory, technology that
is owned or licensed by the console manufacturer in order to publish our games
on such platform. Our transactions for disc-based products are made pursuant
to individual purchase orders, which are accepted on a case-by case basis by
Sony or Microsoft (or their designated replicators), as the case may be. Many
key commercial terms of our relationships with Sony and Microsoft - such as
manufacturing terms, delivery times, platform policies and approval conditions
- are determined unilaterally, and are subject to change by the console manufacturers.
For packaged goods products, we pay the console manufacturers a per-unit royalty
for each unit manufactured. With respect to digitally-delivered products, other
online content and services sold by the console manufacturers, the console manufacturers
pay us either a wholesale price or a percentage royalty on the revenue they
derive from their sales.
The platform license agreements also require us to indemnify the manufacturers
with respect to all loss, liability and expense resulting from any claim against
the manufacturer regarding our games and services, including any claims for
patent, copyright or trademark infringement brought against the manufacturer.
Each platform license may be terminated by the manufacturer if a breach or default
by us is not cured after we receive written notice from the manufacturer, or
if we become insolvent. The manufacturers are not obligated to enter into platform
license agreements with us for any future consoles, products or services.
Apple, Google and Other App Stores. We have agreements to distribute our mobile
applications through distribution partners worldwide, including Apple and Google.
Consumers download our applications for their mobile devices from third party-application
storefronts. The distributor invoices the consumers a one-time fee if there
is a cost to download the application. If the application is a “free-to-download”
application, the distributor invoices the consumer for micro-transactions that
are purchased by the consumer within the application. Our distribution agreements
establish the fees to be retained by the distributor for distributing our applications.
These arrangements are typically terminable on short notice. The agreements
generally do not obligate the distributors to market or distribute any of our
applications.
Retailers
In North America and Europe, our largest markets, we sell packaged goods products
to retailers, including mass market retailers (such as Walmart), electronics
specialty stores (such as Best Buy) or game software specialty stores (such
as GameStop).
Our direct sales to GameStop Corp. represented approximately 13 percent. Our
direct sales to Walmart Stores, Inc. represented approximately 10 percent of
total net revenue. We sell our products to GameStop Corp. and Wal-Mart Stores,
Inc. pursuant to numerous and frequent individual purchase orders, which contain
delivery and pricing terms. There are no minimum sales or purchase commitments
between us and either GameStop or Wal-Mart.
As our business becomes increasingly digital, more of our products and services
are purchased from a digital retailer and delivered via a network connection.
Our digital retail outlets include Origin (our direct-to-consumer platform),
mobile application storefronts, the digital marketplaces operated by Sony for
PlayStation 3 and PlayStation 4 and Microsoft for Xbox 360 and Xbox One, and
various third party retailers offering digital game downloads.
EA's vs. Customers, Data
(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)
COMPANY NAME |
MARKET CAP |
REVENUES |
INCOME |
EMPLOYEES |
Electronic Arts Inc |
35,902.08 |
7,657.00 |
1,079.00 |
12,900 |
Allied Gaming and Entertainment Inc |
35.29 |
6.80 |
-10.82 |
0 |
Amazon com Inc |
1,830,535.86 |
574,785.00 |
30,425.00 |
1,608,000 |
Best Buy Co Inc |
16,851.82 |
46,298.00 |
1,419.00 |
105,000 |
Big Lots Inc |
106.07 |
4,831.39 |
-463.63 |
36,100 |
Gamestop Corp |
4,246.72 |
5,705.60 |
-8.20 |
18,000 |
Target Corporation |
77,571.30 |
107,412.00 |
4,138.00 |
450,000 |
Walmart Inc |
494,240.55 |
611,289.00 |
11,292.00 |
2,300,000 |
SUBTOTAL |
2,423,587.61 |
1,350,327.79 |
46,791.35 |
4,517,100 |
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