CSIMarket
 
Electronic Arts Inc   (EA)
Other Ticker:  
 
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 
Price: $132.8250 $0.95 0.724%
Day's High: $132.98 Week Perf: 0.85 %
Day's Low: $ 131.57 30 Day Perf: -5.18 %
Volume (M): 234 52 Wk High: $ 144.53
Volume (M$): $ 31,130 52 Wk Avg: $130.31
Open: $132.22 52 Wk Low: $117.47



 Market Capitalization (Millions $) 35,996
 Shares Outstanding (Millions) 271
 Employees 12,900
 Revenues (TTM) (Millions $) 7,657
 Net Income (TTM) (Millions $) 1,079
 Cash Flow (TTM) (Millions $) 540
 Capital Exp. (TTM) (Millions $) 195

Electronic Arts Inc
Electronic Arts develops, markets, publishes and distributes interactive software games that are playable by consumers on the following platforms:

Home videogame machines (such as the Sony PlayStation'2', Microsoft Xbox', Nintendo GameCubeTM and Sony PlayStation consoles),

Personal computers (PCs),

Hand-held game machines (such as the Game Boy' Advance),'and

Online, over the Internet and other proprietary online networks.

We were initially incorporated in California in 1982. In September 1991, we were reincorporated under the laws of Delaware. Our principal executive offices are located near San'Francisco, California at 209'Redwood Shores Parkway, Redwood City, California.

One of our strengths is our ability to publish interactive software games for multiple platforms. Our products, designed to play on consoles and handhelds, are published under license from the manufacturers of these platforms (for example, Sony for the PlayStation and PlayStation'2, Microsoft for the Xbox and Nintendo for the Nintendo GameCube and Game Boy Advance) and we pay a fee to these console manufacturers for the right to publish products on their platforms. We invest in the creation of state-of-the-art software tools that we use in product development and to convert products from one platform to another. We also make important investments in facilities and equipment that allow us to create and edit video and audio recordings that are used in our games. Since our inception, we have published games for over 43 different platforms.

Our product development methods and organization are modeled on those used in other sectors of the entertainment industry. Employees whom we call 'producers' are responsible for overseeing the development of one or more products. The interactive software games that we develop and publish are broken down into three major categories: (1)'EA'studio products, (2)'co-publishing products, and (3)'distribution products.

The console, PC and hand-held games that we publish are made available to consumers on a disk (usually CD or DVD format) or a cartridge that is packaged and typically sold in retail stores and through our own online store. We refer to these as packaged goods products. In North America and Europe, our largest markets, these packaged goods products are sold primarily to retailers that may be mass market retailers (such as Wal-Mart), electronics specialty stores (such as Best Buy) or game software specialty stores (such as Electronics Boutique). We also maintain a smaller business where we license to manufacturers of products in related industries (for example, makers of personal computers or computer accessories) rights to include certain of our products with the manufacturer's product or offer our products to consumers who have purchased the manufacturer's product. We call these combined products 'OEM bundles'.

There are three ways in which we publish games that are playable online by consumers. First, we include online capability features in certain of our PC and PlayStation'2 products and soon Xbox, which enable consumers to play against one another via the Internet. We also publish games that are playable only online. One type of these online-only games is called 'persistent state worlds' or massively multiplayer online games and is server based. Consumers experience these games as interactive virtual worlds where thousands of other consumers can interact with one another. Examples of our persistent state world products are Ultima OnlineTM and The Sims Online. These persistent state world games are often sold to consumers in the form of a CD or DVD that contains much of the software necessary to play the game online. Other types of online-only games that we publish are available on the World Wide Web and include card games, puzzle games and word games (marketed under the 'Pogo' brand), all of which are made available to consumers on our website, www.pogo.com, and on certain online services provided by America Online, Inc.

Competition

We consider ourselves to be part of the entertainment industry. At the most fundamental level, our products compete with other forms of entertainment, such as motion pictures, television and music, for the leisure time and discretionary spending of consumers. We believe that large software companies and media companies are increasing their focus in the interactive entertainment software market and, as a result, stand to become more direct competitors. Several large software companies and media companies (e.g.,'Microsoft and Sony) are already established competitors in the software games segment, and other diversified media/entertainment companies (e.g.,'Time Warner and Disney) have announced their intent to significantly expand their software game publishing efforts in the future. Therefore, we believe that the software games segment is best viewed as a segment of the overall entertainment market.

The software games business is highly competitive. It is characterized by the continuous introduction of new titles and the development of new technologies. Our competitors vary in size from very small companies with limited resources to very large, diversified corporations with greater financial and marketing resources than ours. Our business is driven by hit titles, which requires us to invest significantly in production and in marketing. Therefore, the availability of significant financial resources has become a major competitive factor in the software games segment, primarily as a result of the costs associated with the development and marketing of game software. Competition in the software games segment is also based on product quality and features, timing of product releases, brand-name recognition, access to distribution channels, effectiveness of marketing and price.

In the software games segment, we compete with Sony, Microsoft and Nintendo, each of which develop and publish software for their respective console platforms. We also compete with numerous companies which are, like us, licensed by the console manufacturers to develop and publish software games that operate on their consoles. These competitors include Acclaim Entertainment, Activision, Capcom, Eidos, Infogrames, Koei, Konami, Lucas Arts, Midway, Namco, Sega, Square Enix, Take-Two Interactive, THQ, Ubi'Soft and Vivendi Universal Games, among others. As discussed above, diversified media companies such as Time Warner and Disney have also indicated their intent to significantly expand their software game publishing efforts in the future. In addition to competing for product sales, we face heavy competition from other software game companies to obtain license agreements which allow us the right to use intellectual property included in our products; and many of these content licenses are controlled by the diversified media companies, many of which intend to expand their software game publishing divisions.



   Company Address: 209 Redwood Shores Parkway Redwood City 94065 CA
   Company Phone Number: 628-1500   Stock Exchange / Ticker: NASDAQ EA
   


Customers Net Income grew by EA's Customers Net Profit Margin fell to

1.43 %

3.75 %

• Customers Performance • Customers Expend. • Customers Efficiency • List of Customers


   

Stock Performances by Major Competitors

5 Days Decrease / Increase
     
MYPS        4.74% 
RBLX   -1.4%    
TTWO   -1.19%    
DIS        5.64% 
FOXA        4.09% 
• View Complete Report
   



Product Service News

Revving Up the Excitement: F1 23 Players Anticipate the 2024 Season with Pre-Order of F1 24

Published Tue, Feb 27 2024 4:00 PM UTC

The Excitement Builds as F1 23 Players Get a Sneak Peek of the 2024 Season with Pre-Order of F1 24Electronic Arts Inc. (NASDAQ: EA) has recently announced an exciting opportunity for F1 23 players to dive into Time Trial challenges using selected all-new 2024 team cars ahead of the opening race this weekend. This opportunity is available for players who pre-ordern F1 24, wh...

Electronic Arts Inc

Electronic Arts Inc. Achieves Remarkable 46.58% Increase in EPS During Q3 2023

Electronic Arts Inc. (NASDAQ: EA) recently released its impressive financial results for the third quarter ending December 31, 2023. The company's focus on growing its flagship franchises and delivering innovative gaming experiences has led to significant success, with deep engagement and record-breaking live services.
The CEO of EA, Andrew Wilson, expressed his pride in the company's strong Q3 and the immense entertainment it brought to millions of people worldwide. This highlights the tremendous achievement EA has made in captivating and entertaining a vast global audience.

Dividend

Electronic Arts Thrives with Strong Q3 FY24 Results, Momentum Gains in Stock Performance

Published Tue, Jan 30 2024 9:05 PM UTC


In a recent press release, Electronic Arts Inc. (NASDAQ: EA) announced its robust financial performance for the third quarter ended December 31, 2023. With a focus on expanding its flagship franchises and delivering innovative gaming experiences to global communities, the company has witnessed deep engagement and record-breaking live services.
Andrew Wilson, the CEO...

Product Service News

EA SPORTS FC Team of the Year 2023: Celebrating the Best Players Amid Rising Costs and Varied Performance

Published Fri, Jan 19 2024 4:00 PM UTC

EA SPORTS, the renowned gaming company, recently unveiled the highly anticipated EA SPORTS FC Team of the Year (TOTY) for 2023. This year's lineup not only included the best men's footballers but also marked the introduction of the first-ever Women's TOTY Final XI. As fans eagerly anticipate the availability of different player positions in the upcoming EA SPORTS FC 24, it i...

Electronic Arts Inc

Electronic Arts Inc. Records Impressive Profit Growth but Falls Behind Industry in Q2 2024

/>In a year marked by various challenges, Electronic Arts Inc. (EA) has managed to showcase remarkable financial performance. The company's profit per share jumped by an impressive 37.38% in the fiscal span ending September 30, 2023. Despite this remarkable growth, the company's business gains fell short of the broader industry's performance during the second quarter. Additionally, EA's stock has seen a significant improvement over the past 30 days, positioning the company for continued success in the coming months.
Profit and Revenue Growth:
During the fiscal period ending September 30, 2023, EA witnessed a significant increase in profit per share, reaching $1.47 compared to $1.07 the previous year. This substantial growth of 37.38% demonstrates the company's ability to generate profitable returns for its shareholders. Moreover, earnings per share remained stable at $1.47 in the preceding reporting period, indicating consistent financial performance.






 

Electronic Arts Inc's Segments
 
PlayStation
 Segment     of total Revenue
PC
 Segment     of total Revenue
Xbox
 Segment     of total Revenue
Total Console
 Segment     of total Revenue
Mobile Platforms
 Segment     of total Revenue
Advertising
 Segment     of total Revenue
License OEM & Other
 Segment     of total Revenue
Publishing & Other
 Segment     of total Revenue
Total Digital
 Segment     of total Revenue
Full game downloads
 Segment     of total Revenue
Extra content
 Segment     of total Revenue
 
• View Complete Report
  Company Estimates  
  Revenue Outlook
Electronic Arts Inc announced annual revenue outlook on

Earnings Outlook
Electronic Arts Inc issued annual earnings guidance on

 
Geographic Revenue Dispersion
North America
International




Help

About us

Advertise

CSIMarket Company, Sector, Industry, Market Analysis, Stock Quotes, Earnings, Economy, News and Research. 
   Copyright © 2024 CSIMarket, Inc. All rights reserved. This site uses cookies to make your browsing experince better. By using this site, you agree to the Terms of Service and Privacy Policy - UPDATED (Read about our Privacy Policy)

Intraday data delayed per exchange requirements. All quotes are in local exchange time. Intraday data delayed 15 minutes for Nasdaq, and other exchanges. Fundamental and financial data for Stocks, Sector, Industry, and Economic Indicators provided by CSIMarket.com