Electronic Arts Inc.  (EA)
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    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology

Electronic Arts Inc's



EA Sales vs. its Competitors Q2 2022

Comparing the results to its competitors, Electronic Arts Inc reported Total Revenue increase in the 2 quarter 2022 by 13.93 % year on year.
The revenue growth was below Electronic Arts Inc's competitors average revenue growth of 19.64 %, recorded in the same quarter.

List of EA Competitors

With net margin of 17.6 % company reported lower profitability than its competitors.

More on EA Margin Comparisons

Revenue Growth Comparisons

Net Income Comparison

Electronic Arts Inc. Net Income in the 2 quarter 2022 grew year on year by 52.45 %, faster than average growth of Electronic Arts Inc's competitiors of 1.03 %

<<  More on EA Income Comparisons

Electronic Arts Inc's Comment on Competitors and Industry Peers

We compete with other video game companies for the leisure time and discretionary spending of consumers, as well as with providers of different forms of entertainment, such as motion pictures, television, social networking, online casual entertainment, and music. Our competitors vary in size from very small companies with limited resources to very large, diversified corporations with global operations and greater financial resources than ours. We also face competition from other video game companies and large media companies to obtain license agreements for the right to use some of the intellectual property included in our products.

Competition in Games for Console Devices and PCs
We compete directly with Sony and Microsoft, each of which develops and publishes software for its respective console platform. We also compete with numerous companies which, like us, develop and publish premium video games that operate on these consoles and on PCs. These competitors include Activision Blizzard, Take-Two Interactive, and Ubisoft. Diversified media companies such as Disney are also involved in software game development and publishing.

Competition in Games for Mobile Devices
The marketplace for mobile games is characterized by frequent product introductions, rapidly emerging new mobile platforms, new technologies, new mobile application storefronts and thousands of game offerings. As the penetration of mobile devices that feature fully-functional browsers and additional gaming capabilities continues to deepen, the demand for applications continues to increase and there are more mobile application storefronts through which developers can offer products. Mobile game applications are currently being offered by a wide range of competitors, including King, Supercell, DeNA, Gameloft and Zynga, and hundreds of smaller companies. We expect new competitors to enter the market and existing competitors to allocate more resources to develop and market competing applications. As a result, we expect competition in the mobile entertainment market to continue to intensify.


Overall company Market Share Q2 2022

Despite revenue growth of 13.93 % in Overall company, Electronic Arts Inc. lost market share within this segment.

<<  More on EA Market Share.
*Market share is calculated based on total revenue.

EA's vs. Competition, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)

(in millions of $)
(in millions of $)
(in millions of $)
Electronic Arts Inc. EA 37,224.07 7,207.00 896.00 9,800
Activision Blizzard inc. ATVI 63,387 7,644.00 1,879.00 9,200
Gigamedia Ltd GIGM 22 5.49 -3.43 135
Walt Disney Co DIS 223,873 81,106.00 3,506.00 205,500
American Rebel Holdings Inc. AREB 3 0.93 -6.87 0
Blockchain Moon Acquisition Corp. BMAQ 33 12.92 -8.15 19
Fox Corporation FOXA 20,571 13,974.00 1,233.00 9,000
Lgbtq Loyalty Holdings Inc. LFAP 1 0.00 -5.91 2
Microsoft Corporation MSFT 2,187,190 198,270.00 72,738.00 163,000
Roblox Corporation RBLX 27,380 2,210.89 -565.20 1,600
Take two Interactive Software inc. TTWO 18,200 3,793.85 161.77 5,800
SUBTOTAL 2,577,882.72 314,225.09 79,824.22 404,056

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