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Electronic Arts Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of Electronic Arts Inc (EA) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q1 2026
Competitors
22
Named by the company
Peer Group Market Share
1.64 %
vs 1.54 % a year ago
Revenue Growth Y/Y
18.85 %
Peers: 11.55 %
Net Margin
19.99 %
Peers: 32.30 %

Key Findings: Electronic Arts Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 7,846M vs 461,134M combined for its competitors (1.7% combined share).
  • Trending: Latest-quarter revenue run-rate is holding steady (+1.2% annualized vs trailing 12 months), vs accelerating (+3.3%) for its tracked peer group.
  • Growth: Electronic Arts Inc generated 18.9% revenue growth year over year in Q1 2026, vs 11.6% for its competitors combined.
  • Profitability: Its 20.0% net margin compares with 32.3% for the peer group.
  • Peer revenue share: Electronic Arts Inc accounted for 1.6% of combined revenue among its tracked peer group, up from 1.5% a year earlier.
  • Peer differentiation: Revenue per employee of $0.54M compares with $1.00M for the peer group (0.5x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

EA Sales vs. its Competitors, Q1 2026

Electronic Arts Inc reported revenue growth of 18.85 % year on year in Q1 2026, above its competitors' combined revenue growth of 11.55 %.

With a net margin of 19.99 %, Electronic Arts Inc reported lower profitability than its competitors (32.30 %).

Electronic Arts Inc generated 1.64 % of the combined sales of its peer group, up from 1.54 % a year earlier.

API endpoints for this dataset

https://api.csimarket.com/api/v1/companies/EA/competitors
https://api.csimarket.com/api/v1/companies/EA/relationships
https://api.csimarket.com/api/v1/companies/EA/similar
Programmatic access for models, analytics, and integration workflows.
Explore the Financial Data API

Electronic Arts Inc vs. its Competitors, Q1 2026

Revenue growth, year on year

Electronic Arts Inc +18.9 %
Competitors combined +11.6 %

Net income growth, year on year

Electronic Arts Inc +97.5 %
Competitors combined +14.5 %

Net margin

Electronic Arts Inc +20.0 %
Competitors combined +32.3 %

Revenue run-rate vs trailing 12 months

Electronic Arts Inc +1.2 %
Competitors combined +3.3 %

TTM net margin

Electronic Arts Inc +13.8 %
Competitors combined +32.6 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in Electronic Arts Inc reports; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Electronic Arts Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
Electronic Arts Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
High-Confidence Competitors (13) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar Growth & Profitability (3) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across Electronic Arts Inc's competitor groups requires a Commercial License.

For context: the Software & Programming industry grew revenue 16.7% year over year, combined, vs 18.9% for Electronic Arts Inc. Electronic Arts Inc's share of combined industry revenue moved from 0.60% to 0.61%, a gain of 0.01 percentage points.

Electronic Arts Inc's Competitor Quality Breadth

Group definitions: see Methodology: Performance Group Definitions.

Entity Profitable Expanding Above Industry Growth Distressed
Electronic Arts Inc Yes Yes No No
Competitors combined (16) 43% 69% 38% 13%
High-Confidence Competitors (16) 57% 73% 60% 13%
Similar Growth & Profitability (8) 62.50 % (5 of 8) 100.00 % (8 of 8) 0.00 % (0 of 8) 0.00 % (0 of 7)

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q1 2026

1.6%market share
  • Electronic Arts Inc1.6%
  • Competitors combined98.4%

Share of combined quarterly revenue of Electronic Arts Inc and its 22 competitors.

See Electronic Arts Inc's full market share breakdown »

EA Stock Performance relative to its Competitors

EA Competitors (weighted) Percent change over the selected range

Electronic Arts Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
35.7%beat U.S.A. 500
Competitors Combined
(5 of 14)
36.4%beat U.S.A. 500
High-Confidence
(4 of 11)
60%beat U.S.A. 500
Similar Growth & Profitability
(3 of 5)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
Electronic Arts Inc - -
Competitors combined (14) 40.4% 63.2%
High-Confidence Competitors (11) 40.4% 63.2%
Similar-Size Competitors (0) 40.4% 63.2%
Similar Growth & Profitability (5) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for Electronic Arts Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

EA Stock Performance relative to High-Confidence Competitors

EA High-Confidence Competitors (equal-weighted, 16) Percent change over the selected range

EA Stock Performance relative to Similar Growth & Profitability Competitors

EA Similar Growth & Profitability Competitors (equal-weighted, 8) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Playstudios Inc 282.9% Outperformed
2 Gamesquare Holdings Inc 282.9% Outperformed
3 Snail Inc 282.9% Outperformed
4 Motorsport Games Inc 282.9% Outperformed
5 Gamestop Corp 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for Electronic Arts Inc's best-performing competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

Electronic Arts Inc's Comment on Competition and Industry Peers

The company operates in a highly competitive and rapidly evolving interactive entertainment market, facing competition from firms developing products for consoles, PCs, and mobile devices, as well as from large, diversified companies with substantial interactive entertainment capabilities and greater financial resources. These competitors have the capacity to invest more in developing and marketing tools, technologies, products, and services that influence consumer preferences and player engagement. The company also expects new entrants to emerge due to technological advances and artificial intelligence reducing barriers to game creation. Competition extends beyond interactive entertainment to include other entertainment sources such as movies, television, social media, online casual entertainment, and music. Key competitive factors include talent acquisition, game quality, innovation, compatibility, brand recognition, reputation, security, pricing, marketing, and customer service. The competitive environment and relevant factors may change as the company implements its strategic plan.

Publicly Traded Peers of Electronic Arts Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
Electronic Arts Inc 53,263.80 7,846.00 1,083.00 14,500
Microsoft Corporation 3,950,922.06 346,445.00 142,631.00 223,000
Walt Disney Co 203,495.25 98,861.00 9,236.00 231,000
Netease Inc 83,318.52 15,670.59 4,976.02 9
Take two Interactive Software Inc 40,008.79 6,686.60 -320.40 12,371
Roblox Corporation 35,288.49 5,851.70 -978.11 3,065
SUBTOTAL 4,413,480.08 505,871.42 158,984.51 513,820
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Sources: see Methodology: Peer & Competitor Identification, Sourcing.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Electronic Arts Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

Electronic Arts Inc's Competitors Named by the Company

Competitive relationships identified from Electronic Arts Inc reports and corroborating sources, each with a basis and confidence.
Competitor Basis Confidence Active Sources
Playstudios Inc Company report 85% 2022 to 2026 3
Playtika Holding Corp Company report 85% 2022 to 2026 3
Motorsport Games Inc Company report 85% 2022 to 2026 3
Snail Inc Company report 85% 2022 to 2026 3
Take Two Interactive Company report 85% 2022 to 2026 3
Doubledown Interactive Co Ltd Company report 85% 2022 to 2026 3
All In Futuretech Alliance Inc Company report 85% 2022 to 2026 3
Brag House Holdings, Inc. Company report 85% 2022 to 2026 3
Webtoon Entertainment Inc Company report 85% 2022 to 2026 3
Zynga Company report 85% 2022 to 2026 3
Alphabet Inc. Company report 85% 2022 to 2026 3
Netflix, Inc. Company report 85% 2022 to 2026 3
Meta Platforms, Inc. Company report 85% 2022 to 2026 3
Amazon.com, Inc. Company report 85% 2022 to 2026 3
Activision Blizzard Company report 85% 2022 to 2026 3
Microsoft Company report 85% 2022 to 2026 3
ebook Company report 85% 2022 to 2026 3
Roblox Corporation Company report 85% 2022 to 2026 3
Netease Inc Company report 85% 2022 to 2026 3
Gamer Pakistan Inc Company report 85% 2022 to 2026 3
Gamesquare Holdings Inc Company report 85% 2022 to 2026 3
Gamestop Corp Company report 85% 2022 to 2026 3
Competitor Evidence Detail

Company report basis, confidence, active dates and source counts for Electronic Arts Inc's named competitors require a Commercial License.

Methodology: see Methodology: Peer & Competitor Identification, Sourcing.

Electronic Arts Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
Microsoft Corporation Agents and Infra 83.22 % Devices and Consumer 16.78 % -
Fox Corporation Television 59.35 % Cable Network Programming 39.44 % -
Gamestop Corp United  States 70.96 % Europe 17.58 % Australia 11.15 %
Playstudios Inc Play Games 98.96 % Play Awards 1.04 % -
Gamesquare Holdings Inc Agency Revenue 65.69 % Owned and Operated IP 20.39 % Saa S And Managed Services 14.14 %

Source: operating segment revenue as reported in each company's reports (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

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Electronic Arts Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
Electronic Arts Inc 53,264 541,103 74,690
Microsoft Corporation 3,950,922 1,553,565 639,601
Walt Disney Co 203,495 427,970 39,983
Netease Inc 83,319 1,741,176,143 552,890,667
Take two Interactive Software Inc 40,009 540,506 -25,899
Roblox Corporation 35,288 1,909,200 -319,121
PEERS TOTAL 4,360,216 997,407 316,233
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Electronic Arts Inc's Geographic Revenue Exposure vs Peers

Revenue by country/region as reported in each company's most recent report. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.
Company Largest Market 2nd Market 3rd Market
Microsoft Corporation US 53.60 % Non Us 46.40 % -
Take two Interactive Software Inc United States 59.98 % Non-US 40.02 % -
Playtika Holding Corp United States 59.54 % EMEA 25.78 % Asia Pacific 8.90 %
Playstudios Inc United States 81.55 % Non-US 18.45 % -
Gamesquare Holdings Inc US 58.03 % AU 21.80 % ES 19.95 %

Source: revenue geography as reported in each company's reports (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.

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Electronic Arts Inc's Position in Industry Market Structure

Market-capitalization share and concentration across all 229 companies in Electronic Arts Inc's industry classification, broader than the peer set above. Market cap in millions of $.

Electronic Arts Inc ranks #0 of 229 companies by market capitalization in its industry, holding 0.00 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 2,855, indicating a highly concentrated market structure (see Methodology: Market Structure & Concentration).

Rank Company Market Cap Industry Share
1 Microsoft Corporation 3,954,636 52.39 %
2 Palantir Technologies Inc 411,967 5.46 %
3 Oracle Corporation 338,315 4.48 %
4 Sap Se 307,220 4.07 %
5 Crowdstrike Holdings Inc 1,234 5.2%
6 Shopify Inc 1,234 5.2%
7 Full Truck Alliance Co Ltd 1,234 5.2%
8 Salesforce Inc 1,234 5.2%
9 Servicenow Inc 1,234 5.2%
10 Snowflake Inc 1,234 5.2%
0 Electronic Arts Inc 53,054 0.00 %
Full Industry Market Structure

Market cap and industry share for the rest of Electronic Arts Inc's industry peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-08-10.

Electronic Arts Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Software & Programming industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (442 companies). See the full Software & Programming industry profitability benchmarks.
Metric Company Industry Difference
Gross Margin 0.80 % 50.50 % (avg) -49.7 pp
Operating Margin 0.19 % industry median +0.1 pp
EBITDA Margin 0.27 % 1.87 % (avg) -1.6 pp
Capital Intensity (Capex / Revenue) 2.98 % 5.22 % (avg) -2.2 pp

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

Electronic Arts Inc's Valuation vs Competitive Position

Valuation multiples vs the Software & Programming industry average (442 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Software & Programming industry valuation benchmarks.
Metric Company Industry Average Difference
P/E 47.4x 40.4x +7.0x
EV / EBITDA 27.6x 20.3x +7.3x
P/B 7.8x 5.5x +2.3x
Return on Equity 0.17 % industry aggregate -24.99 %
Return on Invested Capital 0.18 % -3.23 % (avg) 3.41 %

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

Electronic Arts Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in company reports.
Metric 20182019202020212022202320242025
Revenue Growth 3.91 %1.78 %5.23 %14.85 %13.28 %3.80 %-4.05 %-0.56 %
Operating Margin 29.34 %23.01 %22.43 %14.42 %20.63 %19.05 %18.50 %13.59 %
Return on Invested Capital 13.23 %8.46 %7.52 %5.10 %8.23 %8.03 %7.48 %6.35 %
P/E 18.8x11.0x33.0x59.6x34.1x33.3x39.2x76.5x

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

Electronic Arts Inc's Strategic Group Map

Electronic Arts Inc is shown in red; its closest peers by combined growth, margin and ROIC are labeled. See Methodology: Strategic Group Map for how this chart is built.

Revenue Growth (TTM, %)Operating Margin (%)MLNKMTLSNUANLOGMGDYNCMRCElectronic Arts IncMAMSNTWK

Electronic Arts Inc's trailing-12-month revenue growth of 5.0% and operating margin of 0.2% compares with an average of 5.4% growth and 1.7% margin across its 8 closest peers by combined growth, margin and ROIC -- Electronic Arts Inc sits below that peer average on growth and below it on margin.

Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.

Electronic Arts Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Competitive Rivalry Low Industry HHI of 2,855 (see Industry Market Structure & Concentration above)
Barriers to Entry Lower than typical for the industry Capital intensity (capex / revenue) of 2.98 % vs industry average 5.22 % (see Profitability & Cost Structure above)

Note: see Methodology: Porter's Five Forces. Supplier power and buyer power are covered on Electronic Arts Inc's dedicated Suppliers and Customers pages, not here.

Electronic Arts Inc's Industry Attractiveness & Competitive Strength

See Methodology: GE/McKinsey Matrix for how the two axes are built.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective
Harvest Electronic Arts Inc
Low Attractiveness
Selective
Harvest
Harvest / Divest

Electronic Arts Inc falls in the Medium attractiveness / Low strength cell: Harvest.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

Electronic Arts Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

No rule matched.

Weaknesses

  • Return on equity 25.0 points below the industry aggregate.

Opportunities

  • Industry revenue growing at a healthy 11.3% median pace.

Threats

  • Industry dominated by Microsoft Corporation, holding 52.39 % of industry market cap.

Methodology: see Methodology: SWOT Analysis.

Electronic Arts Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
Electronic Arts Inc 0.26 1.00 0.26 0.63
Microsoft Corporation 0.16 1.27 0.10 0.49
Walt Disney Co 0.16 0.70 0.38 0.49
Netease Inc 0.90 3.45 0.04 0.49
Take two Interactive Software Inc 0.51 1.04 0.88 0.71
Roblox Corporation 0.20 0.86 4.54 0.60
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Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

Electronic Arts Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
Electronic Arts Inc Q2 2026+18.9 %-6.3 %+97.5 %-13.9 %
Microsoft CorporationQ3 2026+18.8 %+2.5 %+32.0 %+2.4 %
Walt Disney CoQ2 2026+6.8 %+0.3 %-52.1 %+15.4 %
Netease Inc Q4 2025+7.1 %+7.1 %+20.0 %+20.0 %
Take two Interactive Software Inc Q2 2026+2.1 %-8.7 %--
Roblox CorporationQ3 2026+15.6 %+7.0 %--
PEERS TOTAL+15.3 %+2.5 %+19.5 %+7.5 %
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Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

Electronic Arts Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
Electronic Arts Inc Q2 2026-1.8 %-24.7 %+5.6 %+744.4 %
Microsoft CorporationQ3 2026+23.6 %+0.7 %+103.0 %+10.0 %
Walt Disney CoQ2 2026--+0.8 %-
Netease Inc Q4 2025+6.3 %+6.3 %+10.7 %+10.7 %
Take two Interactive Software Inc Q2 2026+16.7 %-12.2 %-0.4 %-
Roblox CorporationQ3 2026+7.3 %+8.9 %-70.1 %+29.2 %
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Electronic Arts Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
Electronic Arts Inc 8.68%11.03%16.52%10.7832.22
Microsoft Corporation20.01%23.87%34.15%5.0883.17
Walt Disney Co4.59%5.45%8.01%7.1413.96
Netease Inc 15.72%20.25%21.71%20.5358.36
Take two Interactive Software Inc ---8.15240.09
Roblox Corporation---9.62-
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ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

Electronic Arts Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
Electronic Arts Inc 49.116.795.0369.177.52
Microsoft Corporation27.7111.400.58-8.40
Walt Disney Co24.072.06--1.74
Netease Inc 17.265.320.03-3.63
Take two Interactive Software Inc -5.98--11.09
Roblox Corporation-6.03-461.32-
PEERS AVERAGE27.768.72-6.91
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P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.

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