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Take Two Interactive Software Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of Take Two Interactive Software Inc (TTWO) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q1 2026
Competitors
27
Named by the company
Peer Group Market Share
0.75 %
vs 0.86 % a year ago
Revenue Growth Y/Y
2.06 %
Peers: 17.11 %
Net Margin
-2.22 %
Peers: 32.40 %

Key Findings: Take Two Interactive Software Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 6,687M vs 839,218M combined for its competitors (0.8% combined share).
  • Trending: Latest-quarter revenue run-rate is decelerating (-8.2% annualized vs trailing 12 months), vs decelerating (-3.3%) for its tracked peer group.
  • Growth: Take Two Interactive Software Inc generated 2.1% revenue growth year over year in Q1 2026, vs 17.1% for its competitors combined.
  • Profitability: Its -2.2% net margin compares with 32.4% for the peer group.
  • Scale: Take Two Interactive Software Inc ranks #20 of 256 companies by market capitalization in the Software & Programming industry, holding 0.5% of industry market cap.
  • Peer revenue share: Take Two Interactive Software Inc accounted for 0.8% of combined revenue among its tracked peer group, down from 0.9% a year earlier.
  • Peer differentiation: Revenue per employee of $0.54M compares with $2.03M for the peer group (0.3x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

TTWO Sales vs. its Competitors, Q1 2026

Take Two Interactive Software Inc reported revenue growth of 2.06 % year on year in Q1 2026, below its competitors' combined revenue growth of 17.11 %.

With a net margin of -2.22 %, Take Two Interactive Software Inc reported lower profitability than its competitors (32.40 %).

Take Two Interactive Software Inc generated 0.75 % of the combined sales of its peer group, down from 0.86 % a year earlier.

API endpoints for this dataset

https://api.csimarket.com/api/v1/companies/TTWO/competitors
https://api.csimarket.com/api/v1/companies/TTWO/relationships
https://api.csimarket.com/api/v1/companies/TTWO/similar
Programmatic access for models, analytics, and integration workflows.
Explore the Financial Data API

Take Two Interactive Software Inc vs. its Competitors, Q1 2026

Revenue growth, year on year

Take Two Interactive Software Inc +2.1 %
Competitors combined +17.1 %

Net margin

Take Two Interactive Software Inc -2.2 %
Competitors combined +32.4 %

Revenue run-rate vs trailing 12 months

Take Two Interactive Software Inc -8.2 %
Competitors combined -3.3 %

TTM net margin

Take Two Interactive Software Inc -4.8 %
Competitors combined +32.8 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in Take Two Interactive Software Inc reports; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Take Two Interactive Software Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
Take two Interactive Software Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
High-Confidence Competitors (8) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar-Size Competitors (9) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across Take Two Interactive Software Inc's competitor groups requires a Commercial License.

For context: the Software & Programming industry grew revenue 16.7% year over year, combined, vs 2.1% for Take Two Interactive Software Inc. Take Two Interactive Software Inc's share of combined industry revenue moved from 0.54% to 0.47%, a loss of 0.07 percentage points.

Take Two Interactive Software Inc's Competitor Quality Breadth

Group definitions: see Methodology: Performance Group Definitions.

Entity Profitable Expanding Above Industry Growth Distressed
Take two Interactive Software Inc No Yes Yes No
Competitors combined (10) 63% 70% 40% 10%
High-Confidence Competitors (12) 55% 55% 27% 25%
Similar-Size Competitors (10) 70% 100% 80% 10%

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q1 2026

0.8%market share
  • Take Two Interactive Software Inc0.8%
  • Competitors combined99.3%

Share of combined quarterly revenue of Take Two Interactive Software Inc and its 27 competitors.

See Take Two Interactive Software Inc's full market share breakdown »

TTWO Stock Performance relative to its Competitors

TTWO Competitors (weighted) Percent change over the selected range

Take Two Interactive Software Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
37.5%beat U.S.A. 500
Competitors Combined
(3 of 8)
33.3%beat U.S.A. 500
High-Confidence
(3 of 9)
40%beat U.S.A. 500
Similar-Size
(4 of 10)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
Take two Interactive Software Inc -14.20 % Underperformed
Competitors combined (8) 40.4% 63.2%
High-Confidence Competitors (9) 40.4% 63.2%
Similar-Size Competitors (10) 40.4% 63.2%
Similar Growth & Profitability (0) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for Take Two Interactive Software Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

TTWO Stock Performance relative to High-Confidence Competitors

TTWO High-Confidence Competitors (equal-weighted, 14) Percent change over the selected range

TTWO Stock Performance relative to Similar-Size Competitors

TTWO Similar-Size Competitors (equal-weighted, 10) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Playstudios Inc 282.9% Outperformed
2 Apple Inc 282.9% Outperformed
3 Gamestop Corp 282.9% Outperformed
4 Microsoft Corporation 282.9% Outperformed
5 Netease Inc 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for Take Two Interactive Software Inc's best-performing competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

Take Two Interactive Software Inc's Comment on Competition and Industry Peers

The company operates in the interactive entertainment industry, competing based on factors such as innovation, features, playability, product quality, brand recognition, platform compatibility, distribution access, pricing, marketing, and customer service. Competition is influenced by the development and marketing budgets required for hit titles, as well as the timing and similarity of product releases. Competitors range from small companies with limited resources to large companies with substantial financial, marketing, and technical capabilities. Notable competitors include Electronic Arts, Embracer Group, Epic Games, Playrix, Playtika, Roblox, Savvy Games, Tencent, Ubisoft, Sony, Microsoft, and Nintendo. Sony, Microsoft, and Nintendo are significant developers and marketers of software for their own platforms, possessing considerable financial resources to sustain price competition and extensive advertising efforts. The company also competes for retail shelf space and promotional resources against other software, hardware, entertainment, and media companies.

Publicly Traded Peers of Take two Interactive Software Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
Take two Interactive Software Inc 38,617.88 6,686.60 -320.40 12,371
Apple Inc 5,162,264.11 478,834.00 132,175.00 167,000
Microsoft Corporation 4,059,410.28 346,445.00 142,631.00 223,000
Netease Inc 83,447.25 15,670.59 4,976.02 9
Electronic Arts Inc 53,263.80 7,846.00 1,083.00 14,500
Roblox Corporation 36,949.46 5,851.70 -978.11 3,065
SUBTOTAL 9,449,741.68 865,310.85 280,224.49 435,722
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Sources: see Methodology: Peer & Competitor Identification, Sourcing.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Take two Interactive Software Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

Take Two Interactive Software Inc's Competitors Named by the Company

Competitive relationships identified from Take Two Interactive Software Inc reports and corroborating sources, each with a basis and confidence.
Competitor Basis Confidence Active Sources
Playstudios Inc Company report 85% 2022 to 2026 3
Microsoft Company report 85% 2022 to 2026 3
Snail Inc Company report 85% 2022 to 2026 3
Playtika Holding Corp Company report 85% 2022 to 2026 3
Electronic Arts Inc Company report 85% 2022 to 2026 3
Nintendo Company report 85% 2022 to 2026 3
Sony Company report 85% 2022 to 2026 3
Epic Games Company report 85% 2022 to 2026 3
Savvy Games Company report 85% 2022 to 2026 3
Playrix Company report 85% 2022 to 2026 3
Tencent Company report 85% 2022 to 2026 3
Embracer Group Company report 85% 2022 to 2026 3
Roblox Company report 85% 2022 to 2026 3
Ubisoft Company report 85% 2022 to 2026 3
Gamehaus Holdings Inc Company report 85% 2022 to 2026 3
Brag House Holdings, Inc. Company report 85% 2022 to 2026 3
Webtoon Entertainment Inc Company report 85% 2022 to 2026 3
Ubisoft Entertainment S.A. Company report 85% 2022 to 2026 3
Activision Blizzard Company report 85% 2022 to 2026 3
Scopely Company report 85% 2022 to 2026 3
Doubledown Interactive Co Ltd Company report 85% 2022 to 2026 3
Apple Inc Company report 85% 2022 to 2026 3
Gamestop Corp Company report 85% 2022 to 2026 3
Sentient Brands Holdings Inc Company report 85% 2022 to 2026 3
Netease Inc Company report 85% 2022 to 2026 3
Gamer Pakistan Inc Company report 85% 2022 to 2026 3
Applovin Corporation Company report 85% 2022 to 2026 3
Competitor Evidence Detail

Company report basis, confidence, active dates and source counts for Take Two Interactive Software Inc's named competitors require a Commercial License.

Methodology: see Methodology: Peer & Competitor Identification, Sourcing.

Take Two Interactive Software Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
Apple Inc Americas 41.84 % Europe 26.87 % Greater China 17.20 %
Microsoft Corporation Agents and Infra 83.22 % Devices and Consumer 16.78 % -
Gamestop Corp United  States 70.96 % Europe 17.58 % Australia 11.15 %
Playstudios Inc Play Games 98.96 % Play Awards 1.04 % -
All In Futuretech Alliance Inc Reportable Business Segments 100.00 % Esports 65.15 % Casual Mobile Gaming 31.53 %

Source: operating segment revenue as reported in each company's reports (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

Take Two Interactive Software Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
Take two Interactive Software Inc 38,618 540,506 -25,899
Apple Inc 5,162,264 2,867,269 791,467
Microsoft Corporation 4,059,410 1,553,565 639,601
Netease Inc 83,447 1,741,176,143 552,890,667
Electronic Arts Inc 53,264 541,103 74,690
Roblox Corporation 36,949 1,909,200 -319,121
PEERS TOTAL 9,411,124 2,028,162 662,677
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Take Two Interactive Software Inc's Geographic Revenue Exposure vs Peers

Revenue by country/region as reported in each company's most recent report. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.
Company Largest Market 2nd Market 3rd Market
Take two Interactive Software Inc United States 59.98 % Non-US 40.02 % -
Apple Inc Other countries 47.76 % United States 35.03 % China 17.20 %
Microsoft Corporation US 53.60 % Non Us 46.40 % -
Playstudios Inc United States 81.55 % Non-US 18.45 % -
All In Futuretech Alliance Inc US 68.47 % CN 31.53 % -

Source: revenue geography as reported in each company's reports (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.

Take Two Interactive Software Inc's Position in Industry Market Structure

Market-capitalization share and concentration across all 230 companies in Take Two Interactive Software Inc's industry classification, broader than the peer set above. Market cap in millions of $.

Take Two Interactive Software Inc ranks #20 of 230 companies by market capitalization in its industry, holding 0.53 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 2,887, indicating a highly concentrated market structure (see Methodology: Market Structure & Concentration).

Rank Company Market Cap Industry Share
1 Microsoft Corporation 4,046,606 52.71 %
2 Palantir Technologies Inc 424,657 5.53 %
3 Oracle Corporation 339,160 4.42 %
4 Sap Se 313,734 4.09 %
5 Crowdstrike Holdings Inc 1,234 5.2%
6 Shopify Inc 1,234 5.2%
7 Full Truck Alliance Co Ltd 1,234 5.2%
8 Salesforce Inc 1,234 5.2%
9 Servicenow Inc 1,234 5.2%
10 Cloudflare Inc 1,234 5.2%
20 Take two Interactive Software Inc 40,333 0.53 %
Full Industry Market Structure

Market cap and industry share for the rest of Take Two Interactive Software Inc's industry peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-11-09.

Take Two Interactive Software Inc's Same-Size Peers & Stock Performance

Peers chosen by closeness in market-cap rank within the same industry classification (not the named-competitor list above). Trailing 12-month total return, 3-month price momentum, beta and Sharpe ratio vs the broad U.S. market.
Rank Company Market Cap TTM Return 3M Momentum Beta Sharpe (1Y)
15 Synopsys Inc 88,540 16.22 % 9.22 % 1.61 0.49
16 Datadog Inc 65,831 -7.02 % -30.54 % 1.37 0.22
17 Autodesk Inc 55,335 -11.06 % 4.21 % 0.90 -0.19
18 Block Inc 53,387 23.62 % 5.80 % 1.81 0.59
19 Veeva Systems Inc 1,234 12.3% 4.5% 1.10 0.80
20 Take two Interactive Software Inc 40,333 -14.18 % -12.29 % 0.64 -0.39
21 Atlassian Corporation 1,234 12.3% 4.5% 1.10 0.80
22 Roblox Corporation 1,234 12.3% 4.5% 1.10 0.80
23 Kingsoft Cloud Holdings Ltd 1,234 12.3% 4.5% 1.10 0.80
24 Twilio Inc 1,234 12.3% 4.5% 1.10 0.80
25 Okta Inc 1,234 12.3% 4.5% 1.10 0.80
Full Same-Size Peer Performance

Market cap, return, momentum, beta and Sharpe ratio for the rest of Take Two Interactive Software Inc's same-size peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation); returns and risk metrics as of 2026-11-09. Beta and Sharpe ratio are versus the broad U.S. equity market, not this industry.

Take Two Interactive Software Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Software & Programming industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (442 companies). See the full Software & Programming industry profitability benchmarks.
Metric Company Industry Difference
Gross Margin 0.56 % 50.49 % (avg) -49.9 pp
Operating Margin - industry median -
EBITDA Margin -0.01 % 1.87 % (avg) -1.9 pp
Capital Intensity (Capex / Revenue) - 5.21 % (avg) -

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

Take Two Interactive Software Inc's Valuation vs Competitive Position

Valuation multiples vs the Software & Programming industry average (442 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Software & Programming industry valuation benchmarks.
Metric Company Industry Average Difference
P/E - 40.6x -
EV / EBITDA 66.7x 20.3x +46.4x
P/B 13.0x 5.5x +7.4x
Return on Equity -0.09 % industry aggregate -25.25 %
Return on Invested Capital - -3.24 % (avg) -

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

Take Two Interactive Software Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in company reports.
Metric 20182019202020212022202320242025
Revenue Growth 34.77 %11.16 %14.87 %3.65 %41.58 %11.61 %1.02 %20.34 %
Operating Margin 9.17 %12.61 %15.04 %17.59 %-6.91 %-29.29 %-61.05 %-59.34 %
Return on Invested Capital 5.97 %7.72 %8.04 %7.85 %-1.68 %-7.46 %-21.17 %-42.68 %
P/E 33.8x41.6x43.9x37.8x----

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

Take Two Interactive Software Inc's BCG Growth-Share Matrix

See Methodology: BCG Growth-Share Matrix for how relative share and growth are calculated and thresholded.

Question Mark Star Dog Cash Cow Relative Market Share (vs largest competitor) Industry Revenue Growth (%) Take Two Interactive Software Inc

Take Two Interactive Software Inc falls in the Question Mark quadrant: relative market share of 0.01x vs its largest competitor, in an industry growing revenue 11.3% (median, trailing 12 months).

Source: CSIMarket API (market-cap share and industry revenue growth). The 10% growth and 1.0x share lines are standard textbook thresholds, not derived from this industry's own distribution. A caveat worth reading alongside this chart: Microsoft Corporation alone holds 53% of this industry's market cap. In an industry this dominated by one leader, the framework will place nearly every OTHER company in "Dog" or "Question Mark" purely because relative share is measured against that leader, regardless of how strong those other companies actually are on their own fundamentals. Check the Profitability, Valuation and Financial Strength sections above before treating this quadrant label as a verdict.

Take Two Interactive Software Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Competitive Rivalry Low Industry HHI of 2,887 (see Industry Market Structure & Concentration above)

Note: see Methodology: Porter's Five Forces. Supplier power and buyer power are covered on Take Two Interactive Software Inc's dedicated Suppliers and Customers pages, not here.

Take Two Interactive Software Inc's Industry Attractiveness & Competitive Strength

See Methodology: GE/McKinsey Matrix for how the two axes are built.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective
Harvest Take Two Interactive Software Inc
Low Attractiveness
Selective
Harvest
Harvest / Divest

Take Two Interactive Software Inc falls in the Medium attractiveness / Low strength cell: Harvest.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

Take Two Interactive Software Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

No rule matched.

Weaknesses

  • Return on equity 25.3 points below the industry aggregate.
  • Latest-quarter revenue run-rate is decelerating (-8.2% annualized vs trailing 12 months).
  • Underperforming the U.S.A. 500 over the trailing 12 months.
  • Low relative market share vs the industry leader (0.01x).

Opportunities

  • Industry revenue growing at a healthy 11.3% median pace.

Threats

  • Industry dominated by Microsoft Corporation, holding 52.71 % of industry market cap.
  • Tracked peer group's revenue run-rate is broadly decelerating (-3.3% annualized).

Methodology: see Methodology: SWOT Analysis.

Take Two Interactive Software Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
Take two Interactive Software Inc 0.51 1.04 0.88 0.71
Apple Inc 0.27 1.02 0.88 1.25
Microsoft Corporation 0.16 1.27 0.10 0.49
Netease Inc 0.90 3.45 0.04 0.49
Electronic Arts Inc 0.26 1.00 0.26 0.63
Roblox Corporation 0.20 0.86 4.54 0.60
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Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

Take Two Interactive Software Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
Take two Interactive Software Inc Q2 2026+2.1 %-8.7 %--
Apple Inc Q3 2026+11.7 %+4.6 %+11.8 %+3.1 %
Microsoft CorporationQ3 2026+18.8 %+2.5 %+32.0 %+2.4 %
Netease Inc Q4 2025+7.1 %+7.1 %+20.0 %+20.0 %
Electronic Arts Inc Q2 2026+18.9 %-6.3 %+97.5 %-13.9 %
Roblox CorporationQ3 2026+15.6 %+7.0 %--
PEERS TOTAL+14.1 %+3.6 %+22.8 %+4.0 %
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Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

Take Two Interactive Software Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
Take two Interactive Software Inc Q2 2026+16.7 %-12.2 %-0.4 %-
Apple Inc Q3 2026+10.2 %+9.2 %-30.8 %-8.7 %
Microsoft CorporationQ3 2026+23.6 %+0.7 %+103.0 %+10.0 %
Netease Inc Q4 2025+6.3 %+6.3 %+10.7 %+10.7 %
Electronic Arts Inc Q2 2026-1.8 %-24.7 %+5.6 %+744.4 %
Roblox CorporationQ3 2026+7.3 %+8.9 %-70.1 %+29.2 %
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Take Two Interactive Software Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
Take two Interactive Software Inc ---8.15240.09
Apple Inc 34.37%57.35%127.61%13.1725.64
Microsoft Corporation20.01%23.87%34.15%5.0883.17
Netease Inc 15.72%20.25%21.71%20.5358.36
Electronic Arts Inc 8.68%11.03%16.52%10.7832.22
Roblox Corporation---9.62-
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ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

Take Two Interactive Software Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
Take two Interactive Software Inc -5.78--10.70
Apple Inc 39.1410.780.9813,914.4646.05
Microsoft Corporation28.4711.720.59-8.63
Netease Inc 17.295.330.03-3.64
Electronic Arts Inc 49.116.795.0369.177.52
Roblox Corporation-6.31-483.04-
PEERS AVERAGE33.7210.92-15.19
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P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.

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