Take Two Interactive Software Inc's Corporate Customers have recorded an advance in their cost of revenue by 9.83 % in the 1 quarter 2026 year on year, sequentially costs of revenue grew by 6.38 %. During the corresponding time, Take Two Interactive Software Inc recorded a revenue increase by 2.06 % year on year, sequentially revenue fell by -8.73 %. While revenue at the Take Two Interactive Software Inc 's corporate clients recorded rose by 12.75 % year on year, sequentially revenue grew by 8.3 %.
Take Two Interactive Software Inc's Customers have recorded an advance in their cost of revenue by 9.83 % in the 1 quarter 2026 year on year, sequentially costs of revenue grew by 6.38 %, for the same period Take Two Interactive Software Inc recorded revenue increase by 2.06 % year on year, sequentially revenue fell by -8.73 %.
Take Two Interactive Software Inc's Comment on Sales, Marketing and Customers
The company provides services primarily through its customer data platform and customer insights and analytics, focusing on tailored communications and direct-to-consumer commerce platforms for in-game purchases, mainly for mobile titles. It operates across console, PC, and mobile platforms, aiming to develop a portfolio of franchises and expand through new intellectual properties, sequels, brand extensions, live services, acquisitions, and partnerships. The company prioritizes player safety and inclusive environments. It targets growth opportunities in Asia, the Middle East, and Latin America, with China as its most established market, where it offers NBA 2K Online through a partnership with Tencent. NBA 2K Online is recognized as the leading online PC sports game in China. The company generates most of its revenue from interactive entertainment content sales, including internally and third-party developed software, in-game virtual items, advertising, and live services. It maintains internal development studios in Australia, Canada, China, the Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the United Kingdom, and the United States.
News about Take two Interactive Software Inc Contracts
Zynga Unveils Game of Thrones: Legends, Launches Pre-Registration Amidst Robust Financial Performance of Take-Two Interactive in Fiscal 2024 SAN MATEO, Calif. Zynga Inc., a distinguished publishing label under Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and a recognized leader in the interactive entertainment realm,...
Take Two Interactive Software Inc’s Comment on Sales, Marketing and Customers
The company provides services primarily through its customer data platform and customer insights and analytics, focusing on tailored communications and direct-to-consumer commerce platforms for in-game purchases, mainly for mobile titles. It operates across console, PC, and mobile platforms, aiming to develop a portfolio of franchises and expand through new intellectual properties, sequels, brand extensions, live services, acquisitions, and partnerships. The company prioritizes player safety and inclusive environments. It targets growth opportunities in Asia, the Middle East, and Latin America, with China as its most established market, where it offers NBA 2K Online through a partnership with Tencent. NBA 2K Online is recognized as the leading online PC sports game in China. The company generates most of its revenue from interactive entertainment content sales, including internally and third-party developed software, in-game virtual items, advertising, and live services. It maintains internal development studios in Australia, Canada, China, the Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the United Kingdom, and the United States.
Sources:
Take two Interactive Software Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
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Focus of this report: Take two Interactive Software Inc’s corporate clients.
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