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Take two Interactive Software Inc   (NASDAQ: TTWO)
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 

Take Two Interactive Software Inc's Customers Performance

TTWO



 
TTWO's Source of Revenues Take Two Interactive Software Inc's Corporate Customers have recorded an advance in their cost of revenue by 9.83 % in the 1 quarter 2026 year on year, sequentially costs of revenue grew by 6.38 %. During the corresponding time, Take Two Interactive Software Inc recorded a revenue increase by 2.06 % year on year, sequentially revenue fell by -8.73 %. While revenue at the Take Two Interactive Software Inc 's corporate clients recorded rose by 12.75 % year on year, sequentially revenue grew by 8.3 %.

List of TTWO Customers




Take Two Interactive Software Inc's Customers have recorded an advance in their cost of revenue by 9.83 % in the 1 quarter 2026 year on year, sequentially costs of revenue grew by 6.38 %, for the same period Take Two Interactive Software Inc recorded revenue increase by 2.06 % year on year, sequentially revenue fell by -8.73 %.

List of TTWO Customers

Take Two Interactive Software Inc's Business Units
Game    92.76 % of total Revenue
Advertising    7.24 % of total Revenue
Recurrent Customer Spending    84.09 % of total Revenue
Full game and other    15.91 % of total Revenue
Mobile    49.7 % of total Revenue
Console    41.76 % of total Revenue
P C and Other Products    8.55 % of total Revenue
Digital online    98.27 % of total Revenue
Physical retail and other    1.73 % of total Revenue
United States    59.98 % of total Revenue
Non-US    40.02 % of total Revenue




   
Customers Net Income grew in Q1 by Customers Net margin grew to
173.31 % 17.78 %
Customers Net Income grew in Q1 by 173.31 %


Customers Net margin grew to 17.78 %



Take Two Interactive Software Inc's Customers, Q1 2026 Revenue Growth By Industry
Customers in Movies and Entertainment Industry -34.99 %   
Customers in Internet, E-commerce, Online Shops Industry      19.95 %
Customers in Wholesale Industry      5.94 %
     
• Customers Valuation • Customers Mgmt. Effect.


Take Two Interactive Software Inc's Comment on Sales, Marketing and Customers



The company provides services primarily through its customer data platform and customer insights and analytics, focusing on tailored communications and direct-to-consumer commerce platforms for in-game purchases, mainly for mobile titles. It operates across console, PC, and mobile platforms, aiming to develop a portfolio of franchises and expand through new intellectual properties, sequels, brand extensions, live services, acquisitions, and partnerships. The company prioritizes player safety and inclusive environments. It targets growth opportunities in Asia, the Middle East, and Latin America, with China as its most established market, where it offers NBA 2K Online through a partnership with Tencent. NBA 2K Online is recognized as the leading online PC sports game in China. The company generates most of its revenue from interactive entertainment content sales, including internally and third-party developed software, in-game virtual items, advertising, and live services. It maintains internal development studios in Australia, Canada, China, the Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the United Kingdom, and the United States.


  News about Take two Interactive Software Inc Contracts

Zynga Opens Pre-Registration with First Trailer for Upcoming Game of Thrones: Legends

Zynga Unveils Game of Thrones: Legends, Launches Pre-Registration Amidst Robust Financial Performance of Take-Two Interactive in Fiscal 2024 SAN MATEO, Calif. Zynga Inc., a distinguished publishing label under Take-Two Interactive Software, Inc. (NASDAQ: TTWO) and a recognized leader in the interactive entertainment realm,...

Take-Two Interactive Reports Robust Q3 Fiscal 2024 Results, Collaborations, and Exciting New Game Announcement

In the world of interactive enterta...




Take Two Interactive Software Inc’s Comment on Sales, Marketing and Customers


The company provides services primarily through its customer data platform and customer insights and analytics, focusing on tailored communications and direct-to-consumer commerce platforms for in-game purchases, mainly for mobile titles. It operates across console, PC, and mobile platforms, aiming to develop a portfolio of franchises and expand through new intellectual properties, sequels, brand extensions, live services, acquisitions, and partnerships. The company prioritizes player safety and inclusive environments. It targets growth opportunities in Asia, the Middle East, and Latin America, with China as its most established market, where it offers NBA 2K Online through a partnership with Tencent. NBA 2K Online is recognized as the leading online PC sports game in China. The company generates most of its revenue from interactive entertainment content sales, including internally and third-party developed software, in-game virtual items, advertising, and live services. It maintains internal development studios in Australia, Canada, China, the Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the United Kingdom, and the United States.








TTWO's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Take two Interactive Software Inc 41,160.44 6,655.70 -298.20 12,371
All In Futuretech Alliance Inc 14.68 7.36 -35.83 73
Amazon com Inc 2,784,844.26 742,776.00 90,798.00 1,576,000
Best Buy Co Inc 19,908.69 41,697.00 1,001.00 82,000
Gamestop Corp 12,811.45 3,732.80 763.20 15,000
Target Corporation 72,488.15 106,377.00 3,450.00 415,000
SUBTOTAL 7,527,011.69 3,175,434.33 233,968.74 8,376,146
1 more clients available

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Sources: Take two Interactive Software Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Take two Interactive Software Inc’s corporate clients.
For your research, we’ve provided 9 tables on Take two Interactive Software Inc corporate clients.
You can find them in the navigation menu under Customers & Markets.
To download the tables, please subscribe.



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