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Take Two Interactive Software Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of Take Two Interactive Software Inc (TTWO) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q1 2026
Competitors Tracked
10
Publicly traded peers
Peer Group Market Share
0.75 %
vs 0.86 % a year ago
Revenue Growth Y/Y
2.06 %
Peers: 17.11 %
Net Margin
-2.22 %
Peers: 32.40 %

Key Findings: Take Two Interactive Software Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 6,687M vs 812,389M combined for tracked competitors (0.8% combined share).
  • Trending: Latest-quarter revenue run-rate is decelerating (-8.2% annualized vs trailing 12 months), vs holding steady (-0.1%) for its tracked peer group.
  • Growth: Take Two Interactive Software Inc generated 2.1% revenue growth year over year in Q1 2026, vs 17.1% for its tracked competitors combined.
  • Profitability: Its -2.2% net margin compares with 32.4% for the peer group.
  • Scale: Take Two Interactive Software Inc ranks #23 of 259 companies by market capitalization in the Software & Programming industry, holding 0.5% of industry market cap.
  • Peer revenue share: Take Two Interactive Software Inc accounted for 0.8% of combined revenue among its tracked peer group, down from 0.9% a year earlier.
  • Peer differentiation: Revenue per employee of $0.54M compares with $1.97M for the peer group (0.3x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

TTWO Sales vs. its Competitors, Q1 2026

Take Two Interactive Software Inc reported revenue growth of 2.06 % year on year in Q1 2026, below its competitors' combined revenue growth of 17.11 %.

With a net margin of -2.22 %, Take Two Interactive Software Inc reported lower profitability than its competitors (32.40 %).

Take Two Interactive Software Inc generated 0.75 % of the combined sales of its peer group, down from 0.86 % a year earlier.

API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/TTWO/competitors
https://api.csimarket.com/api/v1/companies/TTWO/relationships
https://api.csimarket.com/api/v1/companies/TTWO/similar
Programmatic access for models, analytics, and integration workflows.

Take Two Interactive Software Inc vs. its Competitors, Q1 2026

Revenue growth, year on year

Take Two Interactive Software Inc +2.1 %
Competitors combined +17.1 %

Net margin

Take Two Interactive Software Inc -2.2 %
Competitors combined +32.4 %

Revenue run-rate vs trailing 12 months

Take Two Interactive Software Inc -8.2 %
Competitors combined -0.1 %

TTM net margin

Take Two Interactive Software Inc -4.8 %
Competitors combined +32.3 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Take Two Interactive Software Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
Take two Interactive Software Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
High-Confidence Competitors (4) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar-Size Competitors (9) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar Growth & Profitability (4) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across Take Two Interactive Software Inc's competitor groups requires a Commercial License.

For context: the Software & Programming industry grew revenue 16.4% year over year, combined, vs 2.1% for Take Two Interactive Software Inc. Take Two Interactive Software Inc's share of combined industry revenue moved from 0.54% to 0.48%, a loss of 0.07 percentage points.

Take Two Interactive Software Inc's Competitor Quality Breadth

Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).

Entity Profitable Expanding Above Industry Growth Distressed
Take two Interactive Software Inc No Yes Yes No
Competitors combined (10) 50% 70% 50% 20%
High-Confidence Competitors (6) 67% 83% 50% 17%
Similar-Size Competitors (10) 60% 100% 80% 0%
Similar Growth & Profitability (8) 37.50 % (3 of 8) 100.00 % (8 of 8) 100.00 % (8 of 8) 12.50 % (1 of 8)

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q1 2026

0.8%market share
  • Take Two Interactive Software Inc0.8%
  • Competitors combined99.3%

Share of combined quarterly revenue of Take Two Interactive Software Inc and its 10 tracked competitors.

See Take Two Interactive Software Inc's full market share breakdown »

TTWO Stock Performance relative to its Competitors

TTWO Competitors (weighted) Percent change over the selected range

Take Two Interactive Software Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
14.3%beat U.S.A. 500
Competitors Combined
(1 of 7)
0%beat U.S.A. 500
High-Confidence
(0 of 4)
30%beat U.S.A. 500
Similar-Size
(3 of 10)
16.7%beat U.S.A. 500
Similar Growth & Profitability
(1 of 6)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
Take two Interactive Software Inc -20.60 % Underperformed
Competitors combined (7) 40.4% 63.2%
High-Confidence Competitors (4) 40.4% 63.2%
Similar-Size Competitors (10) 40.4% 63.2%
Similar Growth & Profitability (6) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for Take Two Interactive Software Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

TTWO Stock Performance relative to High-Confidence Competitors

TTWO High-Confidence Competitors (equal-weighted, 8) Percent change over the selected range

TTWO Stock Performance relative to Similar-Size Competitors

TTWO Similar-Size Competitors (equal-weighted, 10) Percent change over the selected range

TTWO Stock Performance relative to Similar Growth & Profitability Competitors

TTWO Similar Growth & Profitability Competitors (equal-weighted, 8) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Apple Inc 282.9% Outperformed
2 Microsoft Corporation 282.9% Outperformed
3 Gamestop Corp 282.9% Outperformed
4 Netease Inc 282.9% Outperformed
5 Playstudios Inc 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for Take Two Interactive Software Inc's best-performing tracked competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

Take Two Interactive Software Inc's Comment on Competition and Industry Peers

The company operates in the interactive entertainment industry, competing based on factors such as innovation, features, playability, product quality, brand recognition, platform compatibility, distribution access, pricing, marketing, and customer service. Competition is influenced by the development and marketing budgets required for hit titles, as well as the timing and similarity of product releases. Competitors range from small companies with limited resources to large companies with substantial financial, marketing, and technical capabilities. Notable competitors include Electronic Arts, Embracer Group, Epic Games, Playrix, Playtika, Roblox, Savvy Games, Tencent, Ubisoft, Sony, Microsoft, and Nintendo. Sony, Microsoft, and Nintendo are significant developers and marketers of software for their own platforms, possessing considerable financial resources to sustain price competition and extensive advertising efforts. The company also competes for retail shelf space and promotional resources against other software, hardware, entertainment, and media companies.

Publicly Traded Peers of Take two Interactive Software Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
Take two Interactive Software Inc 38,636.50 6,686.60 -320.40 12,371
Apple Inc 4,900,281.40 466,823.00 128,930.00 166,000
Microsoft Corporation 3,822,643.70 331,839.00 133,749.00 223,000
Netease Inc 77,982.79 15,670.59 4,976.02 9
Electronic Arts Inc 53,263.80 7,846.00 1,083.00 14,500
Roblox Corporation 30,383.75 5,639.34 -1,008.48 3,065
SUBTOTAL 8,937,883.26 838,481.50 268,067.12 434,722
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Sources: Take two Interactive Software Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Take two Interactive Software Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

Take Two Interactive Software Inc's Competitors Named by the Company

Competitive relationships identified from SEC filings and corroborating sources, each with a basis and confidence.
Competitor Basis Confidence Active Sources
Microsoft Named by the company 85% 2022 to 2026 3
Embracer Group Named by the company 85% 2022 to 2026 3
Playtika Named by the company 85% 2022 to 2026 3
Tencent Named by the company 85% 2022 to 2026 3
Electronic Arts Inc Named by the company 85% 2022 to 2026 3
Nintendo Named by the company 85% 2022 to 2026 3
Scopely Named by the company 85% 2022 to 2026 3
Epic Games Named by the company 85% 2022 to 2026 3
Roblox Named by the company 85% 2022 to 2026 3
Ubisoft Named by the company 85% 2022 to 2026 3
Activision Blizzard Named by the company 85% 2022 to 2026 3
Playrix Named by the company 85% 2022 to 2026 3
Sony Named by the company 85% 2022 to 2026 3
Savvy Games Named by the company 85% 2022 to 2026 3
Ubisoft Entertainment S.A. Named by the company 85% 2022 to 2026 3
Apple Inc Named by the company 85% 2022 to 2026 3
Gamestop Corp Named by the company 85% 2022 to 2026 3
Competitor Evidence Detail

Filing basis, confidence, active dates and source counts for Take Two Interactive Software Inc's named competitors require a Commercial License.

Methodology: relationships are extracted from SEC filings (named-competitor disclosures) and corroborating sources. Named by the company = explicitly disclosed as a competitor; Inferred = derived from corroborating signals. Confidence reflects evidence strength.

Take Two Interactive Software Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
Apple Inc Americas 41.84 % Europe 26.87 % Greater China 17.20 %
Microsoft Corporation Productivity and Business Processes 42.19 % Intelligent Cloud 41.52 % More Personal Computing 16.29 %
Gamestop Corp United  States 70.96 % Europe 17.58 % Australia 11.15 %
Playstudios Inc Play Games 99.03 % Play Awards 0.94 % -
All In Futuretech Alliance Inc Reportable Business Segments 100.00 % Esports 65.15 % Casual Mobile Gaming 31.53 %

Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

Take Two Interactive Software Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
Take two Interactive Software Inc 38,637 540,506 -25,899
Apple Inc 4,900,281 2,812,187 776,687
Microsoft Corporation 3,822,644 1,488,067 599,771
Netease Inc 77,983 1,741,176,143 552,890,667
Electronic Arts Inc 53,264 541,103 74,690
Roblox Corporation 30,384 1,839,916 -329,030
PEERS TOTAL 8,899,247 1,969,440 635,461
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Take Two Interactive Software Inc's Geographic Revenue Exposure vs Peers

Revenue by country/region as reported in each company's most recent filing. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.
Company Largest Market 2nd Market 3rd Market
Take two Interactive Software Inc United States 59.98 % Non-US 40.02 % -
Microsoft Corporation US 51.47 % Non Us 48.53 % -
Playstudios Inc United States 81.80 % Non-US 18.17 % -
All In Futuretech Alliance Inc US 68.47 % CN 31.53 % -

Source: revenue geography as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.

Take Two Interactive Software Inc's Position in Industry Market Structure

Market-capitalization share and concentration across all 235 companies in Take Two Interactive Software Inc's industry classification, broader than the peer set above. Market cap in millions of $.

Take Two Interactive Software Inc ranks #23 of 235 companies by market capitalization in its industry, holding 0.50 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 2,648, indicating a highly concentrated market structure (U.S. antitrust guidance: below 1,500 unconcentrated, 1,500 to 2,500 moderately concentrated, above 2,500 highly concentrated).

Rank Company Market Cap Industry Share
1 Microsoft Corporation 3,843,736 50.18 %
2 Palantir Technologies Inc 484,429 6.32 %
3 Oracle Corporation 397,143 5.18 %
4 Crowdstrike Holdings Inc 278,764 3.64 %
5 Sap Se 1,234 5.2%
6 Shopify Inc 1,234 5.2%
7 Salesforce Inc 1,234 5.2%
8 Full Truck Alliance Co Ltd 1,234 5.2%
9 Servicenow Inc 1,234 5.2%
10 Cloudflare Inc 1,234 5.2%
23 Take two Interactive Software Inc 38,432 0.50 %
Full Industry Market Structure

Market cap and industry share for the rest of Take Two Interactive Software Inc's industry peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-09-30.

Take Two Interactive Software Inc's Same-Size Peers & Stock Performance

Peers chosen by closeness in market-cap rank within the same industry classification (not the named-competitor list above). Trailing 12-month total return, 3-month price momentum, beta and Sharpe ratio vs the broad U.S. market.
Rank Company Market Cap TTM Return 3M Momentum Beta Sharpe (1Y)
18 Twilio Inc 46,956 181.92 % 38.70 % 1.37 1.87
19 Atlassian Corporation 46,936 8.89 % 131.92 % 1.32 0.30
20 Veeva Systems Inc 46,852 -3.12 % 47.61 % 0.73 0.04
21 Block Inc 45,143 -1.65 % -4.40 % 1.85 0.10
22 Autodesk Inc 1,234 12.3% 4.5% 1.10 0.80
23 Take two Interactive Software Inc 38,432 -20.60 % -19.93 % 0.68 -0.67
24 Kingsoft Cloud Holdings Ltd 1,234 12.3% 4.5% 1.10 0.80
25 Okta Inc 1,234 12.3% 4.5% 1.10 0.80
26 Roblox Corporation 1,234 12.3% 4.5% 1.10 0.80
27 Mongodb Inc 1,234 12.3% 4.5% 1.10 0.80
28 Rubrik Inc 1,234 12.3% 4.5% 1.10 0.80
Full Same-Size Peer Performance

Market cap, return, momentum, beta and Sharpe ratio for the rest of Take Two Interactive Software Inc's same-size peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation); returns and risk metrics as of 2026-09-30. Beta and Sharpe ratio are versus the broad U.S. equity market, not this industry.

Take Two Interactive Software Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Software & Programming industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (344 companies). See the full Software & Programming industry profitability benchmarks.
Metric Company Industry Difference
Gross Margin 56.04 % 64.10 % (avg) -8.1 pp
Operating Margin -2.41 % industry median +0.2 pp
EBITDA Margin -0.91 % 2.54 % (avg) -3.4 pp
Capital Intensity (Capex / Revenue) - 4.79 % (avg) -

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

Take Two Interactive Software Inc's Valuation vs Competitive Position

Valuation multiples vs the Software & Programming industry average (344 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Software & Programming industry valuation benchmarks.
Metric Company Industry Average Difference
P/E - 39.4x -
EV / EBITDA - 21.7x -
P/B 13.7x 5.4x +8.3x
Return on Equity -10.10 % industry aggregate -35.30 %
Return on Invested Capital -1.69 % -0.38 % (avg) -1.31 %

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

Take Two Interactive Software Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in SEC filings.
Metric 20182019202020212022202320242025
Revenue Growth 34.77 %11.16 %14.87 %3.65 %41.58 %11.61 %1.02 %20.34 %
Operating Margin 9.17 %12.61 %15.04 %17.59 %-6.91 %-29.29 %-61.05 %-59.34 %
Return on Invested Capital 5.97 %7.72 %8.04 %7.85 %-1.68 %-7.49 %-21.17 %-43.19 %
P/E 33.8x41.6x43.9x37.8x----

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

Take Two Interactive Software Inc's Strategic Group Map

Every company in Take Two Interactive Software Inc's industry and named-competitor list, plotted by trailing 12-month revenue growth and operating margin. Take Two Interactive Software Inc is shown in red; its closest peers by combined growth, margin and ROIC (the Similar Growth & Profitability group above) are labeled.

Revenue Growth (TTM, %)Operating Margin (%)QLIKTake Two Interactive Software IncPERFESTCPYCRPATHIMPVBILLPCOR

Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.

Take Two Interactive Software Inc's BCG Growth-Share Matrix

Relative market share (vs Take Two Interactive Software Inc's largest competitor by market cap) against industry revenue growth, using the standard textbook thresholds (1.0x share, 10% growth) a common framework, not a precision instrument.

Question Mark Star Dog Cash Cow Relative Market Share (vs largest competitor) Industry Revenue Growth (%) Take Two Interactive Software Inc

Take Two Interactive Software Inc falls in the Question Mark quadrant: relative market share of 0.01x vs its largest competitor, in an industry growing revenue 11.4% (median, trailing 12 months).

Source: CSIMarket API (market-cap share and industry revenue growth). The 10% growth and 1.0x share lines are standard textbook thresholds, not derived from this industry's own distribution. A caveat worth reading alongside this chart: Microsoft Corporation alone holds 50% of this industry's market cap. In an industry this dominated by one leader, the framework will place nearly every OTHER company in "Dog" or "Question Mark" purely because relative share is measured against that leader, regardless of how strong those other companies actually are on their own fundamentals. Check the Profitability, Valuation and Financial Strength sections above before treating this quadrant label as a verdict.

Take Two Interactive Software Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Competitive Rivalry Low Industry HHI of 2,648 (see Industry Market Structure & Concentration above)
Supplier Power Not covered on this page See Take Two Interactive Software Inc's dedicated suppliers page for concentration and dependency data
Buyer Power Not covered on this page See Take Two Interactive Software Inc's dedicated customers page for concentration and dependency data
Threat of Substitutes - No systematic data source for cross-product substitution exists in this system; not estimated

Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.

Take Two Interactive Software Inc's Industry Attractiveness & Competitive Strength

A CSIMarket composite, not a standard field: each axis is an equal-weighted average of three factors already shown elsewhere on this page (industry growth, industry profitability and rivalry for attractiveness; relative market share, profitability and growth vs industry for strength). Disclosed as a designed methodology, not a precision measurement.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective Take Two Interactive Software Inc
Harvest
Low Attractiveness
Selective
Harvest
Harvest / Divest

Take Two Interactive Software Inc falls in the Medium attractiveness / Medium strength cell: Selective.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

Take Two Interactive Software Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

No rule matched.

Weaknesses

  • Return on equity 35.3 points below the industry aggregate.
  • Latest-quarter revenue run-rate is decelerating (-8.2% annualized vs trailing 12 months).
  • Underperforming the U.S.A. 500 over the trailing 12 months.
  • Low relative market share vs the industry leader (0.01x).

Opportunities

  • Industry revenue growing at a healthy 11.4% median pace.

Threats

  • Industry dominated by Microsoft Corporation, holding 50.18 % of industry market cap.

Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.

Take Two Interactive Software Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
Take two Interactive Software Inc 0.51 1.04 0.88 0.71
Apple Inc 0.26 0.96 0.99 1.27
Microsoft Corporation 0.13 1.31 0.11 0.49
Netease Inc 0.90 3.45 0.04 0.49
Electronic Arts Inc 0.26 1.00 0.26 0.63
Roblox Corporation 0.21 0.90 3.02 0.60
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Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

Take Two Interactive Software Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
Take two Interactive Software Inc Q2 2026+2.1 %-8.7 %--
Apple Inc Q2 2026+16.4 %-1.6 %+27.1 %+0.7 %
Microsoft CorporationQ2 2026+17.7 %+8.6 %+31.3 %+12.5 %
Netease Inc Q4 2025+7.1 %+7.1 %+20.0 %+20.0 %
Electronic Arts Inc Q2 2026+18.9 %-6.3 %+97.5 %-13.9 %
Roblox CorporationQ2 2026+35.9 %+1.9 %--
PEERS TOTAL+16.2 %+2.7 %+29.8 %+8.1 %
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Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

Take Two Interactive Software Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
Take two Interactive Software Inc Q2 2026+16.7 %-12.2 %-0.4 %-
Apple Inc Q2 2026+8.6 %-3.1 %-29.1 %-
Microsoft CorporationQ2 2026+22.9 %+10.1 %+109.6 %+129.6 %
Netease Inc Q4 2025+6.3 %+6.3 %+10.7 %+10.7 %
Electronic Arts Inc Q2 2026-1.8 %-24.7 %+5.6 %+744.4 %
Roblox CorporationQ2 2026+23.7 %-0.7 %+6.1 %-27.3 %
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Take Two Interactive Software Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
Take two Interactive Software Inc ---8.15240.09
Apple Inc 35.02%60.14%142.67%13.2232.75
Microsoft Corporation19.76%22.48%34.22%5.0390.84
Netease Inc 15.72%20.25%21.71%20.5358.36
Electronic Arts Inc 8.68%11.03%16.52%10.7832.22
Roblox Corporation---8.77-
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ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

Take Two Interactive Software Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
Take two Interactive Software Inc -5.78--10.71
Apple Inc 38.2810.501.071,496.2745.58
Microsoft Corporation28.5711.520.74-8.64
Netease Inc 16.154.980.03-3.40
Electronic Arts Inc 49.116.795.0369.177.52
Roblox Corporation-5.39--199.89
PEERS AVERAGE33.3410.66-15.15
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P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.

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