CSIMarket
 
Friendable Inc   (FDBL)
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 

Friendable Inc's Customers Performance

FDBL



 
FDBL's Source of Revenues Friendable Inc's Corporate Customers have recorded an increase in their cost of revenue by 10.56 % in the 3 quarter 2022 year on year, sequentially costs of revenue grew by 6.8 %. During the corresponding time, Friendable Inc recorded a revenue increase by 2522.35 % year on year, sequentially revenue grew by 2.93 %. While revenue at the Friendable Inc 's corporate clients recorded rose by 10.39 % year on year, sequentially revenue grew by 4.51 %.

List of FDBL Customers




Friendable Inc's Customers have recorded an increase in their cost of revenue by 10.56 % in the 3 quarter 2022 year on year, sequentially costs of revenue grew by 6.8 %, for the same period Friendable Inc recorded revenue increase by 2522.35 % year on year, sequentially revenue grew by 2.93 %.

List of FDBL Customers

Friendable Inc's Business Units




   
Customers Net Income fell in Q3 by Customers Net margin fell to %
-11.97 % 13.07 %
Customers Net Income fell in Q3 by -11.97 %


Customers Net margin fell to 13.07 % 13.07 %



Friendable Inc's Customers, Q3 2022 Revenue Growth By Industry
Customers in Conglomerates Industry      5.03 %
Customers in Computer Hardware Industry      8.14 %
Customers in Internet Services & Social Media Industry      6.01 %
Customers in Cloud Computing & Data Analytics Industry  
Customers in Software & Programming Industry      13.69 %
Customers in Consumer Electronics Industry      15.96 %
Customers in Internet, E-commerce, Online Shops Industry      14.7 %
     
• Customers Valuation • Customers Mgmt. Effect.


Friendable Inc's Comment on Sales, Marketing and Customers



We intend to market our applications utilizing a variety of online and offline marketing activities, brand partnerships and social influencers that can spread the word far and wide.

The Company believes various marketing initiatives will combine celebrity driven outreach to social media followers and fans, specialized content, digital marketing, and live event marketing to optimize market reach.

Celebrity Marketing: Celebrity partners intend to utilize social media, music videos, live events and existing fan marketing to market Fan Pass Live and Friendable app.

Event Marketing: Marketing / business development teams will market the application at live events around music video releases, concerts, private events, promotional events, and other festivities. In addition, video and photography crews will take pictures and videos at events for public relations and social media.

Digital Marketing: The Company intends to utilize digital marketing avenues such as: celebrity direct-to-fan; digital ad campaigns on social media and search engines; search engine optimization; and other digital marketing initiatives that will utilize celebrity and user generated content for maximum market reach.

The Company also intends to utilize online marketing channels such as Google and social media marketing, display advertising, and online publications. The Company will continually track cost of user acquisition, the lifetime value of each customer, and ROI of all marketing expenditures to reduce expenses and increase overall profit margins.





Friendable Inc’s Comment on Sales, Marketing and Customers


We intend to market our applications utilizing a variety of online and offline marketing activities, brand partnerships and social influencers that can spread the word far and wide.

The Company believes various marketing initiatives will combine celebrity driven outreach to social media followers and fans, specialized content, digital marketing, and live event marketing to optimize market reach.

Celebrity Marketing: Celebrity partners intend to utilize social media, music videos, live events and existing fan marketing to market Fan Pass Live and Friendable app.

Event Marketing: Marketing / business development teams will market the application at live events around music video releases, concerts, private events, promotional events, and other festivities. In addition, video and photography crews will take pictures and videos at events for public relations and social media.

Digital Marketing: The Company intends to utilize digital marketing avenues such as: celebrity direct-to-fan; digital ad campaigns on social media and search engines; search engine optimization; and other digital marketing initiatives that will utilize celebrity and user generated content for maximum market reach.

The Company also intends to utilize online marketing channels such as Google and social media marketing, display advertising, and online publications. The Company will continually track cost of user acquisition, the lifetime value of each customer, and ROI of all marketing expenditures to reduce expenses and increase overall profit margins.








FDBL's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Friendable Inc 0.48 0.16 -3.78 3
Apple Inc 4,708,254.88 451,442.00 122,575.00 166,000
Duesenberg Technologies Inc 44.25 0.04 -2.73 0
Greentech Innovations Inc 0.03 0.01 -0.06 0
Pctel Inc 131.53 85.60 4.26 174
Nebius Group n v 56,072.26 529.80 82.50 0
SUBTOTAL 23,603,167.22 3,285,362.27 756,946.05 3,648,488
11 more clients available

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Sources: Friendable Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Friendable Inc’s corporate clients.
For your research, we’ve provided 9 tables on Friendable Inc corporate clients.
You can find them in the navigation menu under Customers & Markets.
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