CSIMarket
 
Friendable Inc   (FDBL)
Other Ticker:  
 
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 

Friendable Inc 's Customers Performance

FDBL

 
FDBL's Source of Revenues Friendable Inc 's Customers have recorded an increase in their cost of revenue by 19.93 % in the 3 quarter 2020 year on year, sequentially costs of revenue grew by 9.26 %, for the same period Friendable Inc revnue deteriorated by -6.24 % year on year, sequentially revenue grew by 19.92 %.

List of FDBL Customers




Friendable Inc 's Customers have recorded an increase in their cost of revenue by 19.93 % in the 3 quarter 2020 year on year, sequentially costs of revenue grew by 9.26 %, for the same period Friendable Inc revnue deteriorated by -6.24 % year on year, sequentially revenue grew by 19.92 %.

List of FDBL Customers


   
Customers Net Income grew in Q3 by Customers Net margin grew to
32.19 % 14.61 %



Friendable Inc 's Customers, Q3 2020 Revenue Growth By Industry
Customers in Computer Hardware Industry      1.03 %
Customers in Internet Services & Social Media Industry      14.01 %
Customers in Software & Programming Industry      112.76 %
Customers in Internet, Mail Order & Online Shops Industry      37.39 %
     
• Customers Valuation • Segment Rev. Growth • Segment Inc. Growth • Customers Mgmt. Effect.


Friendable Inc 's Comment on Sales, Marketing and Customers



We intend to market our applications utilizing a variety of online and offline marketing activities, brand partnerships and social influencers that can spread the word far and wide.

The Company believes various marketing initiatives will combine celebrity driven outreach to social media followers and fans, specialized content, digital marketing, and live event marketing to optimize market reach.

Celebrity Marketing: Celebrity partners intend to utilize social media, music videos, live events and existing fan marketing to market Fan Pass Live and Friendable app.

Event Marketing: Marketing / business development teams will market the application at live events around music video releases, concerts, private events, promotional events, and other festivities. In addition, video and photography crews will take pictures and videos at events for public relations and social media.

Digital Marketing: The Company intends to utilize digital marketing avenues such as: celebrity direct-to-fan; digital ad campaigns on social media and search engines; search engine optimization; and other digital marketing initiatives that will utilize celebrity and user generated content for maximum market reach.

The Company also intends to utilize online marketing channels such as Google and social media marketing, display advertising, and online publications. The Company will continually track cost of user acquisition, the lifetime value of each customer, and ROI of all marketing expenditures to reduce expenses and increase overall profit margins.

Friendable Inc 's Comment on Sales, Marketing and Customers


We intend to market our applications utilizing a variety of online and offline marketing activities, brand partnerships and social influencers that can spread the word far and wide.

The Company believes various marketing initiatives will combine celebrity driven outreach to social media followers and fans, specialized content, digital marketing, and live event marketing to optimize market reach.

Celebrity Marketing: Celebrity partners intend to utilize social media, music videos, live events and existing fan marketing to market Fan Pass Live and Friendable app.

Event Marketing: Marketing / business development teams will market the application at live events around music video releases, concerts, private events, promotional events, and other festivities. In addition, video and photography crews will take pictures and videos at events for public relations and social media.

Digital Marketing: The Company intends to utilize digital marketing avenues such as: celebrity direct-to-fan; digital ad campaigns on social media and search engines; search engine optimization; and other digital marketing initiatives that will utilize celebrity and user generated content for maximum market reach.

The Company also intends to utilize online marketing channels such as Google and social media marketing, display advertising, and online publications. The Company will continually track cost of user acquisition, the lifetime value of each customer, and ROI of all marketing expenditures to reduce expenses and increase overall profit margins.







FDBL's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Friendable Inc 2 0 -1 3
Pulse Network, Inc. 0 1 0 10
Yandex N.v. 22,310 1,838 660 7,445
Cheetah Mobile Inc 3,094 515 -54 2,465
Baidu Inc 0 15,429 -328 39,343
Apple Inc 7,912,912 274,515 57,411 92,600
Amazon com Inc 1,685,622 347,946 17,377 117,300
Digital Turbine Inc 6,525 205 27 146
Appsoft Technologies Inc 4 0 0 1
Alphabet Inc 1,303,726 171,704 35,713 80,110
Freeze Tag Inc 2 2 0 16
Kange Corp. 1 0 0 1
Startech Labs Inc 3 0 -39 1
Vgrab Communications Inc 24 0 -1 4
Zedge Inc 99 11 1 64
Rivex Technology Corp. 0 0 0 1
Pc Tel Inc 160 88 3 484
Alphabet Inc 1,297,904 171,704 35,713 118,990
SUBTOTAL 12,232,387 983,957 146,485 458,981


       
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