Gamer Pakistan Inc's Competitiveness
A competitive positioning analysis and financial ratio benchmarking of Gamer Pakistan Inc (GPAK) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.
Key Findings: Gamer Pakistan Inc vs Its Competitors
- Profitability: Its -86.8% net margin compares with -2.2% for the peer group.
- Peer revenue share: Gamer Pakistan Inc accounted for 0.0% of combined revenue among its tracked peer group.
Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).
GPAK Sales vs. its Competitors, Q3 2024
With a net margin of -86.83 %, Gamer Pakistan Inc reported lower profitability than its competitors (-2.18 %).
Gamer Pakistan Inc generated 0.00 % of the combined sales of its peer group.
Gamer Pakistan Inc vs. its Competitors, Q3 2024
Net margin
TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.
TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Gamer Pakistan Inc and its 4 competitor groupings. Available under Commercial License.
| Entity | TTM Revenue | Rev Run-rate vs TTM |
|---|---|---|
| Gamer Pakistan Inc | $12,345M | +12.3% · Accelerating |
| Competitors combined | $12,345M | +12.3% · Accelerating |
TTM revenue, run-rate and net margin benchmarking across Gamer Pakistan Inc's competitor groups requires a Commercial License.
Gamer Pakistan Inc's Competitor Quality Breadth
Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).
| Entity | Profitable | Expanding | Above Industry Growth | Distressed |
|---|---|---|---|---|
| Gamer Pakistan Inc | - | - | - | No |
| Competitors combined (5) |
Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.
GPAK Stock Performance relative to its Competitors
5 Best-Performing Tracked Competitors, Trailing 12 Months
| # | Competitor | TTM Share Price Return | vs U.S.A. 500 |
|---|---|---|---|
| 1 | Sony Group Corporation | 282.9% | Outperformed |
| 2 | Take two Interactive Software Inc | 282.9% | Outperformed |
TTM share price return and U.S.A. 500 outperformance for Gamer Pakistan Inc's best-performing tracked competitors requires a Commercial License.
Source: CSIMarket API, trailing 12 months.
Gamer Pakistan Inc's Comment on Competition and Industry Peers
Publicly Traded Peers of Gamer Pakistan Inc
Revenue and income for trailing 12 months, in millions of $, except employees| Company | Market Cap | Revenues |
|---|---|---|
| Gamer Pakistan Inc | 0.02 | - |
| Sony Group Corporation | 142,946.26 | 85,067.32 |
| Activision Blizzard inc | 74,969.48 | 8,706.00 |
| Electronic Arts Inc | 53,263.80 | 7,846.00 |
| Take two Interactive Software Inc | 38,636.50 | 6,686.60 |
| Universal Biosensors Inc | - | 4.13 |
| SUBTOTAL | 309,816.05 | 108,310.05 |
Sources: Gamer Pakistan Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Gamer Pakistan Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.
Gamer Pakistan Inc's Business Segment Mix vs Peers
Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).| Company | Largest Segment |
|---|---|
| Activision Blizzard inc | Activision 38.24 % |
Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).
Gamer Pakistan Inc's Productivity vs Peers Comparison
Revenue and income per employee, trailing 12 months, in $; market cap in millions of $| Company | Market Cap | Revenue / Employee | Income / Employee |
|---|---|---|---|
| Gamer Pakistan Inc | 0 | - | - |
| Sony Group Corporation | 142,946 | 896,389 | 80,243 |
| Activision Blizzard inc | 74,969 | 621,857 | 154,643 |
| Electronic Arts Inc | 53,264 | 541,103 | 74,690 |
| Take two Interactive Software Inc | 38,637 | 540,506 | -25,899 |
| Universal Biosensors Inc | - | 47,453 | -143,978 |
| PEERS TOTAL | 309,816 | 797,230 | 77,508 |
Gamer Pakistan Inc's Geographic Revenue Exposure vs Peers
Revenue by country/region as reported in each company's most recent filing. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.| Company | Largest Market |
|---|---|
| Activision Blizzard inc | Asia Pacific 12.19 % |
| Take two Interactive Software Inc | United States 59.98 % |
Source: revenue geography as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.
Gamer Pakistan Inc's Position in Industry Market Structure
Market-capitalization share and concentration across all 40 companies in Gamer Pakistan Inc's industry classification, broader than the peer set above. Market cap in millions of $.Gamer Pakistan Inc ranks #0 of 40 companies by market capitalization in its industry, holding 0.00 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 1,895, indicating a moderately concentrated market structure (U.S. antitrust guidance: below 1,500 unconcentrated, 1,500 to 2,500 moderately concentrated, above 2,500 highly concentrated).
| Rank | Company | Market Cap | Industry Share |
|---|---|---|---|
| 1 | Live Nation Entertainment Inc | 41,483 | 38.39 % |
| 2 | Tko Group Holdings Inc | 16,299 | 15.08 % |
| 3 | Liberty Live Holdings inc | 9,024 | 8.35 % |
| 4 | Churchill Downs Inc | 5,294 | 4.90 % |
| 5 | Sphere Entertainment Co | 1,234 | 5.2% |
| 6 | Cinemark Holdings Inc | 1,234 | 5.2% |
| 7 | Warner Music Group Corp | 1,234 | 5.2% |
| 8 | Atlanta Braves Holdings Inc | 1,234 | 5.2% |
| 9 | Manchester United Plc | 1,234 | 5.2% |
| 10 | Lionsgate Studios Corp | 1,234 | 5.2% |
| 0 | Gamer Pakistan Inc | 0 | 0.00 % |
Market cap and industry share for the rest of Gamer Pakistan Inc's industry peers requires a Commercial License.
Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-09-29.
Gamer Pakistan Inc's Valuation vs Competitive Position
Valuation multiples vs the Movies and Entertainment industry average (39 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Movies and Entertainment industry valuation benchmarks.| Metric | Company | Industry Average | Difference |
|---|---|---|---|
| P/E | - | 43.6x | - |
| EV / EBITDA | - | 17.2x | - |
| P/B | 0.2x | 4.4x | -4.2x |
| Return on Equity | 0.01 % | industry aggregate | 3.88 % |
| Return on Invested Capital | -33.16 % | 5.59 % (avg) | -38.75 % |
Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.
Gamer Pakistan Inc's Competitive Forces (Porter's Five Forces)
Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.| Force | Assessment | Basis |
|---|---|---|
| Competitive Rivalry | Moderate | Industry HHI of 1,895 (see Industry Market Structure & Concentration above) |
| Supplier Power | Not covered on this page | See Gamer Pakistan Inc's dedicated suppliers page for concentration and dependency data |
| Buyer Power | Not covered on this page | See Gamer Pakistan Inc's dedicated customers page for concentration and dependency data |
| Threat of Substitutes | - | No systematic data source for cross-product substitution exists in this system; not estimated |
Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.
Gamer Pakistan Inc's SWOT
Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.Strengths
No rule matched.
Weaknesses
No rule matched.
Opportunities
No rule matched.
Threats
- Industry dominated by Live Nation Entertainment Inc , holding 38.39 % of industry market cap.
- Tracked peer group's revenue run-rate is broadly decelerating (-7.0% annualized).
Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.
Gamer Pakistan Inc's Financial Strength vs Peers Comparison
Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months| Company | Quick Ratio | Working Capital | Debt / Equity |
|---|---|---|---|
| Gamer Pakistan Inc | 24.66 | 26.69 | - |
| Sony Group Corporation | 0.28 | 0.70 | 0.28 |
| Activision Blizzard inc | 2.91 | 4.81 | 0.18 |
| Electronic Arts Inc | 0.26 | 1.00 | 0.26 |
| Take two Interactive Software Inc | 0.51 | 1.04 | 0.88 |
| Universal Biosensors Inc | 2.26 | 3.70 | 0.02 |
Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.
Gamer Pakistan Inc's Revenue and Income Growth vs Peers
Quarterly revenue and net income growth, year over year and quarter over quarter| Company | Period | Revenue Y/Y | Income Y/Y |
|---|---|---|---|
| Gamer Pakistan Inc | Q3 2024 | - | - |
| Sony Group Corporation | Q1 2024 | -5.7 % | +12.1 % |
| Activision Blizzard inc | Q2 2023 | +34.2 % | +109.6 % |
| Electronic Arts Inc | Q2 2026 | +18.9 % | +97.5 % |
| Take two Interactive Software Inc | Q2 2026 | +2.1 % | - |
| Universal Biosensors Inc | Q2 2025 | -27.7 % | - |
| PEERS TOTAL | -4.4 % | +17.9 % |
Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.
Gamer Pakistan Inc's Peers' Costs of Sales and Capital Expenditures
Context for revenue growth: peer costs and capex, year over year and quarter over quarter| Company | Period | Costs Y/Y | Capex Y/Y |
|---|---|---|---|
| Gamer Pakistan Inc | Q3 2024 | - | - |
| Sony Group Corporation | Q1 2024 | -0.4 % | - |
| Activision Blizzard inc | Q2 2023 | +45.0 % | -37.8 % |
| Electronic Arts Inc | Q2 2026 | -1.8 % | +5.6 % |
| Take two Interactive Software Inc | Q2 2026 | +16.7 % | -0.4 % |
| Universal Biosensors Inc | Q2 2025 | +416.0 % | -67.2 % |
Gamer Pakistan Inc's Returns and Turnover vs Peers
ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover| Company | ROA | ROI | ROE |
|---|---|---|---|
| Gamer Pakistan Inc | 0.01% | 0.01% | 0.01% |
| Sony Group Corporation | 3.23% | 4.64% | 13.41% |
| Activision Blizzard inc | 7.95% | 8.93% | 10.97% |
| Electronic Arts Inc | 8.68% | 11.03% | 16.52% |
| Take two Interactive Software Inc | - | - | - |
| Universal Biosensors Inc | - | - | - |
ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).
Gamer Pakistan Inc's Valuation vs Peers
P/E, price to sales, PEG, price to cash flow and price to book| Company | P/E | Price / Sales |
|---|---|---|
| Gamer Pakistan Inc | - | - |
| Sony Group Corporation | 19.13 | 1.68 |
| Activision Blizzard inc | 34.59 | 8.61 |
| Electronic Arts Inc | 49.11 | 6.79 |
| Take two Interactive Software Inc | - | 5.78 |
| Universal Biosensors Inc | - | - |
| PEERS AVERAGE | 29.42 | 2.86 |
P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.
