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Esports Entertainment Group Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of Esports Entertainment Group Inc (GMBL) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q3 2022
Competitors Tracked
4
Publicly traded peers
Peer Group Market Share
45.99 %
vs 17.88 % a year ago
Revenue Growth Y/Y
190.80 %
Peers: -25.62 %
Net Margin
407.12 %
Peers: -128.71 %

Key Findings: Esports Entertainment Group Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 10M vs 131M combined for tracked competitors (7.0% combined share).
  • Trending: Latest-quarter revenue run-rate is accelerating (+542.7% annualized vs trailing 12 months), vs decelerating (-43.6%) for its tracked peer group.
  • Growth: Esports Entertainment Group Inc generated 190.8% revenue growth year over year in Q3 2022, vs -25.6% for its tracked competitors combined.
  • Profitability: Its 407.1% net margin compares with -128.7% for the peer group.
  • Scale: Esports Entertainment Group Inc ranks #36 of 49 companies by market capitalization in the Movies and Entertainment industry, holding 0.0% of industry market cap.
  • Peer revenue share: Esports Entertainment Group Inc accounted for 46.0% of combined revenue among its tracked peer group, up from 17.9% a year earlier.
  • Peer differentiation: Revenue per employee of $0.14M compares with $0.27M for the peer group (0.5x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

GMBL Sales vs. its Competitors, Q3 2022

Esports Entertainment Group Inc reported revenue growth of 190.80 % year on year in Q3 2022, above its competitors' combined revenue change of -25.62 %.

With a net margin of 407.12 %, Esports Entertainment Group Inc achieved higher profitability than its competitors (-128.71 %).

Esports Entertainment Group Inc generated 45.99 % of the combined sales of its peer group, up from 17.88 % a year earlier.

API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/GMBL/competitors
https://api.csimarket.com/api/v1/companies/GMBL/relationships
https://api.csimarket.com/api/v1/companies/GMBL/similar
Programmatic access for models, analytics, and integration workflows.

Esports Entertainment Group Inc vs. its Competitors, Q3 2022

Revenue growth, year on year

Esports Entertainment Group Inc +190.8 %
Competitors combined -25.6 %

Net margin

Esports Entertainment Group Inc +407.1 %
Competitors combined -128.7 %

Revenue run-rate vs trailing 12 months

Esports Entertainment Group Inc +542.7 %
Competitors combined -43.6 %

TTM net margin

Esports Entertainment Group Inc -173.8 %
Competitors combined -148.5 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Esports Entertainment Group Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
Esports Entertainment Group Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar-Size Competitors (6) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar Growth & Profitability (5) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across Esports Entertainment Group Inc's competitor groups requires a Commercial License.

For context: the Movies and Entertainment industry grew revenue 15.2% year over year, combined, vs 190.8% for Esports Entertainment Group Inc. Esports Entertainment Group Inc's share of combined industry revenue moved from 0.03% to 0.07%, a gain of 0.04 percentage points.

Esports Entertainment Group Inc's Competitor Quality Breadth

Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).

Entity Profitable Expanding Above Industry Growth Distressed
Esports Entertainment Group Inc No No No No
Competitors combined (4) 0% 25% 25% 25%
Similar-Size Competitors (8) 67% 50% 50% 63%
Similar Growth & Profitability (8) 25.00 % (2 of 8) 50.00 % (4 of 8) 25.00 % (2 of 8) 25.00 % (2 of 8)

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q3 2022

46%market share
  • Esports Entertainment Group Inc46.0%
  • Competitors combined54.0%

Share of combined quarterly revenue of Esports Entertainment Group Inc and its 4 tracked competitors.

See Esports Entertainment Group Inc's full market share breakdown »

GMBL Stock Performance relative to its Competitors

GMBL Competitors (weighted) Percent change over the selected range

Esports Entertainment Group Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
50%beat U.S.A. 500
Competitors Combined
(1 of 2)
33.3%beat U.S.A. 500
Similar-Size
(1 of 3)
0%beat U.S.A. 500
Similar Growth & Profitability
(0 of 4)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
Esports Entertainment Group Inc - -
Competitors combined (2) 40.4% 63.2%
High-Confidence Competitors (0) 40.4% 63.2%
Similar-Size Competitors (3) 40.4% 63.2%
Similar Growth & Profitability (4) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for Esports Entertainment Group Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

GMBL Stock Performance relative to Similar-Size Competitors

GMBL Similar-Size Competitors (equal-weighted, 9) Percent change over the selected range

GMBL Stock Performance relative to Similar Growth & Profitability Competitors

GMBL Similar Growth & Profitability Competitors (equal-weighted, 8) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Gamesquare Holdings Inc 282.9% Outperformed
2 Super League Enterprise Inc 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for Esports Entertainment Group Inc's best-performing tracked competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

Esports Entertainment Group Inc's Comment on Competition and Industry Peers

The online gambling and wagering industry is increasingly competitive. With relatively low barriers to entry, new competitors are entering the esports wagering and video game tournament segments. In both of these segments, there currently exist several major competitors. Most of EEG?s current competitors, including Unikrn, bet365, William Hill, Betway, and Pinnacle Sports, have far greater resources than us.

Publicly Traded Peers of Esports Entertainment Group Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
Esports Entertainment Group Inc 0.14 9.77 -16.98 71
Gamesquare Holdings Inc 295.17 54.69 -60.28 144
All In Futuretech Alliance Inc 14.68 6.69 -32.94 73
Faze Holdings Inc 12.45 58.15 -78.09 230
Super League Enterprise Inc 8.31 11.17 -22.72 34
SUBTOTAL 330.74 140.47 -211.01 552

Sources: Esports Entertainment Group Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Esports Entertainment Group Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

Esports Entertainment Group Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
Esports Entertainment Group Inc I Gaming Segment 58.04 % EEG Games Segment 41.96 % -
Gamesquare Holdings Inc Agency Revenue 65.69 % Owned and Operated IP 20.39 % Saa S And Managed Services 14.14 %
All In Futuretech Alliance Inc Reportable Business Segments 100.00 % Esports 65.15 % Casual Mobile Gaming 31.53 %

Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

Esports Entertainment Group Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
Esports Entertainment Group Inc 0 137,611 -239,161
Gamesquare Holdings Inc 295 379,767 -418,620
All In Futuretech Alliance Inc 15 91,690 -451,210
Faze Holdings Inc 12 252,822 -339,537
Super League Enterprise Inc 8 328,647 -668,235
PEERS TOTAL 331 271,731 -403,396

Esports Entertainment Group Inc's Geographic Revenue Exposure vs Peers

Revenue by country/region as reported in each company's most recent filing. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.
Company Largest Market 2nd Market 3rd Market
Esports Entertainment Group Inc Non Us 58.04 % US 41.96 % -
Gamesquare Holdings Inc US 58.03 % AU 21.80 % ES 19.95 %
All In Futuretech Alliance Inc US 68.47 % CN 31.53 % -

Source: revenue geography as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.

Esports Entertainment Group Inc's Position in Industry Market Structure

Market-capitalization share and concentration across all 40 companies in Esports Entertainment Group Inc's industry classification, broader than the peer set above. Market cap in millions of $.

Esports Entertainment Group Inc ranks #36 of 40 companies by market capitalization in its industry, holding 0.00 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 1,900, indicating a moderately concentrated market structure (U.S. antitrust guidance: below 1,500 unconcentrated, 1,500 to 2,500 moderately concentrated, above 2,500 highly concentrated).

Rank Company Market Cap Industry Share
1 Live Nation Entertainment Inc 41,947 38.52 %
2 Tko Group Holdings Inc 16,299 14.97 %
3 Liberty Live Holdings inc 8,989 8.25 %
4 Churchill Downs Inc 5,300 4.87 %
5 Sphere Entertainment Co 1,234 5.2%
6 Cinemark Holdings Inc 1,234 5.2%
7 Warner Music Group Corp 1,234 5.2%
8 Atlanta Braves Holdings Inc 1,234 5.2%
9 Manchester United Plc 1,234 5.2%
10 Lionsgate Studios Corp 1,234 5.2%
36 Esports Entertainment Group Inc 0 0.00 %
Full Industry Market Structure

Market cap and industry share for the rest of Esports Entertainment Group Inc's industry peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-09-25.

Esports Entertainment Group Inc's Same-Size Peers & Stock Performance

Peers chosen by closeness in market-cap rank within the same industry classification (not the named-competitor list above). Trailing 12-month total return, 3-month price momentum, beta and Sharpe ratio vs the broad U.S. market.
Rank Company Market Cap TTM Return 3M Momentum Beta Sharpe (1Y)
31 Seafarer Exploration Corp 22 - - 0.27 0.47
32 Creatd Inc 14 -10.00 % -14.29 % 0.69 0.61
33 Fast Track Group 1 - - - 0.45
34 Sportsquest Inc 0 - - - -
35 Medies 1,234 12.3% 4.5% 1.10 0.80
36 Esports Entertainment Group Inc 0 - - 0.14 0.49
37 Lingerie Fighting Championships Inc 1,234 12.3% 4.5% 1.10 0.80
38 Pop Culture Group Co Ltd 1,234 12.3% 4.5% 1.10 0.80
39 Scores Holding Co Inc 1,234 12.3% 4.5% 1.10 0.80
40 Mobile Global Esports Inc 1,234 12.3% 4.5% 1.10 0.80
Full Same-Size Peer Performance

Market cap, return, momentum, beta and Sharpe ratio for the rest of Esports Entertainment Group Inc's same-size peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation); returns and risk metrics as of 2026-09-28. Beta and Sharpe ratio are versus the broad U.S. equity market, not this industry.

Esports Entertainment Group Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Movies and Entertainment industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (38 companies). See the full Movies and Entertainment industry profitability benchmarks.
Metric Company Industry Difference
Gross Margin -692.60 % 53.27 % (avg) -745.9 pp
Operating Margin -1,848.27 % industry median -1,842.9 pp
EBITDA Margin -225.26 % 2.72 % (avg) -228.0 pp
Capital Intensity (Capex / Revenue) - 6.27 % (avg) -

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

Esports Entertainment Group Inc's Valuation vs Competitive Position

Valuation multiples vs the Movies and Entertainment industry average (38 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Movies and Entertainment industry valuation benchmarks.
Metric Company Industry Average Difference
P/E - 43.6x -
EV / EBITDA - 17.9x -
P/B -0.2x 3.9x -4.1x
Return on Equity 218.28 % industry aggregate 191.31 %
Return on Invested Capital 2,788.39 % 5.94 % (avg) 2,782.45 %

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

Esports Entertainment Group Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in SEC filings.
Metric 2016201720192020202120222023
Revenue Growth ------3.79 %-71.85 %
Operating Margin ----124.03 %221.73 %-1,383.92 %
Return on Invested Capital --11.32 %-80.34 %37.53 %-595.37 %4,256.39 %
P/E ----3.5x--

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

Esports Entertainment Group Inc's Strategic Group Map

Every company in Esports Entertainment Group Inc's industry and named-competitor list, plotted by trailing 12-month revenue growth and operating margin. Esports Entertainment Group Inc is shown in red; its closest peers by combined growth, margin and ROIC (the Similar Growth & Profitability group above) are labeled.

Revenue Growth (TTM, %)Operating Margin (%)GLXZBWLASLERCRSVENUBOTYEBETAGAEEsports Entertainment Group Inc

Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.

Esports Entertainment Group Inc's BCG Growth-Share Matrix

Relative market share (vs Esports Entertainment Group Inc's largest competitor by market cap) against industry revenue growth, using the standard textbook thresholds (1.0x share, 10% growth) a common framework, not a precision instrument.

Question Mark Star Dog Cash Cow Relative Market Share (vs largest competitor) Industry Revenue Growth (%) Esports Entertainment Group Inc

Esports Entertainment Group Inc falls in the Dog quadrant: relative market share of 0.00x vs its largest competitor, in an industry growing revenue 5.1% (median, trailing 12 months).

Source: CSIMarket API (market-cap share and industry revenue growth). The 10% growth and 1.0x share lines are standard textbook thresholds, not derived from this industry's own distribution. A caveat worth reading alongside this chart: Live Nation Entertainment Inc alone holds 39% of this industry's market cap. In an industry this dominated by one leader, the framework will place nearly every OTHER company in "Dog" or "Question Mark" purely because relative share is measured against that leader, regardless of how strong those other companies actually are on their own fundamentals. Check the Profitability, Valuation and Financial Strength sections above before treating this quadrant label as a verdict.

Esports Entertainment Group Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Competitive Rivalry Moderate Industry HHI of 1,900 (see Industry Market Structure & Concentration above)
Supplier Power Not covered on this page See Esports Entertainment Group Inc's dedicated suppliers page for concentration and dependency data
Buyer Power Not covered on this page See Esports Entertainment Group Inc's dedicated customers page for concentration and dependency data
Threat of Substitutes - No systematic data source for cross-product substitution exists in this system; not estimated

Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.

Esports Entertainment Group Inc's Industry Attractiveness & Competitive Strength

A CSIMarket composite, not a standard field: each axis is an equal-weighted average of three factors already shown elsewhere on this page (industry growth, industry profitability and rivalry for attractiveness; relative market share, profitability and growth vs industry for strength). Disclosed as a designed methodology, not a precision measurement.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective
Harvest Esports Entertainment Group Inc
Low Attractiveness
Selective
Harvest
Harvest / Divest

Esports Entertainment Group Inc falls in the Medium attractiveness / Low strength cell: Harvest.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

Esports Entertainment Group Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

  • Return on equity 191.3 points above the industry aggregate.
  • Latest-quarter revenue run-rate is accelerating (+542.7% annualized vs trailing 12 months).

Weaknesses

  • Operating margin 1,842.9 points below the industry median.
  • Low relative market share vs the industry leader (0.00x).

Opportunities

No rule matched.

Threats

  • Industry dominated by Live Nation Entertainment Inc , holding 38.52 % of industry market cap.
  • Tracked peer group's revenue run-rate is broadly decelerating (-43.6% annualized).

Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.

Esports Entertainment Group Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
Esports Entertainment Group Inc 0.10 0.31 - 0.73
Gamesquare Holdings Inc 0.09 0.75 0.17 0.67
All In Futuretech Alliance Inc 0.26 1.67 0.70 0.08
Faze Holdings Inc 1.54 2.61 - 1.15
Super League Enterprise Inc 0.86 2.01 - 0.65

Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

Esports Entertainment Group Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
Esports Entertainment Group Inc Q1 2022-58.7 %-33.3 %--
Gamesquare Holdings Inc Q2 2026+137.2 %+27.4 %--
All In Futuretech Alliance IncQ2 2026-35.0 %-19.7 %--
Faze Holdings Inc Q3 2023-10.7 %+7.0 %--
Super League Enterprise Inc Q2 2026+30.3 %+44.9 %--
PEERS TOTAL+22.4 %+14.1 %--

Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

Esports Entertainment Group Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
Esports Entertainment Group Inc Q1 2022-63.3 %-31.1 %--
Gamesquare Holdings Inc Q2 2026+71.5 %+5.5 %-92.1 %+91.3 %
All In Futuretech Alliance IncQ2 2026----
Faze Holdings Inc Q3 2023+11.4 %+18.5 %-99.7 %-45.5 %
Super League Enterprise Inc Q2 2026+76.5 %+76.5 %--

Esports Entertainment Group Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
Esports Entertainment Group Inc ---136.95-
Gamesquare Holdings Inc ---4.97-
All In Futuretech Alliance Inc---12.16-
Faze Holdings Inc ---13.71-
Super League Enterprise Inc ---5.22-

ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

Esports Entertainment Group Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
Esports Entertainment Group Inc -0.01---
Gamesquare Holdings Inc -5.40-62.5529.86
All In Futuretech Alliance Inc-2.19-0.420.47
Faze Holdings Inc -0.21--0.56
Super League Enterprise Inc -0.74-12.740.64
PEERS AVERAGE-2.3529.895.85

P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.