Competition & Peer Data API & CSV Delivery

World Wrestling Entertainment Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of World Wrestling Entertainment Inc (WWE) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q2 2023
Competitors Tracked
7
Publicly traded peers
Peer Group Market Share
25.33 %
vs 26.76 % a year ago
Revenue Growth Y/Y
25.06 %
Peers: 34.68 %
Net Margin
12.67 %
Peers: 48.03 %

Key Findings: World Wrestling Entertainment Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 1,338M vs 8,479M combined for tracked competitors (13.6% combined share).
  • Trending: Latest-quarter revenue run-rate is accelerating (+22.7% annualized vs trailing 12 months), vs decelerating (-42.9%) for its tracked peer group.
  • Growth: World Wrestling Entertainment Inc generated 25.1% revenue growth year over year in Q2 2023, vs 34.7% for its tracked competitors combined.
  • Profitability: Its 12.7% net margin compares with 48.0% for the peer group.
  • Peer revenue share: World Wrestling Entertainment Inc accounted for 25.3% of combined revenue among its tracked peer group, down from 26.8% a year earlier.
  • Peer differentiation: Revenue per employee of $1.34M compares with $1.06M for the peer group (1.3x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

WWE Sales vs. its Competitors, Q2 2023

World Wrestling Entertainment Inc reported revenue growth of 25.06 % year on year in Q2 2023, below its competitors' combined revenue growth of 34.68 %.

With a net margin of 12.67 %, World Wrestling Entertainment Inc reported lower profitability than its competitors (48.03 %).

World Wrestling Entertainment Inc generated 25.33 % of the combined sales of its peer group, down from 26.76 % a year earlier.

API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/WWE/competitors
https://api.csimarket.com/api/v1/companies/WWE/relationships
https://api.csimarket.com/api/v1/companies/WWE/similar
Programmatic access for models, analytics, and integration workflows.

World Wrestling Entertainment Inc vs. its Competitors, Q2 2023

Revenue growth, year on year

World Wrestling Entertainment Inc +25.1 %
Competitors combined +34.7 %

Net margin

World Wrestling Entertainment Inc +12.7 %
Competitors combined +48.0 %

Revenue run-rate vs trailing 12 months

World Wrestling Entertainment Inc +22.7 %
Competitors combined -42.9 %

TTM net margin

World Wrestling Entertainment Inc +12.6 %
Competitors combined +6.6 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across World Wrestling Entertainment Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
World Wrestling Entertainment Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
High-Confidence Competitors (1) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar Growth & Profitability (8) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across World Wrestling Entertainment Inc's competitor groups requires a Commercial License.

For context: the Movies and Entertainment industry grew revenue 15.2% year over year, combined, vs 25.1% for World Wrestling Entertainment Inc. World Wrestling Entertainment Inc's share of combined industry revenue moved from 1.62% to 1.76%, a gain of 0.14 percentage points.

World Wrestling Entertainment Inc's Competitor Quality Breadth

Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).

Entity Profitable Expanding Above Industry Growth Distressed
World Wrestling Entertainment Inc Yes Yes Yes No
Competitors combined (6) 75% 100% 100% 0%
High-Confidence Competitors (1) 100% 100% 100% 0%
Similar Growth & Profitability (8) 75.00 % (6 of 8) 100.00 % (8 of 8) 87.50 % (7 of 8) 25.00 % (2 of 8)

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q2 2023

25.3%market share
  • World Wrestling Entertainment Inc25.3%
  • Competitors combined74.7%

Share of combined quarterly revenue of World Wrestling Entertainment Inc and its 7 tracked competitors.

See World Wrestling Entertainment Inc's full market share breakdown »

WWE Stock Performance relative to its Competitors

WWE Competitors (weighted) Percent change over the selected range

World Wrestling Entertainment Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
83.3%beat U.S.A. 500
Competitors Combined
(5 of 6)
0%beat U.S.A. 500
High-Confidence
(0 of 1)
25%beat U.S.A. 500
Similar Growth & Profitability
(2 of 8)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
World Wrestling Entertainment Inc - -
Competitors combined (6) 40.4% 63.2%
High-Confidence Competitors (1) 40.4% 63.2%
Similar-Size Competitors (0) 40.4% 63.2%
Similar Growth & Profitability (8) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for World Wrestling Entertainment Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

WWE Stock Performance relative to High-Confidence Competitors

WWE High-Confidence Competitors (equal-weighted, 1) Percent change over the selected range

WWE Stock Performance relative to Similar Growth & Profitability Competitors

WWE Similar Growth & Profitability Competitors (equal-weighted, 8) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Aeternum Health Inc 282.9% Outperformed
2 Sphere Entertainment Co 282.9% Outperformed
3 Madison Square Garden Sports Corp 282.9% Outperformed
4 Manchester United Plc 282.9% Outperformed
5 Tko Group Holdings Inc 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for World Wrestling Entertainment Inc's best-performing tracked competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

World Wrestling Entertainment Inc's Comment on Competition and Industry Peers

While we feel we have a dedicated following, the entertainment industry is highly competitive and susceptible to unpredictably fluctuating popularity. Professional and collegiate sports, other live, recorded, aired and streamed entertainment, including other professional wrestling leagues, as well as other leisure activities, all compete for our live event and media content audiences. As streaming media options continue to proliferate, we will encounter more competition from websites, cellphones and other internet-connected apps that supply paid and free content. We compete with entertainment firms, professional and college sports leagues, and other branded apparel and merchandise manufacturers for purchases of our items. We compete with a lot of corporations who have a lot more money than us.

Publicly Traded Peers of World Wrestling Entertainment Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
World Wrestling Entertainment Inc 7,981.04 1,337.86 169.13 1,000
Tko Group Holdings Inc 13,776.60 5,301.86 661.36 4,000
Madison Square Garden Sports Corp 10,097.08 1,153.82 7.76 522
Sphere Entertainment Co 5,014.73 1,356.84 -76.84 3,300
Manchester United Plc 3,497.25 666.51 -33.02 150
Aeternum Health Inc 6.56 - 1.35 -
SUBTOTAL 40,373.32 9,817.14 731.38 8,973
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Sources: World Wrestling Entertainment Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on World Wrestling Entertainment Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

World Wrestling Entertainment Inc's Competitors Named by the Company

Competitive relationships identified from SEC filings and corroborating sources, each with a basis and confidence.
Competitor Basis Confidence Active Sources
Lingerie Fighting Championships Inc Named by the company 85% 2022 to 2026 3
Competitor Evidence Detail

Filing basis, confidence, active dates and source counts for World Wrestling Entertainment Inc's named competitors require a Commercial License.

Methodology: relationships are extracted from SEC filings (named-competitor disclosures) and corroborating sources. Named by the company = explicitly disclosed as a competitor; Inferred = derived from corroborating signals. Confidence reflects evidence strength.

World Wrestling Entertainment Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
World Wrestling Entertainment Inc Media 78.05 % Live Events 15.10 % Consumer Products 6.85 %
Tko Group Holdings Inc IMG Segment 41.05 % World Wrestling Entertainment Segment 29.79 % Ultimate Fighting Championship Segment 25.13 %
Madison Square Garden Sports Corp Single Operating 100.00 % - -
Sphere Entertainment Co Sphere Entertainment 68.83 % MSG Networks 31.17 % -

Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

World Wrestling Entertainment Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
World Wrestling Entertainment Inc 7,981 1,337,865 169,127
Tko Group Holdings Inc 13,777 1,325,466 165,341
Madison Square Garden Sports Corp 10,097 2,210,387 14,864
Sphere Entertainment Co 5,015 411,165 -23,284
Manchester United Plc 3,497 4,443,427 -220,153
Aeternum Health Inc 7 - -
PEERS TOTAL 32,392 1,063,499 70,520
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World Wrestling Entertainment Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Movies and Entertainment industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (38 companies).
Metric Company Industry Difference
Gross Margin 100.00 % 53.27 % (avg) +46.7 pp
Operating Margin 19.58 % industry median +24.0 pp
EBITDA Margin 19.97 % 2.72 % (avg) +17.2 pp
Capital Intensity (Capex / Revenue) 15.70 % 6.27 % (avg) +9.4 pp

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

World Wrestling Entertainment Inc's Valuation vs Competitive Position

Valuation multiples vs the Movies and Entertainment industry average (38 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns.
Metric Company Industry Average Difference
P/E 51.0x 43.6x +7.4x
EV / EBITDA 29.9x 17.9x +12.0x
P/B 13.3x 3.9x +9.4x
Return on Equity 27.23 % industry aggregate -7.19 %
Return on Invested Capital 15.89 % 5.94 % (avg) 9.95 %

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

World Wrestling Entertainment Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in SEC filings.
Metric 20152016201720182019202020212022
Revenue Growth 21.41 %10.69 %9.84 %16.13 %3.26 %1.43 %12.42 %17.93 %
Operating Margin 5.89 %7.63 %9.44 %12.31 %12.13 %21.41 %23.38 %21.93 %
Return on Invested Capital 7.79 %10.08 %6.89 %17.37 %14.36 %18.65 %22.39 %21.33 %
P/E 53.0x43.3x73.6x67.5x82.5x29.5x24.6x34.1x

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

World Wrestling Entertainment Inc's Strategic Group Map

Every company in World Wrestling Entertainment Inc's industry and named-competitor list, plotted by trailing 12-month revenue growth and operating margin. World Wrestling Entertainment Inc is shown in red; its closest peers by combined growth, margin and ROIC (the Similar Growth & Profitability group above) are labeled.

Revenue Growth (TTM, %)Operating Margin (%)CHDNRSVRWorld Wrestling Entertainment IncWMGCNKLUCKACELAMCLYV

Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.

World Wrestling Entertainment Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Barriers to Entry High (capital intensive) Capital intensity (capex / revenue) of 15.70 % vs industry average 6.27 % (see Profitability & Cost Structure above)
Supplier Power Not covered on this page See World Wrestling Entertainment Inc's dedicated suppliers page for concentration and dependency data
Buyer Power Not covered on this page See World Wrestling Entertainment Inc's dedicated customers page for concentration and dependency data
Threat of Substitutes - No systematic data source for cross-product substitution exists in this system; not estimated

Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.

World Wrestling Entertainment Inc's Industry Attractiveness & Competitive Strength

A CSIMarket composite, not a standard field: each axis is an equal-weighted average of three factors already shown elsewhere on this page (industry growth, industry profitability and rivalry for attractiveness; relative market share, profitability and growth vs industry for strength). Disclosed as a designed methodology, not a precision measurement.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective
Harvest
Low Attractiveness
Selective World Wrestling Entertainment Inc
Harvest
Harvest / Divest

World Wrestling Entertainment Inc falls in the Low attractiveness / High strength cell: Selective.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

World Wrestling Entertainment Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

  • Operating margin 24.0 points above the industry median.
  • Latest-quarter revenue run-rate is accelerating (+22.7% annualized vs trailing 12 months).

Weaknesses

  • Return on equity 7.2 points below the industry aggregate.

Opportunities

No rule matched.

Threats

  • Tracked peer group's revenue run-rate is broadly decelerating (-42.9% annualized).
  • High capital intensity requires continuous reinvestment just to keep pace with the industry.

Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.

World Wrestling Entertainment Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
World Wrestling Entertainment Inc 0.62 1.81 0.29 0.96
Tko Group Holdings Inc 0.38 1.32 0.47 0.33
Madison Square Garden Sports Corp 0.19 0.45 - 0.76
Sphere Entertainment Co 0.20 1.12 0.37 0.33
Manchester United Plc 0.11 0.38 2.44 0.41
Aeternum Health Inc 0.21 0.57 - -
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Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

World Wrestling Entertainment Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
World Wrestling Entertainment Inc Q2 2023+25.1 %+37.9 %+5.9 %+41.8 %
Tko Group Holdings Inc Q2 2026+18.2 %-3.1 %+11.3 %+21.7 %
Madison Square Garden Sports Corp Q2 2026+36.7 %-35.5 %--
Sphere Entertainment Co Q2 2026+11.0 %-18.8 %--
Manchester United PlcQ2 2025+0.7 %+0.7 %--
Aeternum Health Inc Q2 2026----
PEERS TOTAL+15.5 %-4.7 %-11.7 %+104.6 %
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Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

World Wrestling Entertainment Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
World Wrestling Entertainment Inc Q2 2023+0.5 %+1.4 %-3.2 %+38.2 %
Tko Group Holdings Inc Q2 2026----
Madison Square Garden Sports Corp Q2 2026+3.0 %-55.0 %-90.3 %-
Sphere Entertainment Co Q2 2026+15.0 %-11.0 %-1.2 %+196.1 %
Manchester United PlcQ2 2025--+162.5 %+162.5 %
Aeternum Health Inc Q2 2026----
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World Wrestling Entertainment Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
World Wrestling Entertainment Inc 12.12%16.47%27.23%10.270.29
Tko Group Holdings Inc 4.18%4.45%7.46%7.16-
Madison Square Garden Sports Corp 0.51%0.80%-31.82-
Sphere Entertainment Co ---10.35-
Manchester United Plc---4.98-
Aeternum Health Inc 252.40%----
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ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

World Wrestling Entertainment Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
World Wrestling Entertainment Inc 49.105.97-38.448.78
Tko Group Holdings Inc 62.182.601.1119.861.65
Madison Square Garden Sports Corp 1,343.038.7528.20891.73-
Sphere Entertainment Co -3.70-41.842.25
Manchester United Plc-5.25-36.7218.05
Aeternum Health Inc ---9.65-
PEERS AVERAGE55.204.1135.783.55
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P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.