Super League Enterprise Inc's Competitiveness
A competitive positioning analysis and financial ratio benchmarking of Super League Enterprise Inc (SLE) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.
Key Findings: Super League Enterprise Inc vs Its Competitors
- TTM: Trailing 12-month revenue of 11M vs 5,646M combined for tracked competitors (0.2% combined share).
- Trending: Latest-quarter revenue run-rate is accelerating (+7.7% annualized vs trailing 12 months), vs accelerating (+4.2%) for its tracked peer group.
- Growth: Super League Enterprise Inc generated 30.3% revenue growth year over year in Q2 2026, vs 35.8% for its tracked competitors combined.
- Profitability: Its -165.0% net margin compares with -12.7% for the peer group.
- Scale: Super League Enterprise Inc ranks #123 of 165 companies by market capitalization in the Cloud Computing & Data Analytics industry, holding 0.0% of industry market cap.
- Peer revenue share: Super League Enterprise Inc accounted for 0.2% of combined revenue among its tracked peer group, down from 0.2% a year earlier.
- Peer differentiation: Revenue per employee of $0.33M compares with $1.80M for the peer group (0.2x).
Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).
SLE Sales vs. its Competitors, Q2 2026
Super League Enterprise Inc reported revenue growth of 30.32 % year on year in Q2 2026, below its competitors' combined revenue growth of 35.81 %.
With a net margin of -165.00 %, Super League Enterprise Inc reported lower profitability than its competitors (-12.71 %).
Super League Enterprise Inc generated 0.20 % of the combined sales of its peer group, down from 0.21 % a year earlier.
Super League Enterprise Inc vs. its Competitors, Q2 2026
Revenue growth, year on year
Net margin
Revenue run-rate vs trailing 12 months
TTM net margin
TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.
TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Super League Enterprise Inc and its 4 competitor groupings. Available under Commercial License.
| Entity | TTM Revenue | Rev Run-rate vs TTM |
|---|---|---|
| Super League Enterprise Inc | $12,345M | +12.3% · Accelerating |
| Competitors combined | $12,345M | +12.3% · Accelerating |
| High-Confidence Competitors (2) | $12,345M | +12.3% · Accelerating |
| Similar-Size Competitors (7) | $12,345M | +12.3% · Accelerating |
| Similar Growth & Profitability (2) | $12,345M | +12.3% · Accelerating |
TTM revenue, run-rate and net margin benchmarking across Super League Enterprise Inc's competitor groups requires a Commercial License.
For context: the Cloud Computing & Data Analytics industry grew revenue 1.3% year over year, combined, vs 30.3% for Super League Enterprise Inc. Super League Enterprise Inc's share of combined industry revenue moved from 0.00% to 0.00%, a gain of 0.00 percentage points.
Super League Enterprise Inc's Competitor Quality Breadth
Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).
| Entity | Profitable | Expanding | Above Industry Growth | Distressed |
|---|---|---|---|---|
| Super League Enterprise Inc | No | No | No | No |
| Competitors combined (2) | ||||
| High-Confidence Competitors (2) | ||||
| Similar-Size Competitors (9) | ||||
| Similar Growth & Profitability (8) | 14.30 % (1 of 7) | 25.00 % (2 of 8) | 25.00 % (2 of 8) | 50.00 % (4 of 8) |
Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.
SLE Stock Performance relative to its Competitors
SLE Stock Performance relative to High-Confidence Competitors
SLE Stock Performance relative to Similar-Size Competitors
SLE Stock Performance relative to Similar Growth & Profitability Competitors
5 Best-Performing Tracked Competitors, Trailing 12 Months
| # | Competitor | TTM Share Price Return | vs U.S.A. 500 |
|---|---|---|---|
| 1 | Roblox Corporation | 282.9% | Outperformed |
TTM share price return and U.S.A. 500 outperformance for Super League Enterprise Inc's best-performing tracked competitors requires a Commercial License.
Source: CSIMarket API, trailing 12 months.
Super League Enterprise Inc's Comment on Competition and Industry Peers
Publicly Traded Peers of Super League Enterprise Inc
Revenue and income for trailing 12 months, in millions of $, except employees| Company | Market Cap | Revenues |
|---|---|---|
| Super League Enterprise Inc | 8.31 | 11.17 |
| Roblox Corporation | 30,003.87 | 5,639.34 |
| All In Futuretech Alliance Inc | 14.68 | 6.69 |
| SUBTOTAL | 30,026.85 | 5,657.21 |
Sources: Super League Enterprise Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Super League Enterprise Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.
Super League Enterprise Inc's Competitors Named by the Company
Competitive relationships identified from SEC filings and corroborating sources, each with a basis and confidence.| Competitor | Basis | Confidence |
|---|---|---|
| Roblox | Named by the company | 85% |
| All In Futuretech Alliance Inc | Named by the company | 85% |
| Epic Games | Named by the company | 85% |
Filing basis, confidence, active dates and source counts for Super League Enterprise Inc's named competitors require a Commercial License.
Methodology: relationships are extracted from SEC filings (named-competitor disclosures) and corroborating sources. Named by the company = explicitly disclosed as a competitor; Inferred = derived from corroborating signals. Confidence reflects evidence strength.
Super League Enterprise Inc's Business Segment Mix vs Peers
Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).| Company | Largest Segment |
|---|---|
| All In Futuretech Alliance Inc | Reportable Business Segments 100.00 % |
Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).
Super League Enterprise Inc's Productivity vs Peers Comparison
Revenue and income per employee, trailing 12 months, in $; market cap in millions of $| Company | Market Cap | Revenue / Employee | Income / Employee |
|---|---|---|---|
| Super League Enterprise Inc | 8 | 328,647 | -668,235 |
| Roblox Corporation | 30,004 | 1,839,916 | -329,030 |
| All In Futuretech Alliance Inc | 15 | 91,690 | -451,210 |
| PEERS TOTAL | 30,019 | 1,799,247 | -331,873 |
Super League Enterprise Inc's Geographic Revenue Exposure vs Peers
Revenue by country/region as reported in each company's most recent filing. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.| Company | Largest Market |
|---|---|
| All In Futuretech Alliance Inc | US 68.47 % |
Source: revenue geography as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.
Super League Enterprise Inc's Position in Industry Market Structure
Market-capitalization share and concentration across all 148 companies in Super League Enterprise Inc's industry classification, broader than the peer set above. Market cap in millions of $.Super League Enterprise Inc ranks #123 of 148 companies by market capitalization in its industry, holding 0.00 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 548, indicating a unconcentrated market structure (U.S. antitrust guidance: below 1,500 unconcentrated, 1,500 to 2,500 moderately concentrated, above 2,500 highly concentrated).
| Rank | Company | Market Cap | Industry Share |
|---|---|---|---|
| 1 | Automatic Data Processing Inc | 105,584 | 16.92 % |
| 2 | Workday Inc | 46,454 | 7.44 % |
| 3 | Infosys Limited | 43,344 | 6.94 % |
| 4 | Zscaler Inc | 31,946 | 5.12 % |
| 5 | Reddit Inc | 1,234 | 5.2% |
| 6 | Cognizant Technology Solutions Corporation | 1,234 | 5.2% |
| 7 | Verisign Inc | 1,234 | 5.2% |
| 8 | Verisk Analytics Inc | 1,234 | 5.2% |
| 9 | Toast Inc | 1,234 | 5.2% |
| 10 | Wipro Limited | 1,234 | 5.2% |
| 123 | Super League Enterprise Inc | 8 | 0.00 % |
Market cap and industry share for the rest of Super League Enterprise Inc's industry peers requires a Commercial License.
Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-09-28.
Super League Enterprise Inc's Same-Size Peers & Stock Performance
Peers chosen by closeness in market-cap rank within the same industry classification (not the named-competitor list above). Trailing 12-month total return, 3-month price momentum, beta and Sharpe ratio vs the broad U.S. market.| Rank | Company | Market Cap | TTM Return |
|---|---|---|---|
| 118 | Onfolio Holdings Inc | 14 | -25.31 % |
| 119 | Verifyme Inc | 13 | -3.54 % |
| 120 | Cyngn Inc | 9 | -88.49 % |
| 121 | Lz Technology Holdings Limited | 9 | -98.30 % |
| 122 | Nixxy Inc | 1,234 | 12.3% |
| 123 | Super League Enterprise Inc | 8 | -92.33 % |
| 124 | Arb Iot Group Limited | 1,234 | 12.3% |
| 125 | Data Storage Corporation | 1,234 | 12.3% |
| 126 | Sidechannel Inc | 1,234 | 12.3% |
| 127 | Versus Systems Inc | 1,234 | 12.3% |
| 128 | Auddia Inc | 1,234 | 12.3% |
Market cap, return, momentum, beta and Sharpe ratio for the rest of Super League Enterprise Inc's same-size peers requires a Commercial License.
Source: CSIMarket API (daily market-structure computation); returns and risk metrics as of 2026-09-28. Beta and Sharpe ratio are versus the broad U.S. equity market, not this industry.
Super League Enterprise Inc's Profitability & Cost Structure
Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Cloud Computing & Data Analytics industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (203 companies). See the full Cloud Computing & Data Analytics industry profitability benchmarks.| Metric | Company | Industry | Difference |
|---|---|---|---|
| Gross Margin | 39.46 % | 51.85 % (avg) | -12.4 pp |
| Operating Margin | -126.02 % | industry median | -125.0 pp |
| EBITDA Margin | -160.79 % | 2.97 % (avg) | -163.8 pp |
| Capital Intensity (Capex / Revenue) | - | 5.21 % (avg) | - |
Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.
Super League Enterprise Inc's Valuation vs Competitive Position
Valuation multiples vs the Cloud Computing & Data Analytics industry average (203 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns. See the full Cloud Computing & Data Analytics industry valuation benchmarks.| Metric | Company | Industry Average | Difference |
|---|---|---|---|
| P/E | - | 27.6x | - |
| EV / EBITDA | - | 16.4x | - |
| P/B | 0.6x | 4.0x | -3.4x |
| Return on Equity | -211.46 % | industry aggregate | -222.18 % |
| Return on Invested Capital | -64.37 % | 1.95 % (avg) | -66.32 % |
Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.
Super League Enterprise Inc's Multi-Year Financial Trajectory
Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in SEC filings.| Metric | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 |
|---|---|---|---|---|---|---|---|
| Revenue Growth | 3.63 % | 90.41 % | 465.50 % | 68.58 % | 25.94 % | -35.03 % | -34.21 % |
| Operating Margin | -1,916.05 % | -908.09 % | -214.87 % | -431.77 % | -132.50 % | -104.05 % | -123.22 % |
| Return on Invested Capital | -55.59 % | -78.54 % | -15.45 % | -82.73 % | -107.92 % | -191.72 % | -293.84 % |
| P/E | - | - | - | - | - | - | - |
Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.
Super League Enterprise Inc's Strategic Group Map
Every company in Super League Enterprise Inc's industry and named-competitor list, plotted by trailing 12-month revenue growth and operating margin. Super League Enterprise Inc is shown in red; its closest peers by combined growth, margin and ROIC (the Similar Growth & Profitability group above) are labeled.
Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.
Super League Enterprise Inc's BCG Growth-Share Matrix
Relative market share (vs Super League Enterprise Inc's largest competitor by market cap) against industry revenue growth, using the standard textbook thresholds (1.0x share, 10% growth) a common framework, not a precision instrument.
Super League Enterprise Inc falls in the Dog quadrant: relative market share of 0.00x vs its largest competitor, in an industry growing revenue 5.4% (median, trailing 12 months).
Source: CSIMarket API (market-cap share and industry revenue growth). The 10% growth and 1.0x share lines are standard textbook thresholds, not derived from this industry's own distribution.
Super League Enterprise Inc's Competitive Forces (Porter's Five Forces)
Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.| Force | Assessment | Basis |
|---|---|---|
| Competitive Rivalry | High | Industry HHI of 548 (see Industry Market Structure & Concentration above) |
| Supplier Power | Not covered on this page | See Super League Enterprise Inc's dedicated suppliers page for concentration and dependency data |
| Buyer Power | Not covered on this page | See Super League Enterprise Inc's dedicated customers page for concentration and dependency data |
| Threat of Substitutes | - | No systematic data source for cross-product substitution exists in this system; not estimated |
Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.
Super League Enterprise Inc's Industry Attractiveness & Competitive Strength
A CSIMarket composite, not a standard field: each axis is an equal-weighted average of three factors already shown elsewhere on this page (industry growth, industry profitability and rivalry for attractiveness; relative market share, profitability and growth vs industry for strength). Disclosed as a designed methodology, not a precision measurement.
Super League Enterprise Inc falls in the Low attractiveness / Low strength cell: Harvest / Divest.
Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.
Super League Enterprise Inc's SWOT
Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.Strengths
- Latest-quarter revenue run-rate is accelerating (+7.7% annualized vs trailing 12 months).
Weaknesses
- Operating margin 125.0 points below the industry median.
- Return on equity 222.2 points below the industry aggregate.
- Underperforming the U.S.A. 500 over the trailing 12 months.
- Low relative market share vs the industry leader (0.00x).
Opportunities
No rule matched.
Threats
No rule matched.
Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.
Super League Enterprise Inc's Financial Strength vs Peers Comparison
Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months| Company | Quick Ratio | Working Capital | Debt / Equity |
|---|---|---|---|
| Super League Enterprise Inc | 0.86 | 2.01 | - |
| Roblox Corporation | 0.21 | 0.90 | 3.02 |
| All In Futuretech Alliance Inc | 0.26 | 1.67 | 0.70 |
Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.
Super League Enterprise Inc's Revenue and Income Growth vs Peers
Quarterly revenue and net income growth, year over year and quarter over quarter| Company | Period | Revenue Y/Y | Income Y/Y |
|---|---|---|---|
| Super League Enterprise Inc | Q2 2026 | +30.3 % | - |
| Roblox Corporation | Q2 2026 | +35.9 % | - |
| All In Futuretech Alliance Inc | Q2 2026 | -35.0 % | - |
| PEERS TOTAL | +35.8 % | - |
Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.
Super League Enterprise Inc's Peers' Costs of Sales and Capital Expenditures
Context for revenue growth: peer costs and capex, year over year and quarter over quarter| Company | Period | Costs Y/Y | Capex Y/Y |
|---|---|---|---|
| Super League Enterprise Inc | Q2 2026 | +76.5 % | - |
| Roblox Corporation | Q2 2026 | +23.7 % | +6.1 % |
| All In Futuretech Alliance Inc | Q2 2026 | - | - |
Super League Enterprise Inc's Returns and Turnover vs Peers
ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover| Company | ROA | ROI | ROE |
|---|---|---|---|
| Super League Enterprise Inc | - | - | - |
| Roblox Corporation | - | - | - |
| All In Futuretech Alliance Inc | - | - | - |
ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).
Super League Enterprise Inc's Valuation vs Peers
P/E, price to sales, PEG, price to cash flow and price to book| Company | P/E | Price / Sales |
|---|---|---|
| Super League Enterprise Inc | - | 0.74 |
| Roblox Corporation | - | 5.32 |
| All In Futuretech Alliance Inc | - | 2.19 |
| PEERS AVERAGE | - | 5.31 |
P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.
