Competition & Peer Data API & CSV Delivery

Super League Enterprise Inc's Competitiveness

A competitive positioning analysis and financial ratio benchmarking of Super League Enterprise Inc (SLE) against its publicly traded competitors: sales growth, net income, profitability, valuation and market share, plus each peer's market capitalization, revenue, income and employees. Free below: the top 5 peers. Subscriber access adds the full competitor list and CSV downloads.

Peer Data As of Q2 2026
Competitors Tracked
2
Publicly traded peers
Peer Group Market Share
0.20 %
vs 0.21 % a year ago
Revenue Growth Y/Y
30.32 %
Peers: 35.81 %
Net Margin
-165.00 %
Peers: -12.71 %

Key Findings: Super League Enterprise Inc vs Its Competitors

  • TTM: Trailing 12-month revenue of 11M vs 5,646M combined for tracked competitors (0.2% combined share).
  • Trending: Latest-quarter revenue run-rate is accelerating (+7.7% annualized vs trailing 12 months), vs accelerating (+4.2%) for its tracked peer group.
  • Growth: Super League Enterprise Inc generated 30.3% revenue growth year over year in Q2 2026, vs 35.8% for its tracked competitors combined.
  • Profitability: Its -165.0% net margin compares with -12.7% for the peer group.
  • Scale: Super League Enterprise Inc ranks #122 of 165 companies by market capitalization in the Cloud Computing & Data Analytics industry, holding 0.0% of industry market cap.
  • Peer revenue share: Super League Enterprise Inc accounted for 0.2% of combined revenue among its tracked peer group, down from 0.2% a year earlier.
  • Peer differentiation: Revenue per employee of $0.33M compares with $1.80M for the peer group (0.2x).

Every figure above is sourced and cited in detail further down this page (Market Structure, Profitability & Cost Structure, Productivity vs Peers).

SLE Sales vs. its Competitors, Q2 2026

Super League Enterprise Inc reported revenue growth of 30.32 % year on year in Q2 2026, below its competitors' combined revenue growth of 35.81 %.

With a net margin of -165.00 %, Super League Enterprise Inc reported lower profitability than its competitors (-12.71 %).

Super League Enterprise Inc generated 0.20 % of the combined sales of its peer group, down from 0.21 % a year earlier.

API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/SLE/competitors
https://api.csimarket.com/api/v1/companies/SLE/relationships
https://api.csimarket.com/api/v1/companies/SLE/similar
Programmatic access for models, analytics, and integration workflows.

Super League Enterprise Inc vs. its Competitors, Q2 2026

Revenue growth, year on year

Super League Enterprise Inc +30.3 %
Competitors combined +35.8 %

Net margin

Super League Enterprise Inc -165.0 %
Competitors combined -12.7 %

Revenue run-rate vs trailing 12 months

Super League Enterprise Inc +7.7 %
Competitors combined +4.2 %

TTM net margin

Super League Enterprise Inc -203.3 %
Competitors combined -18.5 %

TTM = trailing twelve months. Run-rate annualizes the latest quarter (×4) and compares it to TTM. In millions of $. High-Confidence Competitors are named as a competitor directly in an SEC filing; Similar-Size Competitors are the closest peers by market-cap rank within the same industry; Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC, all independent of the competitor list.

Competitor Financial Benchmarking - TTM Commercial

TTM revenue, latest-quarter run-rate and net income/margin benchmarked across Super League Enterprise Inc and its 4 competitor groupings. Available under Commercial License.

Entity TTM Revenue Latest Q ×4 Rev Run-rate vs TTM TTM Net Income TTM Net Margin
Super League Enterprise Inc $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitors combined $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
High-Confidence Competitors (2) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar-Size Competitors (7) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Similar Growth & Profitability (2) $12,345M $12,345M +12.3% · Accelerating $1,234M 12.3%
Competitor Financial Benchmarking

TTM revenue, run-rate and net margin benchmarking across Super League Enterprise Inc's competitor groups requires a Commercial License.

For context: the Cloud Computing & Data Analytics industry grew revenue 1.3% year over year, combined, vs 30.3% for Super League Enterprise Inc. Super League Enterprise Inc's share of combined industry revenue moved from 0.00% to 0.00%, a gain of 0.00 percentage points.

Super League Enterprise Inc's Competitor Quality Breadth

Share of each group, trailing 12 months: profitable (net margin > 0), expanding (revenue growth > 0), growing faster than the industry's own median, and financially distressed (Piotroski F-Score of 2 or below).

Entity Profitable Expanding Above Industry Growth Distressed
Super League Enterprise Inc No No No No
Competitors combined (2) 0% 50% 50% 0%
High-Confidence Competitors (2) 0% 50% 50% 0%
Similar-Size Competitors (9) 13% 25% 25% 25%
Similar Growth & Profitability (8) 14.30 % (1 of 7) 25.00 % (2 of 8) 25.00 % (2 of 8) 50.00 % (4 of 8)

Source: CSIMarket API, trailing 12 months. Altman Z-Score is not shown here: it is not populated in the underlying data for any company. Percentages are of companies in each group that report the relevant metric, not of the full group size.

Market Share of the Peer Group, Q2 2026

0.2%market share
  • Super League Enterprise Inc0.2%
  • Competitors combined99.8%

Share of combined quarterly revenue of Super League Enterprise Inc and its 2 tracked competitors.

See Super League Enterprise Inc's full market share breakdown »

SLE Stock Performance relative to its Competitors

SLE Competitors (weighted) Percent change over the selected range

Super League Enterprise Inc's Share Price Performance vs Peer Groups

Trailing 12-month total share price return, and the share of each group that outperformed the U.S.A. 500 over the same period. Similar Growth & Profitability Competitors are the closest peers by combined revenue growth, operating margin and ROIC.
0%beat U.S.A. 500
Competitors Combined
(0 of 1)
0%beat U.S.A. 500
High-Confidence
(0 of 1)
0%beat U.S.A. 500
Similar-Size
(0 of 10)
40%beat U.S.A. 500
Similar Growth & Profitability
(2 of 5)
Entity TTM Share Price Return
(group: median)
vs U.S.A. 500
Super League Enterprise Inc -92.30 % Underperformed
Competitors combined (1) 40.4% 63.2%
High-Confidence Competitors (1) 40.4% 63.2%
Similar-Size Competitors (10) 40.4% 63.2%
Similar Growth & Profitability (5) 40.4% 63.2%
Peer Group Share Price Returns

TTM share price return and U.S.A. 500 outperformance for Super League Enterprise Inc's competitor groups requires a Commercial License.

Source: CSIMarket API (daily market-structure computation). Outperformance is trailing-12-month total return vs the U.S.A. 500 over the same window, not risk-adjusted.

SLE Stock Performance relative to High-Confidence Competitors

SLE High-Confidence Competitors (equal-weighted, 2) Percent change over the selected range

SLE Stock Performance relative to Similar-Size Competitors

SLE Similar-Size Competitors (equal-weighted, 10) Percent change over the selected range

SLE Stock Performance relative to Similar Growth & Profitability Competitors

SLE Similar Growth & Profitability Competitors (equal-weighted, 8) Percent change over the selected range

5 Best-Performing Tracked Competitors, Trailing 12 Months

#CompetitorTTM Share Price Returnvs U.S.A. 500
1 Roblox Corporation 282.9% Outperformed
Best-Performing Competitor Returns

TTM share price return and U.S.A. 500 outperformance for Super League Enterprise Inc's best-performing tracked competitors requires a Commercial License.

Source: CSIMarket API, trailing 12 months.

Super League Enterprise Inc's Comment on Competition and Industry Peers

The Company operates in the interactive advertising, playable media, and gamified brand experiences market, which is highly competitive and rapidly evolving. Its competitors include advertising technology platforms, in-game advertising networks, gaming media and monetization platforms, gaming platform operators, creative studios, and digital media agencies. These competitors often possess greater financial, technical, marketing, or distribution resources. Key competitive factors include technological capabilities, platform access, creativity, campaign scalability, analytics and measurement capabilities, brand relationships, and the ability to deliver measurable advertising performance. The Company employs an audience-centric strategy and cross-platform execution to differentiate itself. Notable competitors include Roblox, which offers an advertising platform for immersive marketing experiences, and Epic Games, developer of Fortnite, which provides tools and infrastructure for branded content and immersive experiences. Creative studios that develop branded experiences within platforms such as Roblox and Fortnite also compete with the Company, frequently serving as contract development partners to brands or agencies.

Publicly Traded Peers of Super League Enterprise Inc

Revenue and income for trailing 12 months, in millions of $, except employees
Company Market Cap Revenues Income Employees
Super League Enterprise Inc 8.31 11.17 -22.72 34
Roblox Corporation 30,003.87 5,639.34 -1,008.48 3,065
All In Futuretech Alliance Inc 14.68 6.69 -32.94 73
SUBTOTAL 30,026.85 5,657.21 -1,064.14 3,172

Sources: Super League Enterprise Inc's official press releases and regulatory filings; CSIMarket.com's market research; and the financial filings and press releases of the other companies cited.
Updated on:
Focus of this report: publicly traded companies. Ten additional tables on Super League Enterprise Inc versus competitors, including market share analysis, are in the navigation menu under Competition. To download the tables, please subscribe.

Super League Enterprise Inc's Competitors Named by the Company

Competitive relationships identified from SEC filings and corroborating sources, each with a basis and confidence.
Competitor Basis Confidence Active Sources
Roblox Named by the company 85% 2022 to 2026 3
All In Futuretech Alliance Inc Named by the company 85% 2022 to 2026 3
Epic Games Named by the company 85% 2022 to 2026 3
Competitor Evidence Detail

Filing basis, confidence, active dates and source counts for Super League Enterprise Inc's named competitors require a Commercial License.

Methodology: relationships are extracted from SEC filings (named-competitor disclosures) and corroborating sources. Named by the company = explicitly disclosed as a competitor; Inferred = derived from corroborating signals. Confidence reflects evidence strength.

Super League Enterprise Inc's Business Segment Mix vs Peers

Revenue by operating segment or division, as named and reported by each company. Segment names are the filer's own and are not standardized across companies. Do not assume a same-named or similarly-named segment is defined identically between two companies. Shares are of each company's own total revenue and are not required to sum to 100% (intersegment revenue, unallocated items).
Company Largest Segment 2nd Segment 3rd Segment
All In Futuretech Alliance Inc Reportable Business Segments 100.00 % Esports 65.15 % Casual Mobile Gaming 31.53 %

Source: operating segment revenue as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API, leaf-level reportable segments only (parent roll-up segments are excluded where sub-segments are separately disclosed).

Super League Enterprise Inc's Productivity vs Peers Comparison

Revenue and income per employee, trailing 12 months, in $; market cap in millions of $
CompanyMarket CapRevenue / EmployeeIncome / Employee
Super League Enterprise Inc 8 328,647 -668,235
Roblox Corporation 30,004 1,839,916 -329,030
All In Futuretech Alliance Inc 15 91,690 -451,210
PEERS TOTAL 30,019 1,799,247 -331,873

Super League Enterprise Inc's Geographic Revenue Exposure vs Peers

Revenue by country/region as reported in each company's most recent filing. Disclosure granularity varies by filer (some report by country, others by broad region) and is shown as disclosed.
Company Largest Market 2nd Market 3rd Market
All In Futuretech Alliance Inc US 68.47 % CN 31.53 % -

Source: revenue geography as reported in each company's SEC filings (10-K/10-Q), via the CSIMarket API. Percentages are of that company's own total consolidated revenue for its most recent reported period.

Super League Enterprise Inc's Position in Industry Market Structure

Market-capitalization share and concentration across all 148 companies in Super League Enterprise Inc's industry classification, broader than the peer set above. Market cap in millions of $.

Super League Enterprise Inc ranks #122 of 148 companies by market capitalization in its industry, holding 0.00 % of total industry market cap. The industry's Herfindahl-Hirschman Index (HHI) is 546, indicating a unconcentrated market structure (U.S. antitrust guidance: below 1,500 unconcentrated, 1,500 to 2,500 moderately concentrated, above 2,500 highly concentrated).

Rank Company Market Cap Industry Share
1 Automatic Data Processing Inc 105,523 16.92 %
2 Workday Inc 45,532 7.30 %
3 Infosys Limited 43,117 6.91 %
4 Zscaler Inc 31,483 5.05 %
5 Reddit Inc 1,234 5.2%
6 Cognizant Technology Solutions Corporation 1,234 5.2%
7 Verisign Inc 1,234 5.2%
8 Verisk Analytics Inc 1,234 5.2%
9 Toast Inc 1,234 5.2%
10 Wipro Limited 1,234 5.2%
122 Super League Enterprise Inc 9 0.00 %
Full Industry Market Structure

Market cap and industry share for the rest of Super League Enterprise Inc's industry peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation) across CSIMarket's industry classification, market capitalization as of 2026-09-28.

Super League Enterprise Inc's Same-Size Peers & Stock Performance

Peers chosen by closeness in market-cap rank within the same industry classification (not the named-competitor list above). Trailing 12-month total return, 3-month price momentum, beta and Sharpe ratio vs the broad U.S. market.
Rank Company Market Cap TTM Return 3M Momentum Beta Sharpe (1Y)
117 Fusemachines Inc 18 -95.64 % -41.37 % 0.39 -0.50
118 Verifyme Inc 12 -3.54 % 46.50 % 1.03 0.46
119 Onfolio Holdings Inc 11 -25.31 % 126.21 % -0.33 -40.06
120 Nixxy Inc 10 -76.99 % -77.59 % 1.16 -0.69
121 Cyngn Inc 1,234 12.3% 4.5% 1.10 0.80
122 Super League Enterprise Inc 9 -92.33 % 53.01 % 0.73 -0.95
123 Lz Technology Holdings Limited 1,234 12.3% 4.5% 1.10 0.80
124 Arb Iot Group Limited 1,234 12.3% 4.5% 1.10 0.80
125 Data Storage Corporation 1,234 12.3% 4.5% 1.10 0.80
126 Sidechannel Inc 1,234 12.3% 4.5% 1.10 0.80
127 The Crypto Company 1,234 12.3% 4.5% 1.10 0.80
Full Same-Size Peer Performance

Market cap, return, momentum, beta and Sharpe ratio for the rest of Super League Enterprise Inc's same-size peers requires a Commercial License.

Source: CSIMarket API (daily market-structure computation); returns and risk metrics as of 2026-09-28. Beta and Sharpe ratio are versus the broad U.S. equity market, not this industry.

Super League Enterprise Inc's Profitability & Cost Structure

Trailing 12-month margins from SEC-filed financials. Operating margin is compared to the Cloud Computing & Data Analytics industry median; gross margin, EBITDA margin and capital intensity are compared to the live industry average (203 companies).
Metric Company Industry Difference
Gross Margin 39.46 % 51.85 % (avg) -12.4 pp
Operating Margin -126.02 % industry median -125.0 pp
EBITDA Margin -160.79 % 2.97 % (avg) -163.8 pp
Capital Intensity (Capex / Revenue) - 5.21 % (avg) -

Source: CSIMarket API, trailing 12 months. SG&A and R&D as a share of revenue have limited coverage as this data is backfilled and appear only where reported. Higher capital intensity is not inherently negative; it reflects the industry's asset requirements.

Super League Enterprise Inc's Valuation vs Competitive Position

Valuation multiples vs the Cloud Computing & Data Analytics industry average (203 companies, excluding loss-making/negative-equity outliers), alongside returns on capital for context on whether a premium or discount lines up with measurably stronger or weaker returns.
Metric Company Industry Average Difference
P/E - 27.6x -
EV / EBITDA - 16.4x -
P/B 0.6x 4.0x -3.4x
Return on Equity -211.46 % industry aggregate -222.20 %
Return on Invested Capital -64.37 % 1.95 % (avg) -66.32 %

Source: CSIMarket API, trailing 12 months. A valuation premium or discount is not, by itself, a judgment of over- or under-valuation. Compare it against the return and growth context shown elsewhere on this page.

Super League Enterprise Inc's Multi-Year Financial Trajectory

Fiscal-year revenue growth, operating margin, return on invested capital and P/E, as reported in SEC filings.
Metric 2019202020212022202320242025
Revenue Growth 3.63 %90.41 %465.50 %68.58 %25.94 %-35.03 %-34.21 %
Operating Margin -1,916.05 %-908.09 %-214.87 %-431.77 %-132.50 %-104.05 %-123.22 %
Return on Invested Capital -55.59 %-78.54 %-15.45 %-82.73 %-107.92 %-191.72 %-293.84 %
P/E -------

Source: CSIMarket API, fiscal-year figures. P/E is this company's own historical ratio at each fiscal year end and can swing sharply around an earnings trough: that is real, not a data error.

Super League Enterprise Inc's Strategic Group Map

Every company in Super League Enterprise Inc's industry and named-competitor list, plotted by trailing 12-month revenue growth and operating margin. Super League Enterprise Inc is shown in red; its closest peers by combined growth, margin and ROIC (the Similar Growth & Profitability group above) are labeled.

Revenue Growth (TTM, %)Operating Margin (%)MDRXBEACMRINVERISOPHSTRMDMRCSuper League Enterprise IncBRQSF

Source: CSIMarket API, trailing 12 months. Extreme outlier values (from near-zero-revenue companies) are excluded from the plotted cloud but never from the highlighted company or its labeled peers.

Super League Enterprise Inc's BCG Growth-Share Matrix

Relative market share (vs Super League Enterprise Inc's largest competitor by market cap) against industry revenue growth, using the standard textbook thresholds (1.0x share, 10% growth) a common framework, not a precision instrument.

Question Mark Star Dog Cash Cow Relative Market Share (vs largest competitor) Industry Revenue Growth (%) Super League Enterprise Inc

Super League Enterprise Inc falls in the Dog quadrant: relative market share of 0.00x vs its largest competitor, in an industry growing revenue 5.4% (median, trailing 12 months).

Source: CSIMarket API (market-cap share and industry revenue growth). The 10% growth and 1.0x share lines are standard textbook thresholds, not derived from this industry's own distribution.

Super League Enterprise Inc's Competitive Forces (Porter's Five Forces)

Only the forces this data can support honestly are shown; the other three are marked as such rather than guessed.
Force Assessment Basis
Competitive Rivalry High Industry HHI of 546 (see Industry Market Structure & Concentration above)
Supplier Power Not covered on this page See Super League Enterprise Inc's dedicated suppliers page for concentration and dependency data
Buyer Power Not covered on this page See Super League Enterprise Inc's dedicated customers page for concentration and dependency data
Threat of Substitutes - No systematic data source for cross-product substitution exists in this system; not estimated

Note: this is a partial, data-grounded application of the framework, not a complete strategic assessment. Rivalry and barriers-to-entry readings are mechanical translations of the HHI and capital-intensity figures shown elsewhere on this page, not independent judgments.

Super League Enterprise Inc's Industry Attractiveness & Competitive Strength

A CSIMarket composite, not a standard field: each axis is an equal-weighted average of three factors already shown elsewhere on this page (industry growth, industry profitability and rivalry for attractiveness; relative market share, profitability and growth vs industry for strength). Disclosed as a designed methodology, not a precision measurement.

High Strength
Medium Strength
Low Strength
High Attractiveness
Invest / Grow
Invest / Grow
Selective
Medium Attractiveness
Invest / Grow
Selective
Harvest
Low Attractiveness
Selective
Harvest
Harvest / Divest Super League Enterprise Inc

Super League Enterprise Inc falls in the Low attractiveness / Low strength cell: Harvest / Divest.

Source: CSIMarket API, trailing 12 months. Each axis score is a simple 1(low)/2(medium)/3(high) average across its three inputs -- a transparent, disclosed simplification, not a validated academic scoring model.

Super League Enterprise Inc's SWOT

Every point below is a fixed rule applied to a metric already shown elsewhere on this page (Market Structure, Profitability, Valuation, Run-Rate, Stock Performance, Quality Breadth) not an independent strategic assessment. A blank quadrant means no rule was met, not that none apply.

Strengths

  • Latest-quarter revenue run-rate is accelerating (+7.7% annualized vs trailing 12 months).

Weaknesses

  • Operating margin 125.0 points below the industry median.
  • Return on equity 222.2 points below the industry aggregate.
  • Underperforming the U.S.A. 500 over the trailing 12 months.
  • Low relative market share vs the industry leader (0.00x).

Opportunities

No rule matched.

Threats

No rule matched.

Methodology: mechanical, rule-based SWOT. Each bullet reuses a figure already sourced and cited elsewhere on this page; nothing here is generated narrative or independent analyst judgment.

Super League Enterprise Inc's Financial Strength vs Peers Comparison

Quick ratio, working capital, debt to equity and asset turnover, trailing 12 months
CompanyQuick RatioWorking CapitalDebt / EquityAsset Turnover
Super League Enterprise Inc 0.86 2.01 - 0.65
Roblox Corporation 0.21 0.90 3.02 0.60
All In Futuretech Alliance Inc 0.26 1.67 0.70 0.08

Quick ratio = cash / current liabilities; working capital ratio = current assets / current liabilities; asset turnover = revenue / total assets. Peers in the Blank Checks industry are excluded.

Super League Enterprise Inc's Revenue and Income Growth vs Peers

Quarterly revenue and net income growth, year over year and quarter over quarter
CompanyPeriodRevenue Y/YRevenue Q/QIncome Y/YIncome Q/Q
Super League Enterprise Inc Q2 2026+30.3 %+44.9 %--
Roblox CorporationQ2 2026+35.9 %+1.9 %--
All In Futuretech Alliance IncQ2 2026-35.0 %-19.7 %--
PEERS TOTAL+35.8 %+1.9 %--

Growth is shown only where both periods are positive. Peers in the Blank Checks industry are excluded.

Super League Enterprise Inc's Peers' Costs of Sales and Capital Expenditures

Context for revenue growth: peer costs and capex, year over year and quarter over quarter
CompanyPeriodCosts Y/YCosts Q/QCapex Y/YCapex Q/Q
Super League Enterprise Inc Q2 2026+76.5 %+76.5 %--
Roblox CorporationQ2 2026+23.7 %-0.7 %+6.1 %-27.3 %
All In Futuretech Alliance IncQ2 2026----

Super League Enterprise Inc's Returns and Turnover vs Peers

ROA, ROI and ROE (trailing 12 months), receivables and inventory turnover
CompanyROAROIROEReceivables TurnoverInventory Turnover
Super League Enterprise Inc ---5.22-
Roblox Corporation---8.77-
All In Futuretech Alliance Inc---12.16-

ROA = net income / total assets; ROI = net income / investments; ROE = net income / equity; turnover ratios use trailing 12 month revenue (receivables) and cost of sales (inventory).

Super League Enterprise Inc's Valuation vs Peers

P/E, price to sales, PEG, price to cash flow and price to book
CompanyP/EPrice / SalesPEGP/CFPrice / Book
Super League Enterprise Inc -0.74-12.740.64
Roblox Corporation-5.32--197.39
All In Futuretech Alliance Inc-2.19-0.420.47
PEERS AVERAGE-5.31933.44153.16

P/E = price / diluted EPS (trailing 12 months); PEG = P/E divided by EPS growth; the average row divides the peers' combined market cap by their combined income, sales, cash flow and equity.