Segment & Geographic Data Quant-Grade Normalized (live API) API & CSV Delivery

Gamehaus Holdings Inc's Business Segments

Gamehaus Holdings Inc's reported revenue by business segment and by geographic region, quarterly and annual, normalized against the consolidated income statement. Free below: the top 3 rows per table, this quarter and this fiscal year. Subscriber access adds the full segment history and operating income by segment.

Segment Data As of FY
Reportable Segments
2
Per the company's own filing, this quarter
Largest Segment
US
55.1% of revenue
Total Revenue
$ 118
Consolidated, this quarter
Regions Reported
-
Geographic regions, this quarter
API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/GMHS/segments
https://api.csimarket.com/api/v1/companies/GMHS/geographic
https://api.csimarket.com/api/v1/companies/GMHS/exposure
Programmatic access for models, analytics, and integration workflows.
Dataset & schema
https://api.csimarket.com/api/datasets/business_segments
https://api.csimarket.com/api/schema/business_segments
https://api.csimarket.com/api/meta/business_segments

Revenue Share by Reportable Segment - FY

55%largest
  • US55.1%
  • Non Us18.4%

Revenue by Reportable Segment - FY

SegmentPeriodRevenue
(Millions)
% of TotalOperating Income
USFY$ 6555.1%-
Non UsFY$ 2218.4%-

Annual Results

Revenue Share by Reportable Segment - FY

55%largest
  • US55.1%
  • Non Us18.4%

Revenue by Reportable Segment - FY

SegmentPeriodRevenue
(Millions)
% of TotalOperating Income
USFY$ 6555.1%-
Non UsFY$ 2218.4%-

Revenue Share by Region - FY

16%largest
  • Europe15.6%

Revenue by Geographic Region - FY

RegionPeriodRevenue
(Millions)
% of Total
EuropeFY$ 1815.6%

Description of Gamehaus Holdings Inc

The company operates in the mobile gaming industry, specializing in publishing and distributing free-to-play mobile games on platforms including Apple's iOS and Google's Android. It collaborates with small- and medium-sized game developers who design and develop games, while the company provides services such as game development support, screening, pre-publication testing, user acquisition, and monetization. Revenue is primarily derived from the sale of in-game virtual items and advertising, with a portion of proceeds shared with third-party platform providers. The company utilizes data analytics and industry expertise to evaluate game potential and responds to player preferences. It invests in research, analytics, marketing, and ongoing enhancement of existing games through new content and features. Key factors for success include player acquisition, viral growth, adaptation to changing preferences and technologies, and maintaining partnerships with developers and platforms. Challenges include managing game economies, ensuring game quality, timely game launches, and sustaining brand awareness, with potential negative impacts on business, financial condition, and reputation if these areas are not effectively managed.
The Company operates as a single operating segment, defined by business activities that generate revenues and incur expenses with available discrete financial information. This segment identification is based on internal financial reports reviewed regularly by the Chief Executive Officer, who serves as the chief operating decision maker (CODM). The CODM evaluates financial information on a consolidated basis to make operating decisions, allocate resources, and assess financial performance. Consolidated net income (loss) is used as the measure of segment profitability. The CODM monitors performance by comparing budgeted to actual results and allocates resources accordingly, based on consolidated net income (loss) reported in the consolidated statements of operations and comprehensive (loss) income. Since substantially all of the Company’s long-lived assets are located in the People's Republic of China, no geographical segment information is provided.
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