We were incorporated in Delaware in 1984 and are a leading inventor, developer,
manufacturer and seller of technologies, components and systems for the Smart
Headset Wearable, military, thermal imager, 3D optical inspection system and training
& simulation markets.
The components that we offered for sale in 2017 consisted of our proprietary
miniature active-matrix liquid crystal displays ("AMLCD"), liquid
crystal on silicon ("LCOS") displays / Spatial Light Modulators ("SLMs"),
organic light emitting diode ("OLED") displays, application specific
integrated circuits ("ASICs"), backlights, optical lenses and audio
integrated circuits ("IC"). We refer to our AMLCD as “CyberDisplay®”,
or LCOS displays/SLMs as “Time Domain ImagingTM technology”, our
OLED as “Lightning™ Displays” and our audio IC as “Whisper®
Chip". Our transmissive AMLCDs are designed in Westborough, Massachusetts,
U.S.A., have initial manufacturing steps performed in Asia and then are completed
in our facilities in Westborough, Massachusetts, U.S.A. Our reflective LCOS
micro-displays are designed in Dalgety Bay, Scotland, U.K., have initial manufacturing
steps performed in Asia and are completed in our facilities in Dalgety Bay,
Scotland, U.K. Our OLED displays are designed in our San Jose, California, U.S.A.
facilities and have initial manufacturing steps performed in Asia and then are
completed by us in our facilities in Westborough, Massachusetts, U.S.A. Our
displays provide either color or monochrome images and are offered in a variety
of sizes and resolutions. The display driver ASICs we offer are designed in
our San Jose, California, U.S.A. facilities and are the electronic interfaces
between our displays and the product into which the displays are incorporated.
The optical lenses and backlights we offer are based on either our proprietary
designs or designs we license from third parties. Our licensed optical lenses
are subject to agreements that have termination dates and are therefore subject
to renewals. Our audio technologies are developed internally at our San Jose,
California audio lab. The Whisper Chip, ASICs, optical lenses, and backlights
are manufactured by third parties based on our purchase orders.
Our components are sold separately or in various levels of integration. For
example, we offer a display module which includes an optical lens and backlight
contained in either plastic or metal housings, a binocular display module which
has two displays, lenses and backlights, and a higher-level assembly which has
additional components for military applications. Current products which include
our components are augmented reality consumer wearable devices for sports and
fitness and virtual reality consumer products for recreational and sport drones;
military devices such as thermal weapon sights and fighter pilot helmets; and
industrial and public safety devices such as fire fighter thermal camera enabled
masks. Our reflective display products are also configured as SLMs and are used
in industrial equipment for 3D optical inspection. We have sold our AMLCD products
to Rockwell Collins, Elbit Systems, Raytheon Company, DRS RSTA Inc., BAE Systems
(directly and through a third party QiOptiq), and ITT for use in military applications,
to Scotts Safety for public safety applications, to Google for enterprise wearable
products, and to Samsung Electronics Co., Ltd. ("Samsung"), Nikon
Corporation (“Nikon”) and Olympus Corporation ("Olympus")
for digital still cameras. Our OLED display was first introduced in 2017 and
our sales of OLED displays in 2017 have primarily been for sample purposes or
customer development programs.
We have designed and offered systems that are focused on the emerging enterprise
and consumer markets for head-worn, hands-free voice and gesture controlled
wireless computing and communication devices. Our systems connect via Bluetooth
or WiFi to a smartphone or similar device in order to access or transmit information
from or to the Internet or devices that are in close proximity. A feature of
our enterprise systems is the ability to contact a resource, referred to as
the “Remote Expert”, who can help in resolving problems. The system
user and the Remote Expert can be in different locations so while the system
user may be in a hazardous location the Remote Expert may be in a relatively
safe location. This allows companies that purchase enterprise systems the ability
to leverage their in-house experts to the technicians in the field. We currently
license our systems under agreements which may include a royalty payable to
us and a purchase and supply agreement which requires our customer to buy our
components for the system. These systems include our components and a variety
of commercially available software packages and our proprietary software. Our
business model is to license our concept systems or technologies to branded
OEM customers who wish to develop and market head-worn products for both mobile
enterprise and consumer applications.
The introduction and wide acceptance of the smart-phone has generated advances
in many technologies including smaller and cheaper electronic components, voice
search engines and wireless 4G networks. Smart phone adoption has also been
the catalyst for the development of software for a wide-range of applications.
Leveraging off of these advances and the growth of cloud computing, a new category
of “wearable” products, Smart Headsets, is emerging that provides
access to data and these Apps, with some Smart Headsets including the use of
voice activated hands-free technology. This emerging category of Wearable Systems
can be used for hundreds of different applications by enterprise workers, public
safety officials and consumers, bringing ever-increasing productivity, fun and
convenience. Through the use of Smart Headsets both workers and consumers can
have access to their digital files, the Internet, phone, e-mail etc., enabling
an “always connected” work-style and lifestyle. We believe that
advances in wearables will continue to make the “always connected”
life increasingly convenient and more productive by providing easier access
to and control of the information accessible through our electronic devices.
Wearable products also include body-worn devices such as sensors, scanners
and terminals which are sold to enterprise markets to improve worker productivity
and the consumer market to monitor health and fitness metrics such as heart
rate, speed and temperature. The user interface for these devices is typically
either a key pad or a touch-screen. Some Wearable products include voice recognition
software as an additional feature to allow the user to navigate the device’s
interface “hands-free” instead of using a traditional mouse, touch-screen
or keypad. We believe wireless smartphone makers are looking to create products
that work as a complement to the smartphone or to eventually replace the smartphone
with more convenient configurations. Wireless network companies are encouraging
the development of more products that utilize their network capacity and other
companies are developing products which provide continuous access to social
media outlets. In order for the markets for these new products to develop and
grow, devices must further advance and application software that exploits the
devices new features and functions must be developed. Device improvements include
smaller, higher resolution displays, lower power processors, longer-life batteries,
compact optics and software including voice recognition and noise cancellation.
Kopin Wearable Technology
Kopin Wearable technology includes component technologies which can be integrated
to create headset systems. The components we offer for sale primarily consist
of our displays, backlights, ASICs, optical lenses and our audio IC, Whisper
Chip. In addition, we offer headset system products such as Solos smart glasses
for the health and fitness market, Golden-i for the enterprise market and a
visor for training and simulation.
Display Products
Small form factor displays are used in military, consumer, and industrial products
such as thermal weapon sights, safety equipment, virtual and augmented reality
gaming, training and simulation products and metrology tools. In order for these
markets to develop and grow, advances and investment in application software,
optics and wireless communications systems with greater bandwidth and increased
functionality will be necessary. We believe small form factor displays will
be a critical component in the development of these markets as these systems
must provide high resolution images without compromising the portability of
the product.
There are several micro-display technologies commercially available including
transmissive, reflective and emissive. We believe we are the only company that
offers all of these technologies. Our principal display products are miniature
high density color or monochrome Active Matrix Liquid Crystal Displays ("AMLCDs")
with resolutions that range from approximately 320 x 240 resolution to 2048
x 1536 resolution and are sold in either a transmissive or reflective format.
In 2017 we introduced an emissive OLED display with a resolution of 2048 x 2048.
We sell our displays individually or in combination with our other components
assembled in a unit. For example, we sell a module unit that includes a single
display, backlight and optics in a plastic housing, a binocular display module
unit that includes two displays, backlights and optics in a plastic housing,
and a Higher-Level Assembly ("HLA") that contains a display, light
emitting diode based illumination, optics, and electronics in a sealed housing,
primarily for military applications.
Our transmissive display products, which we refer to as CyberDisplay® products,
utilize high quality, single crystal on silicon, which is the same high quality
silicon used in conventional integrated circuits. This single crystal silicon
is not grown on glass; rather, it is first formed on a silicon wafer and patterned
into an integrated circuit (including the active matrix, driver circuitry and
other logic circuits) in an integrated circuit foundry. These processes enable
the manufacture of miniature active matrix circuits, that are comparable to
higher resolution displays relative to passive and other active matrix displays
that are fabricated on glass. Our foundry partners fabricate integrated circuits
for our CyberDisplay displays in their foundries in Taiwan. The fabricated wafers
are then returned to our facilities, where we lift the integrated circuits off
the silicon wafers and transfer them to glass using our proprietary Wafer Engineering
technology. The transferred integrated circuits are then processed, packaged
with liquid crystal and assembled into display panels at our Display Manufacturing
Center in Westborough, Massachusetts.
Our proprietary technology enables the production of transparent circuits on
a transparent substrate, in contrast to conventional silicon circuits, which
are on an opaque substrate. Our CyberDisplay products imaging properties are
a result of the inclusion of a liquid crystal layer between the active matrix
integrated circuit glass and the transparent cover glass. We believe our manufacturing
process offers several advantages over conventional active matrix LCD manufacturing
approaches with regard to small form factor displays, including:
Greater miniaturization;
Higher pixel density;
Full color capability;
Lower power consumption; and
Higher brightness
The color CyberDisplay products we sell generate colors by using color filters
with a white backlight. Color filter technology is a process in which display
pixels are patterned with materials, which selectively absorb or transmit the
red, green or blue colors of light.
For military applications which use our CyberDisplayTM®, the display is
fabricated, tested and incorporated into a Higher Level Assembly ("HLA").
We offer a variety of models with varying levels of complexity but common to
all models is our display, illuminations source, optics and electronics in a
sealed unit.
Our reflective LCOS display products are miniature high density, dual mode
color sequential/monochrome reflective micro displays with resolutions which
range from approximately 1280 x 720 pixels ("720P") resolution to
2048 x 1536 pixels ("QXGA") resolution. These displays are manufactured
at our facility in Scotland, U.K. Our reflective displays are based on a proprietary,
very high-speed, ferroelectric liquid crystal on silicon ("FLCOS")
platform. Our digital software and logic based drive electronics combined with
the very fast switching binary liquid crystal enables our micro display to process
images purely digitally and create red, green and blue gray scale in the time
domain. This architecture has major advantages in visual performance over other
liquid crystal, organic light-emitting diode and MEMS based technologies: precisely
controlled full color or monochrome gray scale is achieved on a matrix of undivided
high fill factor pixels, motion artifacts are reduced to an insignificant level
and there are no sub-pixels, no moving mirrors and no analog conversions to
detract from the quality of the image.
The FLCOS device is comprised of two substrates. The first is a pixelated silicon-based
CMOS substrate which is manufactured by our foundry partner using conventional
silicon integrated circuit lithography processes. The silicon substrate forms
the displays backplane, serving as both the active matrix to drive individual
pixels and as a reflective mirror. The second substrate is a front glass plate.
Between the backplane and the front glass substrate is a ferroelectric liquid
crystal material which, when switched, enables the incoming illumination to
be modulated.
We refer to our emissive organic light emitting diode ("OLED") microdisplays
as Lightning™ products. An OLED has the ability to emit light when an
electrical current is flowing through its electroluminescent layers as opposed
to our AMLCD which requires a separate light source. Our OLED displays have
a top-emitting structure built on opaque silicon integrated circuits rather
than on glass. Light from an OLED appears fairly evenly distributed in the forward
directions and so a slight movement of the eye does not perceive the change
in the image brightness or color, and therefore an OLED typically has a wider
viewing angle than an AMLCD.
Our proprietary technology is in the design of the integrated circuits or “back
plane”. We have engaged foundry services for the fabrication of the Lightning
OLED displays. We believe this outsourcing model allows us to leverage existing
infrastructure to obtain lower cost manufacturing and avail ourselves of manufacturing
technology improvements as they occur.
Kopin demonstrated the Lightning OLED displays with 2048 x 2048 resolution
(called 2k x 2k display) at the Consumer Electronics Show 2017. The 2k x 2k
Lightning display addresses the most challenging technical hurdles with virtual
reality systems, including the visible “screen door” effect, which
is due to insufficient display resolution, bulky size, and nausea or dizziness
from motion-to-photon latency, as well as heat-build-up caused by high power
consumption. We combine the one-inch diagonal Lightning OLED microdisplay (which
is less than 1/10 the size of direct view displays for the same resolution)
with our patented Pancake™ optics (< 20 mm thick) to enable system
manufacturers to create much smaller and thinner mobile VR systems. The Lightning
OLED microdisplay has almost zero latency (about 10 microseconds) and an industry
leading 120-Hz frame rate. At the same time, Lightning’s distinctive design
enables low power consumption, even at 120-Hz.
By offering transmissive, reflective and emissive microdisplay technologies,
Kopin can uniquely support whichever technology is best suited for a given application.
Transmissive and reflective AMLCD are typically used in bright light conditions
as their brightness can be modulated over a wide range by controlling the backlight
operation. OLED technology displays currently have less brightness range, but
offer superior contrast and response time characteristics and are better suited
in an immersive products environment that blocks out the ambient light.
Optical Lenses and Backlights
We offer a variety of optical lenses some of which we have developed internally
and others we license the rights to sell the lenses. We also offer a variety
of backlights, some of which we have developed internally and some of which
are “off-the-shelf” components. The lenses come in a variety of
sizes with the smallest being our Pupil, followed by our Pearl, Prism, Pantile,
and Pancake lenses. The different sizes of lenses give us and our customers
design flexibility when creating headset systems. There is a trade-off between
the lens size and the size of the perceived image to the viewer. For example,
a Pearl lens will provide the viewer with an image approximately equivalent
to what the viewer would see looking at a smartphone, whereas a Prism lens will
provide the viewer with an image approximately equivalent to what the viewer
would see looking at a tablet. A Pearl lens, however, is smaller than a Prism
and would enable a more fashionable design. Therefore, a customer designing
a consumer-oriented product may choose a Pearl lens but a customer designing
an enterprise-oriented product might choose a Prism Lens. We use third parties
to manufacture these lenses.
Whisper Chip
Today, many devices are equipped to use voice as an input or control method
for the device. Most users find, however, that today’s speech recognition
on their devices is not satisfactory because it does not work reliably in the
variety of noisy environments we find ourselves in during the course of our
days. The root cause of the low reliability is that the noise canceling software
used in today’s devices is not always effective. The Whisper Chip addresses
this problem. It is designed to enhance the performance of existing audio systems
and speech recognition engines by allowing the speaker’s voice to be clearly
“heard” by the listener, whether the “listener” is a
person or a machine. The Whisper Chip incorporates our Voice Extraction™
Filter ("VEF"). VEF is a patented approach to singulating the voice
signal without distorting it. The Whisper Chip is an all-digital solution that
runs at 16MHz, consumes less than 12mW of power and replaces the CODEC so no
ADC or DAC is needed. The Whisper Chip is 4 x 4 mm in size and accepts up to
four (4) digital microphone inputs. We use third parties to manufacture the
Whisper Chip.
Headset Systems
Our headset systems include:
Consumer-oriented reference headsets that resemble typical eyeglasses but include
voice and audio capabilities allowing the user to communicate with other users;
Augmented reality health and fitness sunglasses, called Solos Smart glasses,
that have voice and audio capabilities, a Pupil display module which overlays
situational information on the glasses;
Industrial headset reference design, called Golden-i, which is essentially a
complete head-worn computer that includes an optical pod with one of our display
products, a microprocessor, battery, camera, memory and various commercially
available software packages that we license; and
Training and simulation head-mounted display with a 1280x1024 full color display
with either a 50° diagonal field-of-view in see-through or immersive modes
or a stereoscopic 60° diagonal field-of-view, built-in microphone and stereo
headphones for professional augmented and virtual reality applications.
Our headsets receive or transmit data from or to the Internet by interfacing
with a smartphone or similar device via WiFi or Bluetooth. They can also receive
information from devices in close proximity using ANT+. The display module or
optical pod allows users to view the information such as Internet data, emails,
text messages, maps or biometric data (heart rate), and situational data (speed,
distance traveled, watts produced) at a “normal” size because of
our specialized optics. Our industrial headset Golden-i provides the capability
of viewing technical diagrams, by enabling the user to zoom in to see finer
details or zoom out to see a larger perspective. Our headsets utilize operating
system software we developed or outsource.
We believe Kopin’s wearable technology will enable easier and more convenient
access to the content individuals carry in their smartphones or “in the
cloud” and will be embraced by both consumers and commercial users. For
commercial users, we believe increased productivity, safety and improved manufacturing
quality through more efficient issue resolution and improved communication will
drive adoption. Kopin Wearable reference designs are targeted for markets where
the user needs a much greater range of functionality than is typically provided
by wireless devices such as handsets, smartphones, tablets or Bluetooth headsets
and either due to the requirements of their usage patterns, occupation, or for
improved productivity the user is better served with a hands-free display system
with voice recognition as the primary interface as opposed to a touchscreen
or keyboard.