Segment & Geographic Data Quant-Grade Normalized (live API) API & CSV Delivery

Funko Inc's Business Segments

Funko Inc's reported revenue by business segment and by geographic region, quarterly and annual, normalized against the consolidated income statement. Free below: the top 3 rows per table, this quarter and this fiscal year. Subscriber access adds the full segment history and operating income by segment.

Segment Data As of Q1 FY2026
Reportable Segments
1
Per the company's own filing, this quarter
Largest Segment
Reportable
100% of revenue
Total Revenue
$ 201
Consolidated, this quarter
Regions Reported
2
Geographic regions, this quarter
API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/FNKO/segments
https://api.csimarket.com/api/v1/companies/FNKO/geographic
https://api.csimarket.com/api/v1/companies/FNKO/exposure
Programmatic access for models, analytics, and integration workflows.
Dataset & schema
https://api.csimarket.com/api/datasets/business_segments
https://api.csimarket.com/api/schema/business_segments
https://api.csimarket.com/api/meta/business_segments

Revenue Share by Reportable Segment - Q1 FY2026

100%largest
  • Reportable100%

Revenue by Reportable Segment - Q1 FY2026

SegmentPeriodRevenue
(Millions)
% of TotalOperating Income
ReportableQ1 FY2026$ 201100%-

Revenue Share by Region - Q1 FY2026

34%largest
  • Europe33.9%
  • Non-US7.7%

Revenue by Geographic Region - Q1 FY2026

RegionPeriodRevenue
(Millions)
% of Total
EuropeQ1 FY2026$ 6833.9%
Non-USQ1 FY2026$ 167.7%

Revenue by Product & Service Category - Q1 FY2026

84%largest
  • Core Collectibles84%
  • Loungefly L L C13.5%
  • Other Products, Excluding Core Collectibles and Loungefly Brands2.5%

Revenue by Product & Service Category - Q1 FY2026

CategoryPeriodRevenue
(Millions)
% of Total
Core CollectiblesQ1 FY2026$ 16984%
Loungefly L L CQ1 FY2026$ 2713.5%
Other Products, Excluding Core Collectibles and Loungefly BrandsQ1 FY2026$ 52.5%

Product and service categories are a supplemental disclosure and are not required to sum to consolidated revenue or to the reportable segments above.

Description of Funko Inc

Funko Inc. is an American company known for producing licensed pop culture collectibles. It was founded in 1998 by Mike Becker in Snohomish, Washington. Funko initially started as a bobblehead manufacturer and began to gain popularity when they introduced the Wacky Wobbler line, which featured characters from TV shows, movies, and famous personalities.

Over the years, the company underwent several changes and transformations, but it was in 2010 when Brian Mariotti joined as the CEO that Funko experienced significant growth and expansion. Under Mariotti's leadership, the company shifted its focus to producing vinyl figures known as Pop! Vinyl, which quickly became their flagship product.

Funko's Pop! Vinyl figures are distinctively designed with oversized heads and disproportionately small bodies. They are made from high-quality vinyl and typically measure around75 inches tall. These figures capture the essence of various characters from popular culture, including those from movies, TV shows, video games, comic books, and even real-life personalities. Their vast catalog includes licenses from Disney, Marvel, DC Comics, Star Wars, Harry Potter, Game of Thrones, and many more.

Apart from Pop! Vinyl figures, Funko also produces other lines of collectibles, such as Dorbz, which feature smaller, chibi-style figures, Mystery Minis, which come in blind boxes with a chance of receiving various characters, and Pocket Pop! Keychains, which are miniature versions of the Pop! Vinyl figures attached to keychains.

Besides licensing popular intellectual properties, Funko has expanded its product offerings with their own original characters, known as Funko Originals. These exclusive designs add uniqueness to their collectible lineup and give the company more creative freedom.

Funko's success is largely due to its ability to tap into nostalgic and current pop culture trends. Their figures evoke feelings of nostalgia in older collectors, while also appealing to a wide range of demographics, including kids, teenagers, and adults. They have become highly collectible items, with fans seeking limited edition variants, convention exclusives, and exclusive retailer releases.

To further engage with its community, Funko has established Pop! Yourself, an online platform where fans can create digital avatars in the style of Pop! Vinyl characters, customize their appearance, and share them on social media.

In addition to their collectible figures, Funko has expanded its product offerings to include apparel, accessories, board games, and even Funko-branded soda and cereal.

Funko's popularity has led to collaborations with renowned artists, collaborations with charities for special editions, and partnerships with retailers for exclusive releases. The company also organizes events and releases special editions during major pop culture events like San Diego Comic-Con and New York Comic Con.

Funko's headquarters is located in Everett, Washington, and they have manufacturing facilities in China to produce their figures on a large scale. The company distributes its products worldwide to retailers, specialty stores, online platforms, and their own Funko-Shop website.

Overall, Funko Inc. has carved a unique niche in the collectibles industry by capturing the essence of pop culture through their stylized figures. With their vast catalog, innovative designs, and continuous expansion, Funko has established itself as a dominant player in the market, appealing to fans and collectors of all kinds.
The company identifies its segments based on business management and evaluation, with financial information reviewed regularly by the Chief Operating Decision Maker (CODM) for resource allocation and performance assessment. During the year ended December 31, 2025, the CODM changed from the prior Chief Executive Officer to the current Chief Executive Officer due to a change in executive management. The CODM reviews financial performance and allocates resources at a consolidated level, resulting in the company operating as a single segment.