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Trugolf Holdings Inc's Business Segments
Trugolf Holdings Inc's reported revenue by business segment and by geographic region, quarterly and annual, normalized against the consolidated income statement. Free below: the top 3 rows per table, this quarter and this fiscal year. Subscriber access adds the full segment history and operating income by segment.
Reportable Segments
-
Largest Segment
-
Total Revenue
$ 6
Regions Reported
-
Revenue by Product & Service Category -
- Content Software Subscriptions48.6%
- Golf Simulatorsm47%
- Other Revenue3.1%
- Franchise Revenue1.3%
Revenue by Product & Service Category -
| Category | Revenue (Millions) | % of Total |
|---|---|---|
| Content Software Subscriptions | $ 3 | 48.6% |
| Golf Simulatorsm | $ 3 | 47% |
| Other Revenue | $ 0 | 3.1% |
Product and service categories are a supplemental disclosure and are not required to sum to consolidated revenue or to the reportable segments above.
1 more categories available
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Description of Trugolf Holdings Inc
TruGolf Holdings, Inc., a Nevada corporation, and its subsidiaries operate as a golf technology company specializing in indoor golf simulation hardware, software, and related services. Founded in 1999 with origins in Access Software and the Links™ video game franchise, TruGolf offers an integrated platform that includes proprietary launch monitors such as APOGEE and LaunchBox, simulator systems ranging from portable to premium custom installations, and software products including E6 CONNECT and E6 GOLF. These products serve residential, commercial, instructional, entertainment, and portable-use applications. The company’s software supports practice, course play, mini-games, online events, and commercial tools, and is compatible with TruGolf hardware as well as select third-party launch monitors. TruGolf operates through three main channels: design and sale of hardware bundled with software, licensing of its E6 software platform, and development of commercial and franchise indoor golf solutions. The company’s market is supported by growing U.S. golf participation, with 48.1 million total participants projected in 2025, including significant off-course engagement in simulator and screen-golf formats.
The Company’s reportable segments do not have intersegment revenues or transfers.
