Playstudios Inc (MYPS) Quarterly and Annual Segment Results by Country and Region - CSIMarket
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Playstudios Inc   (NASDAQ: MYPS)
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology

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Description of Playstudios Inc's Business Segments


Playstudios Inc. is a developer and publisher of free-to-play mobile games that incorporate elements of loyalty and rewards programs. The company is known for its innovative approach to the gaming industry, blending traditional gaming experiences with real-world rewards. Here’s an extensive overview of its segments, products, and services:

Segments

1. Mobile Gaming: Playstudios primarily focuses on mobile gaming, creating experiences that can be accessed on various devices, including smartphones and tablets. This segment includes various game genres, primarily casual gaming and social casino games.

2. Gamification and Loyalty Programs: Playstudios integrates robust loyalty programs into its games, where players can earn rewards that can be redeemed for real-world benefits. This segment creates a unique gaming experience that incentivizes ongoing play.

3. Social Gaming: The company emphasizes social interactions within its games, enabling players to connect with friends and other gamers. This includes features such as multiplayer experiences, social sharing, and competitions.

4. Real-World Partnerships: Playstudios collaborates with various brands and businesses to offer players exclusive deals and rewards in lieu of in-game achievements. This includes partnerships with hotels, restaurants, and various experiences, blurring the lines between gaming and real-life benefits.

Products

1. myVEGAS: One of Playstudios’ flagship products, myVEGAS allows players to enjoy a social casino experience. Players can engage in various slot games, blackjack, and other casino-style games while earning loyalty points that can be redeemed for real-life rewards, such as hotel stays, dining experiences, and entertainment options in Las Vegas and other locations.

2. myVEGAS Blackjack: This is a variation of the myVEGAS brand that focuses specifically on blackjack. Players can play traditional blackjack while earning loyalty points towards rewards, appealing to fans of card games.

3. my KONAMI Slots: Partnering with KONAMI, this product features slot games based on KONAMIs popular gaming themes and franchises. It incorporates similar rewards structures, allowing players to earn loyalty points while enjoying iconic content.

4. Pop! Slots: Another casino-themed game, Pop! Slots focuses on slot machine gameplay with vibrant graphics and dynamic experiences. Like its other offerings, players earn points that translate into real-world rewards.

5. myVEGAS Bingo: This variant brings the traditional game of bingo to mobile platforms, allowing players to participate in bingo with a unique rewards system tied to the Playstudios loyalty program.

Services

1. Customer Engagement and Retention: The company places high emphasis on customer retention through gamification strategies and loyalty programs designed to keep players engaged. This includes regular updates, new game features, and incentive-based rewards.

2. Data Analytics: Leveraging data analytics, Playstudios continually monitors player behavior to refine game mechanics and enhance user experience. By analyzing player preferences, they can tailor marketing strategies and reward offerings.

3. Marketing and Promotions: Playstudios employs various marketing strategies to keep players informed about new games, updates, and promotional offers. This includes in-game notifications, social media outreach, and targeted advertising.

4. Community Building: By fostering a sense of community among players, Playstudios enhances user engagement. This includes platforms for players to share experiences, competitions, and social media interactions.

5. API and SDK Integrations: The company offers integration opportunities for other app developers who wish to utilize its loyalty programs and technology, thereby expanding its ecosystem and providing third-party companies access to its innovative gaming and rewards systems.

6. Customer Support: Playstudios provides a support framework that assists players with inquiries related to games, technical issues, or reward redemption processes, ensuring a smooth and enjoyable user experience.

Conclusion

Playstudios Inc. stands out in the gaming industry through its blend of mobile gaming with loyalty rewards, creating an ecosystem where digital gaming translates to real-world benefits. With a focus on diverse game offerings and community engagement, the company continues to pioneer unique gaming experiences that cater to modern gamers preferences.


Composition of Playstudios Inc Revenues by Segments

 
Play Games    203.78 % of total Revenue
playAWARDS Virtual currency    2.43 % of total Revenue
Virtual currency    159.87 % of total Revenue
Advertising    46.32 % of total Revenue
Other revenue point in time or over time    0.02 % of total Revenue
United States    168.45 % of total Revenue
Non-US    37.77 % of total Revenue

Q2 three months ended (Jun 30 2026)
Revenues by Business Segments Revenues
(in millions $)
%
(of total Revenues)
Play Games 112.06 203.78 %
playAWARDS Virtual currency 1.34 2.43 %
Virtual currency 87.92 159.87 %
Advertising 25.47 46.32 %
Other revenue point in time or over time 0.01 0.02 %
United States 92.63 168.45 %
Non-US 20.77 37.77 %
Total 54.99 100 %




Q2 three months ended (Jun 30 2026)
Revenue Growth rates by Segment Y/Y Revenue
%
Q/Q Revenue
%
Play Games - -
playAWARDS Virtual currency 489.43 % 146.41 %
Virtual currency 82.37 % 94.3 %
Advertising 128.92 % 93.62 %
Other revenue point in time or over time 550 % 160 %
United States 85.5 % 93.82 %
Non-US - -
Total -7.34 % -5.88 %




Q2 three months ended (Jun 30 2026)
Income by Business Segments Income
(in millions $)
%
(Profit Margin)
Total -13.27 -




Q2 three months ended (Jun 30 2026)
Income Growth rates by Segment Y/Y Income
%
Q/Q Income
%
Total - -




Annual Report on Playstudios Inc Divisions, Sales by Country

 
playAWARDS Virtual currency   playAWARDS Virtual currency Segment contribution to total sales 0.42 % of total Revenue
Virtual currency   Virtual currency Segment contribution to total sales 80.5 % of total Revenue
Advertising   Advertising Segment contribution to total sales 19.43 % of total Revenue
United States   United States Segment contribution to total sales 83.48 % of total Revenue
Revenues Abstract   Revenues Abstract Segment contribution to total sales 99.93 % of total Revenue
Other   Other Segment contribution to total sales 0.01 % of total Revenue
playGAMES   playGAMES Segment contribution to total sales 99.51 % of total Revenue
playGAMES Virtual currency   playGAMES Virtual currency Segment contribution to total sales 80.08 % of total Revenue
playGAMES Advertising   playGAMES Advertising Segment contribution to total sales 19.43 % of total Revenue
playAWARDS   playAWARDS Segment contribution to total sales 0.43 % of total Revenue
playAWARDS Other   playAWARDS Other Segment contribution to total sales 0.01 % of total Revenue
All other countries   All other countries Segment contribution to total sales 16.46 % of total Revenue
Over time Virtual currency over time   Over time Virtual currency over time Segment contribution to total sales 80.5 % of total Revenue
Over time Virtual currency over time Third-party platforms   Over time Virtual currency over time Third-party platforms Segment contribution to total sales 68.75 % of total Revenue
Over time Virtual currency over time Direct-to-consumer platforms   Over time Virtual currency over time Direct-to-consumer platforms Segment contribution to total sales 11.74 % of total Revenue
Point in time Advertising point in time   Point in time Advertising point in time Segment contribution to total sales 19.43 % of total Revenue
Point in time Other revenue point in time   Point in time Other revenue point in time Segment contribution to total sales 0.01 % of total Revenue


Twelve months ended 2025
MYPS s Annual Revenue by Geography and Business Segments Sales
(in millions $)
%
(of total Sales)
playAWARDS Virtual currency 0.99 0.42 %
Virtual currency 189.37 80.5 %
Advertising 45.71 19.43 %
United States 196.38 83.48 %
Total 235.25 100 %
Revenues Abstract 235.10 99.93 %
Other 0.02 0.01 %
playGAMES 234.09 99.51 %
playGAMES Virtual currency 188.38 80.08 %
playGAMES Advertising 45.71 19.43 %
playAWARDS 1.01 0.43 %
playAWARDS Other 0.02 0.01 %
All other countries 38.72 16.46 %
Over time Virtual currency over time 189.37 80.5 %
Over time Virtual currency over time Third-party platforms 161.74 68.75 %
Over time Virtual currency over time Direct-to-consumer platforms 27.63 11.74 %
Point in time Advertising point in time 45.71 19.43 %
Point in time Other revenue point in time 0.02 0.01 %


Twelve months ended 2025
MYPS s Annual Income by Country and Business Segments Income
(in millions $)
%
(Profit Margin)
Total -28.64 -

Twelve months ended 2025
Annual Revenue and Income Growth by Country and Business Segments % Y/Y Sales Growth % Y/Y Income Growth
playAWARDS Virtual currency 1725.93 % -
Virtual currency -17.28 % -
Advertising -24.07 % -
United States -19.58 % -
Total -18.96 % -
Revenues Abstract -18.77 % -
Other -92.69 % -
playGAMES -19.1 % -
playGAMES Virtual currency -17.69 % -
playGAMES Advertising -24.07 % -
playAWARDS 1525.81 % -
playAWARDS Other 175 % -
All other countries -14.43 % -
Over time Virtual currency over time -17.28 % -
Over time Virtual currency over time Third-party platforms -24.23 % -
Over time Virtual currency over time Direct-to-consumer platforms 78.67 % -
Point in time Advertising point in time -24.07 % -
Point in time Other revenue point in time -92.72 % -
playGAMES Other - -



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