Segment & Geographic Data Quant-Grade Normalized (live API) API & CSV Delivery

Gamestop's Business Segments

Gamestop's reported revenue by business segment and by geographic region, quarterly and annual, normalized against the consolidated income statement. Free below: the top 3 rows per table, this quarter and this fiscal year. Subscriber access adds the full segment history and operating income by segment.

Segment Data As of Q1 ((May 02 2026))
Reportable Segments
5
Per the company's own filing, this quarter
Largest Segment
Collectibles
41.8% of revenue
Total Revenue
$ 835
Consolidated, this quarter
Regions Reported
2
Geographic regions, this quarter
API endpoints for this dataset
https://api.csimarket.com/api/v1/companies/GME/segments
https://api.csimarket.com/api/v1/companies/GME/geographic
https://api.csimarket.com/api/v1/companies/GME/exposure
Programmatic access for models, analytics, and integration workflows.
Dataset & schema
https://api.csimarket.com/api/datasets/business_segments
https://api.csimarket.com/api/schema/business_segments
https://api.csimarket.com/api/meta/business_segments

Revenue Share by Reportable Segment - Q1 ((May 02 2026))

42%largest
  • Collectibles41.8%
  • Hardware and accessories39.9%
  • Software18.3%
  • Australia11.9%
  • Gift Card Trade In Credits5%

Revenue by Reportable Segment - Q1 ((May 02 2026))

SegmentPeriodRevenue
(Millions)
% of TotalOperating Income
CollectiblesQ1 ((May 02 2026))$ 34941.8%-
Hardware and accessoriesQ1 ((May 02 2026))$ 33439.9%-
SoftwareQ1 ((May 02 2026))$ 15318.3%-
2 more segments available

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Revenue Share by Region - Q1 ((May 02 2026))

78%largest
  • United States77.9%
  • Europe10.1%

Revenue by Geographic Region - Q1 ((May 02 2026))

RegionPeriodRevenue
(Millions)
% of Total
United StatesQ1 ((May 02 2026))$ 65177.9%
EuropeQ1 ((May 02 2026))$ 8510.1%

Annual Results

Revenue Share by Reportable Segment - FY2025

71%largest
  • United  States71%
  • Europe17.6%
  • Australia11.2%
  • Canada5.6%

Revenue by Reportable Segment - FY2025

SegmentPeriodRevenue
(Millions)
% of TotalOperating Income
United  StatesFY2025$ 2,57671%$ 34
EuropeFY2025$ 63817.6%$ -38
AustraliaFY2025$ 40511.2%$ -12
1 more segments available

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Revenue by Product & Service Category - FY2025

58%largest
  • Video game hardware & accessories57.8%
  • Software27.7%
  • Collectibles19.8%

Revenue by Product & Service Category - FY2025

CategoryPeriodRevenue
(Millions)
% of Total
Video game hardware & accessoriesFY2025$ 2,10057.8%
SoftwareFY2025$ 1,00527.7%
CollectiblesFY2025$ 71819.8%

Product and service categories are a supplemental disclosure and are not required to sum to consolidated revenue or to the reportable segments above.

Description of Gamestop

GameStop Corp. is the world’s largest retailer of video game products and PC entertainment software. We sell new and used video game hardware, video game software and accessories, as well as PC entertainment software, and related accessories and other merchandise. We operate stores in the United States, Australia, Canada and Europe, primarily under the names GameStop and EB Games. We also operate the electronic commerce websites www.gamestop.com and www.ebgames.com and publish Game Informer, the largest multi-platform video game magazine in the United States based on circulation, with approximately 2.7 million subscribers.
Video Game Software. We purchase new video game software directly from the leading manufacturers, including Sony Computer Entertainment of America, Nintendo of America, Inc. and Microsoft Corp., as well as over 40 third-party game publishers, such as Electronic Arts, Inc. and Activision, Inc. We are one of the largest customers of video game titles sold by these publishers. We generally carry over 1,000 SKUs of new video game software at any given time across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.

Used Video Game Products. We are the largest retailer of used video games in the world. We provide our customers with an opportunity to trade in their used video game products in our stores in exchange for store credits which can be applied towards the purchase of other products, primarily new merchandise. We have the largest selection (approximately 3,500 SKUs) of used video game titles which have an average price of $14 as compared to an average price of $36 for new video game titles and which generate significantly higher gross margins than new video game products. Our trade-in program provides our customers with a unique value proposition which is generally unavailable at mass merchants, toy stores and consumer electronics retailers. This program provides us with an inventory of used video game products which we resell to our more value-oriented customers. In addition, our highly-customized inventory management system allows us to actively manage the pricing and product availability of our used video game products across our store base and to reallocate our inventory as necessary. Our trade-in program also allows us to be one of the only suppliers of previous generation platforms and related video games. We also operate refurbishment centers in the U.S., Canada, Australia and Europe where defective video game products can be tested, repaired, relabeled, repackaged and redistributed back to our stores.

Video Game Hardware. We offer the video game platforms of all major manufacturers, including Sony PlayStation 2 and 3 and PSP, Microsoft Xbox and Xbox 360, Nintendo Wii, DS, GameCube and Game Boy Advance SP. We also offer extended service agreements on video game hardware and software. In support of our strategy to be the destination location for electronic game players, we aggressively promote the sale of video game platforms. Video game hardware sales are generally driven by the introduction of new platform technology and the reduction in price points as platforms mature. Due to our strong relationships with the manufacturers of these platforms, we often receive disproportionately large allocations of new release hardware products, which is an important component of our strategy to be the destination of choice for electronic game players. We believe that selling video game hardware increases store traffic and promotes customer loyalty, leading to increased sales of video game software and accessories, which have higher gross margins than video game hardware.

PC Entertainment and Other Software. We purchase PC entertainment software from over 45 publishers, including Electronic Arts, Microsoft and Vivendi Universal. We offer PC entertainment software across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.

Accessories and Other Products. Video game accessories consist primarily of controllers, memory cards and other add-ons. PC entertainment accessories consist primarily of joysticks and mice. We also carry strategy guides and magazines, as well as trading cards. We carry over 350 SKUs of accessories and other products. In general, this category has higher margins than new video game and PC entertainment products.