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Gamestop Corp   (GME)
Other Ticker:  
 
    Sector  Retail    Industry Technology Retail
   Industry Technology Retail
   Sector  Retail
 


Gamestop Corp Segments

 
New video game hardware
   18.44 % of total Revenue
New video game software
   26.52 % of total Revenue
Used video game products
   31.83 % of total Revenue
Other
   5.64 % of total Revenue
Mobile consumer electronics
   8.07 % of total Revenue
Digital
   2.36 % of total Revenue
Video game accessories
   7.14 % of total Revenue
 

Business Segments (July 29. 2015)
Revenues
(in millions $)
II. Quarter
%
(of total Revenues)
(July 29. 2015)
Income
(in millions $)
II. Quarter
%
(Profit Margin)
New video game hardware
324.90 18.44 % 33.40 10.28 %
New video game software
467.20 26.52 % 110.80 23.72 %
Used video game products
560.80 31.83 % 257.80 45.97 %
Other
99.40 5.64 % 35.50 35.71 %
Mobile consumer electronics
142.20 8.07 % 64.50 45.36 %
Digital
41.60 2.36 % 32.80 78.85 %
Video game accessories
125.80 7.14 % 45.70 36.33 %
Total
1,761.90 100 % 580.50 32.95 %

• View Income Statement • View Competition by Segment • View Annual Report

Growth rates by Segment (July 29. 2015)
Y/Y Revenue
%
II. Quarter
Q/Q Revenue
%
(July 29. 2015)
Y/Y Income
%
II. Quarter
Q/Q Income
%
New video game hardware
-2.23 % -26.11 % 5.7 % -10.22 %
New video game software
-6 % -23.86 % -4.24 % -20.12 %
Used video game products
0.5 % -3.71 % -1.64 % -9.86 %
Other
37.67 % 8.52 % 41.43 % 13.06 %
Mobile consumer electronics
26.85 % 3.95 % 59.26 % 18.35 %
Digital
-20.46 % -9.57 % -3.53 % -7.34 %
Video game accessories
17.02 % -16.41 % 9.07 % -18.1 %
Total
1.76 % -14.5 % 5.37 % -9.15 %

• View Growth rates • View Competitors Segment Growth • View Market Share

To get more information on Gamestop 's New video game hardware, New video game software, Used video game products, Other, Mobile consumer electronics, Digital, Video game accessories, Total segment. Select each division with the arrow.

  Gamestop 's

Business Segments Description



Video Game Software. We purchase new video game software directly from the leading manufacturers, including Sony Computer Entertainment of America, Nintendo of America, Inc. and Microsoft Corp., as well as over 40 third-party game publishers, such as Electronic Arts, Inc. and Activision, Inc. We are one of the largest customers of video game titles sold by these publishers. We generally carry over 1,000 SKUs of new video game software at any given time across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.

Used Video Game Products. We are the largest retailer of used video games in the world. We provide our customers with an opportunity to trade in their used video game products in our stores in exchange for store credits which can be applied towards the purchase of other products, primarily new merchandise. We have the largest selection (approximately 3,500 SKUs) of used video game titles which have an average price of $14 as compared to an average price of $36 for new video game titles and which generate significantly higher gross margins than new video game products. Our trade-in program provides our customers with a unique value proposition which is generally unavailable at mass merchants, toy stores and consumer electronics retailers. This program provides us with an inventory of used video game products which we resell to our more value-oriented customers. In addition, our highly-customized inventory management system allows us to actively manage the pricing and product availability of our used video game products across our store base and to reallocate our inventory as necessary. Our trade-in program also allows us to be one of the only suppliers of previous generation platforms and related video games. We also operate refurbishment centers in the U.S., Canada, Australia and Europe where defective video game products can be tested, repaired, relabeled, repackaged and redistributed back to our stores.

Video Game Hardware. We offer the video game platforms of all major manufacturers, including Sony PlayStation 2 and 3 and PSP, Microsoft Xbox and Xbox 360, Nintendo Wii, DS, GameCube and Game Boy Advance SP. We also offer extended service agreements on video game hardware and software. In support of our strategy to be the destination location for electronic game players, we aggressively promote the sale of video game platforms. Video game hardware sales are generally driven by the introduction of new platform technology and the reduction in price points as platforms mature. Due to our strong relationships with the manufacturers of these platforms, we often receive disproportionately large allocations of new release hardware products, which is an important component of our strategy to be the destination of choice for electronic game players. We believe that selling video game hardware increases store traffic and promotes customer loyalty, leading to increased sales of video game software and accessories, which have higher gross margins than video game hardware.

PC Entertainment and Other Software. We purchase PC entertainment software from over 45 publishers, including Electronic Arts, Microsoft and Vivendi Universal. We offer PC entertainment software across a variety of genres, including Sports, Action, Strategy, Adventure/Role Playing and Simulation.

Accessories and Other Products. Video game accessories consist primarily of controllers, memory cards and other add-ons. PC entertainment accessories consist primarily of joysticks and mice. We also carry strategy guides and magazines, as well as trading cards. We carry over 350 SKUs of accessories and other products. In general, this category has higher margins than new video game and PC entertainment products.
   

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