Gamestop Corp (NYSE: GME) |
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Price: $26.7800
$0.55
2.097%
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Day's High:
| $26.4866
| Week Perf:
| 1.44 %
|
Day's Low: |
$ 26.17 |
30 Day Perf: |
12.95 % |
Volume (M): |
312 |
52 Wk High: |
$ 64.83 |
Volume (M$): |
$ 8,241 |
52 Wk Avg: |
$24.37 |
Open: |
$26.45 |
52 Wk Low: |
$10.01 |
|
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Market Capitalization (Millions $) |
10,655 |
Shares
Outstanding (Millions) |
398 |
Employees |
8,000 |
Revenues (TTM) (Millions $) |
3,823 |
Net Income (TTM) (Millions $) |
131 |
Cash Flow (TTM) (Millions $) |
3,851 |
Capital Exp. (TTM) (Millions $) |
16 |
Gamestop Corp
GameStop Corp. is the world’s largest retailer of video game products
and PC entertainment software. We sell new and used video game hardware, video
game software and accessories, as well as PC entertainment software, and related
accessories and other merchandise. We operate stores in the United States, Australia,
Canada and Europe, primarily under the names GameStop and EB Games. We also
operate the electronic commerce websites www.gamestop.com and www.ebgames.com
and publish Game Informer, the largest multi-platform video game magazine in
the United States based on circulation, with approximately 2.7 million subscribers.
Our goal is to strengthen our position as the world’s largest retailer
of new and used video game products and PC entertainment software by focusing
on the following strategies:
Continue to Execute Our Proven Growth Strategies. We intend to continue to execute
our proven growth strategies, including:
• Continuing to open new strip center stores in our target markets and
new mall stores in selected mall locations; and
• Increasing our comparable store sales and operating earnings by capitalizing
on industry growth and increasing sales of used video game products and our
Game Informer magazine.
Targeting a Broad Audience of Game Players. We have created a store environment
targeting a broad audience including the electronic game enthusiast, the casual
gamer and the seasonal gift giver. Our stores focus on the electronic game enthusiast
who demands the latest merchandise featuring the “hottest” technology
immediately on the day of release and the value-oriented customer who wants
a wide selection of value-priced used video game products. Our stores offer
the opportunity to trade in used video game products in exchange for store credits
applicable to future purchases, which, in turn, drives more sales.
Enhancing our Image as a Destination Location. Our stores serve as destination
locations for game players due to our broad selection of products, knowledgeable
sales associates, game-oriented environment and unique pricing proposition.
We offer all major video game platforms, provide a broad assortment of video
game products and offer a larger and more current selection of merchandise than
other retailers. We provide a high level of customer service by hiring game
enthusiasts and providing them with ongoing sales training, as well as training
in the latest technical and functional elements of our products and services.
Our stores are equipped with several video game sampling areas, which provide
our customers the opportunity to play games before purchase, as well as equipment
to play video game clips.
Offering the Largest Selection of Used Video Game Products. We are the largest
retailer of used video games in the world and carry the broadest selection of
used video game products for both current and previous generation platforms.
We are one of the only retailers that provide video game software for previous
generation platforms, giving us a unique advantage in the video game retail
industry. The opportunity to trade in and purchase used video game products
offers our customers a unique value proposition generally unavailable at most
mass merchants, toy stores and consumer electronics retailers. We obtain most
of our used video game products from trade-ins made in our stores by our customers.
Used video game products generate significantly higher gross margins than new
video game products.
Competition
The electronic game industry is intensely competitive and subject to rapid changes
in consumer preferences and frequent new product introductions. In the U.S.,
we compete with mass merchants and regional chains, including Wal-Mart Stores,
Inc. and Target Corporation; computer product and consumer electronics stores,
including Best Buy Co., Inc. and Circuit City Stores, Inc.; other video game
and PC software specialty stores located in malls and other locations; toy retail
chains, including Toys “R” Us, Inc.; mail-order businesses; catalogs;
direct sales by software publishers; and online retailers and game rental companies.
In addition, video games are available for sale and rental from many video stores,
such as Movie Gallery Inc. and Blockbuster, Inc. Video game products may also
be distributed through other methods which may emerge in the future. We also
compete with sellers of used video game products. Additionally, we compete with
other forms of entertainment activities, including movies, television, theater,
sporting events and family entertainment centers.
Competitors in Europe include Game Group PLC and its subsidiaries, which operates
in the United Kingdom, Ireland, Scandinavia, France, Australia, Spain and Portugal
and Media Markt, which operates throughout Europe. Competitors in Canada include
Wal-Mart, Best Buy and its subsidiary Future Shop. In Australia, competitors
include K-Mart, Target, Myer Department stores, Big W discount department stores
and Dick Smith electronics stores.
Company Address: 625�Westport Parkway Grapevine, 76051 TX
Company Phone Number: 424-2000 Stock Exchange / Ticker: NYSE GME
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Stock Performances by Major Competitors |
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Stock Market Announcement
Published Wed, Mar 26 2025 8:06 PM UTC
GameStop Corp. (NYSE: GME), the Grapevine, Texas-based global gaming and entertainment retailer, has made a significant financial move by announcing its intention to offer $1.3 billion aggregate principal amount of 0.00% Convertible Senior Notes due 2030 in a private offering. The offering, contingent upon favorable market conditions and other considerations, will be limited...
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Management Announcement
Published Tue, Mar 25 2025 8:07 PM UTC
In a bold maneuver signaling a new era in corporate finance, GameStop Corp. (NYSE: GME), the renowned gaming and entertainment retailer headquartered in Grapevine, Texas, has announced a significant update to its investment policy, which now includes Bitcoin as a treasury reserve asset. This decision, ratified unanimously by the company s board on March 25, 2025, reflects Ga...
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Management Announcement
Published Tue, Feb 18 2025 12:05 PM UTC
GameStop Plans to Sell French and Canadian Operations Amidst Shrinking Revenues and a Bold New Strategy in Collectibles GRAPEVINE, Texas, ? In a surprising pivot that signals both the challenges and opportunities facing GameStop Corp. (NYSE: GME), the company has announced plans to sell its operations in France and Canada as part of a broader evaluation of its internationa...
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Partnership
Published Tue, Oct 15 2024 1:01 PM UTC
In a remarkable turn of events within the retail landscape, GameStop Corp. (NYSE: GME) has announced a strategic collaboration with the Professional Sports Authenticator (PSA), a division of Collectors that offers the world?s most trusted trading card and autograph authentication and grading services. This move marks a notable expansion for GameStop as it positions itself fi...
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Shares
Published Mon, Sep 23 2024 8:05 PM UTC
GameStop Completes At-The-Market Equity Offering Program: An Analysis of Recent DevelopmentsIn a significant development for investors and market watchers alike, GameStop Corp. (NYSE: GME) has announced the completion of its at-the-market equity offering program (ATM Program). The announcement, made on September 23, 2024, comes in conjunction with a previous similar announc...
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Per Share |
Current |
Earnings (TTM) |
0.2 $ |
Revenues (TTM) |
9.61 $
|
Cash Flow (TTM) |
9.68 $ |
Cash |
12 $
|
Book Value |
12.39 $
|
Dividend (TTM) |
0 $ |
|
Per Share |
|
Earnings (TTM) |
0.2 $
|
Revenues (TTM) |
9.61 $ |
Cash Flow (TTM) |
9.68 $ |
Cash |
12 $
|
Book Value |
12.39 $ |
Dividend (TTM) |
0 $ |
|
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Hardware and accessories |
|
48.52 % |
of total Revenue |
Software |
|
31.59 % |
of total Revenue |
Collectibles |
|
19.89 % |
of total Revenue |
Gift Card Trade In Credits |
|
3.43 % |
of total Revenue |
United States |
|
64.13 % |
of total Revenue |
Canada |
|
5.38 % |
of total Revenue |
Australia |
|
10.39 % |
of total Revenue |
Europe |
|
20.1 % |
of total Revenue |
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