Gopher Protocol Inc. was incorporated on July 22, 2009 under the laws of the
State of Nevada and is headquartered in Santa Monica, California. Gopher is
a development-stage company which consider itself Native IoT creator, developing
Internet of Things (IoT) and Artificial Intelligence enabled mobile technology.
Gopher has a portfolio of Intellectual Property that when commercialized will
include smart microchips, mobile application software and supporting cloud software.
The system contemplates the creation of a global network. The core of the system
will be its advanced microchip technology that can be installed in any mobile
device worldwide. Gopher envisions this system as an internal, private network
between all enabled mobile devices providing shared processing, advanced mobile
database management/sharing and enhanced mobile features.
GopherInsight™ is a patented, licensed, real-time heuristic- (self-learning/artificial
intelligence) based mobile technology. GopherInsight™ chip technology,
if successfully fully developed, will be able to be installed in mobile devices
(smartphones, tablets, laptops, etc.) as well as stand-alone products. It is
intended that GopherInsight™ software applications will work in conjunction
with GopherInsight™ microchips across mobile operating systems, providing
computing power, advanced database management/sharing functionalities and more.
The technology under development consists of a smart microchip, mobile application
software and supporting software. The system contemplates the creation of a
global network. Upon development, the Company believes that its microchip technologies
may be installed within mobile devices or on SIM cards. The Company and Guardian
Patch, LLC, a related party, are currently developing out the following products:
Guardian Patch & Guardian Pet Tracker - The Company has applied the mobile
technology into an electronic circuit including a proprietary microchip that
is within a sticky patch package (the “Patch”). The Patch can be
affixed to any object, mobile or static, which will enable the object to which
it is affixed to be tracked remotely. It is our goal to have the electronic
circuit communicate with other similar working patches via a separate, secured
and private network. Upon affixing the Patch on an object, the circuit is turned
on, after which the electronic circuit regularly transmits an identification
signal in order to identify the device’s geographical location. The Patch
works in conjunction with a software application to provide tracking function
operations. The system includes its own power source. The Patch will also perform
an emergency feature. In the event of an emergency situation, one would simply
peel the Patch off. Upon removing the Patch, it operates in a constant transmission
mode, sending emergency signals. The patch also alerts the user’s friends
and family about the user’s location. No GPS or conventional network,
such as GSM, is needed. The Company and its joint venture partner Guardian Patch,
LLC are also currently developing the Guardian Pet Tracker, which is primarily
designed for pets, but may also be used for tracking children, adults, including
the disabled, inventory, artwork or virtually any object located within an area
covered by the device. The Guardian Pet Tracker (also known as the “Sphere”)
system is a derivative technology of the Company’s Guardian Patch technology.
The Sphere is designed to provide its users with local tracking capability using
a rechargeable/replaceable battery source. The Sphere is an innovative tracking
device that can easily be attached to a pet’s collar and then transmit
real-time location information to the smartphone(s) or website account of the
registered owner of the device. The Sphere has a rechargeable battery and operates
on the exclusive Guardian private network which provides owners with the unique
ability to obtain real-time tracking information without the need for GPS, Wi-Fi
or cellular service. The Sphere includes state of the art radio technology,
a GPS system and micro controller systems, with a potential “back-up”
Bluetooth unit. The Sphere sends signals in specific intervals to report on
its location. The Sphere’s system analyzes the information using its proprietary,
advanced mathematical modeling software that precisely calculates the Sphere’s
location. The Sphere’s mobile application then presents the exact location
of the Sphere on the map. An additional unique system feature is the Sphere’s
Emergency Alert system. Users of the Sphere have the ability to transmit emergency
alerts directly from their mobile apps, which transmit their Sphere locations.
All registered users located in such a Sphere’s proximity will be notified
about the Emergency and may notify the user about the Sphere’s recovery
(which we fondly refer to as a “private emergency alert”). The Sphere
utilizes a bi-directional system which enables data transmission/receiving acknowledgment.
It also includes error correction protocol to ensure data accuracy. The Sphere
has its own rechargeable battery. The Sphere also comes with its own ID. This
ID is registered on the mobile app to track the Sphere’s location. Multiple
Spheres can be registered on the same app for multiple tracking. The Company
anticipates beginning an online pre-sales in early 2018.
Epsilon Mobile RV - While developing the core technology of the Company, and
relying on prior knowledge, the Company and its joint venture partner, Guardian
Patch LLC and Alpha EDA, LLC, developed Gopher Epsilon Software, which is an
internal, proprietary platform that has been developed as a designated tool
for the mobile industry to accelerate signoff Reliability Verification (RV)
with Accurate and Precise Interactive Error Detection and Correction. The software
is targeted to assist microchip designers to produce power-aware, faster performance
and longer lifespan integrated circuits. The software significantly prolongs
a battery’s life, enabling mobile and static electronic devices longer
operation time and better performance. The software is currently installed on
a third party’s system for the purpose of evaluation of the software’s
performance.
PUZPIX - While developing the core technology of the Company, and relying on
prior knowledge, the Company and its joint venture partner, Guardian Patch LLC
and Alpha EDA, LLC, developed PUZPIX (version I) as a social media game. PUZPIX
is a social media game based on GOPHERINSIGHT™ technology licensed by
the Company. The game uses a computerized framework to create a puzzle from
images that users upload onto the system’s server. The user creates an
account and has the option to store images in the designated “Friends”
area and/or in the designated “All” (public) area. Only approved
friends will be granted access to the images in the “Friends” area
and all players have access to the “All” area. Upon a user’s
request, the system turns an image into a puzzle of at least nine pieces, though
more challenging puzzles can be made once the user achieves a higher level of
skill. Upon the Company and its Partners launching their GopherInsight™
integrated circuit technology, of which there is no guarantee, the Company also
hopes to develop a version III of PUZPIX to include domestic / international
exchanges of puzzle pieces that could be shared worldwide. In addition to allowing
its users to upload short videos to share with their PUZPIX “Friends”,
which appear as thumbprint puzzles of the videos, the new and advanced Version
2.8 also allows its users to post links to YouTube videos, which also appear
as thumbprint puzzles of the videos. Once a personal video puzzle or a YouTube
video puzzle has been assembled, the user can then watch the video in its entirety,
immediately after which the video automatically disappears and cannot be saved.
The feature which allows users to upload videos from their libraries can only
be utilized between PUZPIX “Friends”, while posting links to YouTube
videos can be shared between “All” users. The Company and its Partners
are examining the possibility of launching a crowdfunding campaign for the PUZPIX
app.
Guardian Pack - While developing the core technology of the Company, and relying
on prior knowledge, the Company and its joint venture partner, Guardian Patch
LLC and Alpha EDA, LLC, developed this application. The current version is a
mobile application to track groups and families via a GPS-enabled map. The objective
of the app is to enable group tracking in real time. The user creates a group,
by inviting members into the group. The app includes a FindMeNow feature, where
users can find other members of their group on a map. The Company intends to
provide the GuardianPack application for free to users, and will likely charge
a subscription for advanced features, to be developed.
UGopherServices acquisition
On September 1, 2017, the Company entered into an Asset Purchase Agreement
with a third party, RWJ Advanced Marketing, LLC, a Georgia corporation. The
Company entered into this Asset Purchase Agreement to acquire terminals in approximately
15,000 locations by which, and at which, the Company plans to deploy its technology.
The operations consist primarily of the sale of phones and phone card products,
including PINS for cell minutes, SIM cards for cell minutes, as well as gift
cards. The Company incorporated a wholly-owned subsidiary, UGopherServices Corp.,
to operate the acquired assets. The assets acquired in the purchase consist
of (1) racks that contain 9-12 items per rack that are displayed in 15,000 retail
locations, mainly convenience stores; and (2) payment terminals at those same
points of sale.
UGopherServices products
On the racks are the following items:
New and refurbished cellular handsets and SIM cards;
Prepaid gift cards;
Prepaid long distance cards; and,
Prepaid wireless cards, for both foreign and domestic calls.
When any of these items are brought to the counter, the customer’s method
of payment is swiped into a payment terminal machine. The Company records the
revenue from the purchase and the cost of goods sold at the point of sale, and
the net is booked as gross profit by the Company. When a customer purchases
a gift card, for example, a value is assigned to a digital PIN number which
puts a certain value on their gift card, to be redeemed by the purchaser at
their convenience.
There are various fees that get added to the cost of the gift card, including
commissions and a transaction fee. The transaction fee is split between the
store and the Company. The volume of transactions for each customer in a given
month varies, with some points of sale more active in certain months than others.