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Hasbro Inc   (NASDAQ: HAS)
 

Hasbro Inc's Customers Performance

HAS



 
HAS's Source of Revenues Hasbro Inc's Corporate Customers have recorded an advance in their cost of revenue by 9.01 % in the 1 quarter 2026 year on year, sequentially costs of revenue were trimmed by -14.44 %. During the corresponding time, Hasbro Inc recorded a revenue increase by 12.75 % year on year, sequentially revenue fell by -30.83 %. While revenue at the Hasbro Inc 's corporate clients recorded rose by 11.24 % year on year, sequentially revenue fell by -12.16 %.

List of HAS Customers




Hasbro Inc's Customers have recorded an advance in their cost of revenue by 9.01 % in the 1 quarter 2026 year on year, sequentially costs of revenue were trimmed by -14.44 %, for the same period Hasbro Inc recorded revenue increase by 12.75 % year on year, sequentially revenue fell by -30.83 %.

List of HAS Customers

Hasbro Inc's Business Units
Wizards of the Coast and Digital Gaming    65.28 % of total Revenue
Entertainment    3.37 % of total Revenue
Tabletop Gaming Wizards of the Coast and Digital Gaming    46.06 % of total Revenue
Digital and Licensed Gaming Wizards of the Coast and Digital Gaming    12.13 % of total Revenue
Family Brands Entertainment    1.86 % of total Revenue
Film and TV Entertainment    0.17 % of total Revenue
Consumer Products    43.48 % of total Revenue
North America Consumer Products    21.54 % of total Revenue
Europe Consumer Products    9.96 % of total Revenue
Asia Pacific Consumer Products    5.38 % of total Revenue
Latin America Consumer Products    2.91 % of total Revenue
Grow Brands    78.73 % of total Revenue
Optimize Brands    12.69 % of total Revenue
Reinvent Brands    8.58 % of total Revenue
Corporate and Other    -0.84 % of total Revenue
InterEliminations    11.29 % of total Revenue
Wizards of the Coast and Digital Gaming InterEliminations    7.09 % of total Revenue
Consumer Products InterEliminations    3.7 % of total Revenue
Entertainment InterEliminations    1.34 % of total Revenue




   
Customers Net Income grew in Q1 by Customers Net margin grew to
59.98 % 9.35 %
Customers Net Income grew in Q1 by 59.98 %


Customers Net margin grew to 9.35 %



Hasbro Inc's Customers, Q1 2026 Revenue Growth By Industry
Customers in Internet, E-commerce, Online Shops Industry      16.61 %
Customers in Wholesale Industry      7.02 %
     
• Customers Valuation • Customers Mgmt. Effect.


Hasbro Inc's Comment on Sales, Marketing and Customers



Hasbro serves a diverse customer base including fans of Magic: The Gathering, consumers of licensed products such as apparel, publishing, home goods, and electronics, and digital game players through third-party developers. Its market segments include consumer products licensing, exemplified by Monopoly merchandise at McDonald's and My Little Pony products; digital games licensing, with titles such as Monopoly Go! and Baldur's Gate 3; and location-based entertainment through theme parks and family entertainment centers, including Transformers attractions at Universal Studios, Peppa Pig Theme Parks, Peppa Pig World of Play with Merlin Entertainment, and Hasbro City in Mexico. The entertainment segment targets children worldwide with brands like Peppa Pig and My Little Pony via television, film, digital content, and children's programming, supporting merchandising and licensing tie-ins.





Hasbro Inc’s Comment on Sales, Marketing and Customers


Hasbro serves a diverse customer base including fans of Magic: The Gathering, consumers of licensed products such as apparel, publishing, home goods, and electronics, and digital game players through third-party developers. Its market segments include consumer products licensing, exemplified by Monopoly merchandise at McDonald's and My Little Pony products; digital games licensing, with titles such as Monopoly Go! and Baldur's Gate 3; and location-based entertainment through theme parks and family entertainment centers, including Transformers attractions at Universal Studios, Peppa Pig Theme Parks, Peppa Pig World of Play with Merlin Entertainment, and Hasbro City in Mexico. The entertainment segment targets children worldwide with brands like Peppa Pig and My Little Pony via television, film, digital content, and children's programming, supporting merchandising and licensing tie-ins.








HAS's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Hasbro Inc 13,250.30 4,814.40 -218.20 4,520
Target Corporation 74,951.75 106,377.00 3,450.00 415,000
Walmart Inc 854,762.92 693,127.00 21,008.00 2,100,000
Amazon com Inc 2,818,534.53 742,776.00 90,798.00 1,576,000
Best Buy Co Inc 19,074.05 41,697.00 1,001.00 82,000
SUBTOTAL 7,534,646.51 3,167,954.00 232,514.00 8,346,000

Sources: Hasbro Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Hasbro Inc’s corporate clients.
For your research, we’ve provided 9 tables on Hasbro Inc corporate clients.
You can find them in the navigation menu under Customers & Markets.
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