Hasbro Inc's Corporate Customers have recorded an advance in their cost of revenue by 9.01 % in the 1 quarter 2026 year on year, sequentially costs of revenue were trimmed by -14.44 %. During the corresponding time, Hasbro Inc recorded a revenue increase by 12.75 % year on year, sequentially revenue fell by -30.83 %. While revenue at the Hasbro Inc 's corporate clients recorded rose by 11.24 % year on year, sequentially revenue fell by -12.16 %.
Hasbro Inc's Customers have recorded an advance in their cost of revenue by 9.01 % in the 1 quarter 2026 year on year, sequentially costs of revenue were trimmed by -14.44 %, for the same period Hasbro Inc recorded revenue increase by 12.75 % year on year, sequentially revenue fell by -30.83 %.
Hasbro Inc's Comment on Sales, Marketing and Customers
Hasbro serves a diverse customer base including fans of Magic: The Gathering, consumers of licensed products such as apparel, publishing, home goods, and electronics, and digital game players through third-party developers. Its market segments include consumer products licensing, exemplified by Monopoly merchandise at McDonald's and My Little Pony products; digital games licensing, with titles such as Monopoly Go! and Baldur's Gate 3; and location-based entertainment through theme parks and family entertainment centers, including Transformers attractions at Universal Studios, Peppa Pig Theme Parks, Peppa Pig World of Play with Merlin Entertainment, and Hasbro City in Mexico. The entertainment segment targets children worldwide with brands like Peppa Pig and My Little Pony via television, film, digital content, and children's programming, supporting merchandising and licensing tie-ins.
Hasbro Inc’s Comment on Sales, Marketing and Customers
Hasbro serves a diverse customer base including fans of Magic: The Gathering, consumers of licensed products such as apparel, publishing, home goods, and electronics, and digital game players through third-party developers. Its market segments include consumer products licensing, exemplified by Monopoly merchandise at McDonald's and My Little Pony products; digital games licensing, with titles such as Monopoly Go! and Baldur's Gate 3; and location-based entertainment through theme parks and family entertainment centers, including Transformers attractions at Universal Studios, Peppa Pig Theme Parks, Peppa Pig World of Play with Merlin Entertainment, and Hasbro City in Mexico. The entertainment segment targets children worldwide with brands like Peppa Pig and My Little Pony via television, film, digital content, and children's programming, supporting merchandising and licensing tie-ins.
Sources:
Hasbro Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Hasbro Inc’s corporate clients.
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