|
Price: $94.1000
$-0.13
-0.138%
|
| Day's High:
| $94.58000183105469
| Week Perf:
| -2.73 %
|
| Day's Low: |
$ 93.25 |
30 Day Perf: |
0.17 % |
| Volume (M): |
1,340,807 |
52 Wk High: |
$ 106.98 |
| Volume (M$): |
$ 0 |
52 Wk Avg: |
$86.63 |
| Open: |
$93.94 |
52 Wk Low: |
$69.50 |
|
|
| Market Capitalization (Millions $) |
13,475 |
| Shares
Outstanding (Millions) |
143 |
| Employees |
4,520 |
| Revenues (TTM) (Millions $) |
4,814 |
| Net Income (TTM) (Millions $) |
-218 |
| Cash Flow (TTM) (Millions $) |
236 |
| Capital Exp. (TTM) (Millions $) |
205 |
Business Description
Hasbro Inc. is a leading global company in the childrens and family leisure entertainment sector, primarily engaged in the design, manufacture, and marketing of a diverse range of games and toys. The companys product portfolio includes traditional board games and card games, high-tech electronic toys, trading card games, role-playing games, as well as educational electronic aids and puzzles. Renowned brands under Hasbros umbrella include PLAYSKOOL, TONKA, SUPER SOAKER, MILTON BRADLEY, PARKER BROTHERS, TIGER, and WIZARDS OF THE COAST, which collectively provide high-quality play experiences globally.
In terms of product offerings, Hasbro caters to various market segments, including action figures, vehicles and playsets, girls toys, plush toys, preschool items, childrens electronics, and creative play products. They also license some of their intellectual property for consumer promotions and sales of complementary products.
Hasbro organizes its business primarily into two segments: Toys and Games. The company markets and sells its products on a national and international level through an extensive distribution network, which includes wholesalers, distributors, traditional retailers, and online platforms (e-tailers). A significant portion of sales is generated by Hasbro’s own sales teams, supported by independent distributors in areas without a direct presence. The company maintains showrooms in major cities worldwide to showcase its products.
The competitive landscape in which Hasbro operates is fast-paced and highly competitive, primarily against major firms like Mattel, Inc. and numerous smaller entities in the toy and game industry. Competition is driven by the need to innovate and align product offerings with shifting consumer preferences, alongside maintaining high-quality standards and play value. While pricing is a consideration, it plays a secondary role compared to the overall consumer entertainment experience that the products provide. The dynamic nature of consumer preferences creates ongoing challenges and opportunities for Hasbro and its competitors to adapt and introduce new products to the market.
Company Address: 1027 Newport Avenue Pawtucket, 2861 RI
Company Phone Number: 431-8697 Stock Exchange / Ticker: NASDAQ HAS
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Customers Net Income grew by |
HAS's Customers Net Profit Margin grew to |
59.98 % |
9.35 %
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| Stock Performances by Major Competitors |
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| Business Update
Published Mon, Mar 3 2025 7:34 AM UTC
Hasbro s Transformers Triumph Amidst Financial Challenges In a spectacular celebration of creativity and innovation, Hasbro, Inc. secured the prestigious Action Figure of the Year award at the 2025 Toy of the Year (TOTY) Awards, held on February 28 in New York City. The accolade was bestowed upon Hasbro for its latest marvel, the Transformers One Power Flip Optimus Prime (Or...
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| Announcement
Published Tue, Jan 7 2025 4:43 AM UTC
As the year unfolds, investor sentiment is under scrutiny amid a slew of class action lawsuits affecting prominent companies such as PACS Group, Chipotle, Hasbro, and Humacyte. These legal challenges serve as a stark reminder of the complexities facing investors and the ever-evolving nature of corporate governance. Legal Challenges for Key Players Bragar Eagel & Squire, P.C....
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| Announcement
Published Thu, Nov 21 2024 6:23 PM UTC
Hasbro Faces Legal Scrutiny Amidst Mixed Market Performance: Investors on Alert In an announcement made on November 21, 2024, the esteemed law firm Levi & Korsinsky, LLP alerted investors of Hasbro, Inc. (NASDAQ: HAS) regarding a prospective class action lawsuit. As the tumultuous landscape of the stock market continues to evolve, Hasbro finds itself in a precarious position...
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| Business Update
Published Tue, May 14 2024 4:47 PM UTC
Hasbro Named One of the Civic 50 Most Community-Minded Companies for 12th Consecutive YearPAWTUCKET, R.I. - Hasbro, Inc. (NASDAQ: HAS), a leading toy and game company, has once again been recognized as one of the top community-minded companies in the United States. Points of Light, the world s largest nonprofit dedicated to accelerating people-powered change, has named Hasbr...
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| Product Service News
Published Thu, Nov 30 2023 2:00 PM UTC
Global Preschool Phenomenon Peppa Pig Celebrates 20th Anniversary With Peppa s Cinema Party Featuring All-New Season 10 Episodes Peppa Pig, the beloved children s animated character, is set to make a significant splash on the big screen for her 20th anniversary. Hasbro, Inc., a leading toy and game company, recently announced that Peppa Pig will jump into cinemas with he...
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Fundamental Analysis
| Per Share |
Current |
| Earnings (TTM) |
-1.63 $ |
| Revenues (TTM) |
33.62 $
|
| Cash Flow (TTM) |
1.65 $ |
| Cash |
-
|
| Book Value |
4.71 $
|
| Dividend (TTM) |
2.8 $ |
| Efficiency
|
Current |
| Revenue per Employee
(TTM) |
1,065,133 |
| Net
Income per Employee (TTM) |
-48,274 |
| Receivable Turnover Ratio (TTM) |
5.53 |
| Inventory Turnover Ratio (TTM) |
3.92 |
| Asset Turnover Ratio (TTM) |
0.87 |
|
|
| Per Share |
|
| Earnings (TTM) |
-1.63 $
|
| Revenues (TTM) |
33.62 $ |
| Cash Flow (TTM) |
1.65 $ |
| Cash |
-
|
| Book Value |
4.71 $ |
| Dividend (TTM) |
2.8 $ |
|
|
| |
| Wizards of the Coast and Digital Gaming |
|
65.28 % |
of total Revenue |
| Entertainment |
|
3.37 % |
of total Revenue |
| Tabletop Gaming Wizards of the Coast and Digital Gaming |
|
46.06 % |
of total Revenue |
| Digital and Licensed Gaming Wizards of the Coast and Digital Gaming |
|
12.13 % |
of total Revenue |
| Family Brands Entertainment |
|
1.86 % |
of total Revenue |
| Film and TV Entertainment |
|
0.17 % |
of total Revenue |
| Consumer Products |
|
43.48 % |
of total Revenue |
| North America Consumer Products |
|
21.54 % |
of total Revenue |
| Europe Consumer Products |
|
9.96 % |
of total Revenue |
| Asia Pacific Consumer Products |
|
5.38 % |
of total Revenue |
| Latin America Consumer Products |
|
2.91 % |
of total Revenue |
| Grow Brands |
|
78.73 % |
of total Revenue |
| Optimize Brands |
|
12.69 % |
of total Revenue |
| Reinvent Brands |
|
8.58 % |
of total Revenue |
| Corporate and Other |
|
-0.84 % |
of total Revenue |
| InterEliminations |
|
11.29 % |
of total Revenue |
| Wizards of the Coast and Digital Gaming InterEliminations |
|
7.09 % |
of total Revenue |
| Consumer Products InterEliminations |
|
3.7 % |
of total Revenue |
| Entertainment InterEliminations |
|
1.34 % |
of total Revenue |
|
|