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Dolby Laboratories Inc   (NYSE: DLB)
    Sector  Conglomerates    Industry Conglomerates
   Industry Conglomerates
   Sector  Conglomerates
 

Dolby Laboratories Inc's Customers Performance

DLB



 
DLB's Source of Revenues Dolby Laboratories Inc's Corporate Customers have recorded a surge in their cost of revenue by 117.98 % in the 2 quarter 2026 year on year, sequentially costs of revenue grew by 51.47 %. During the corresponding time, Dolby Laboratories Inc recorded a revenue increase by 7.05 % year on year, sequentially revenue grew by 14.11 %. While revenue at the Dolby Laboratories Inc 's corporate clients recorded rose by 96.46 % year on year, sequentially revenue grew by 47.91 %.

List of DLB Customers




Dolby Laboratories Inc's Customers have recorded a surge in their cost of revenue by 117.98 % in the 2 quarter 2026 year on year, sequentially costs of revenue grew by 51.47 %, for the same period Dolby Laboratories Inc recorded revenue increase by 7.05 % year on year, sequentially revenue grew by 14.11 %.

List of DLB Customers

Dolby Laboratories Inc's Business Units
United States    55.62 % of total Revenue
International    44.38 % of total Revenue
Licensing    94.09 % of total Revenue
Products and services    5.91 % of total Revenue
Broadcast    30.13 % of total Revenue
Mobile    23.82 % of total Revenue
CE    10.35 % of total Revenue
PC    15.03 % of total Revenue
Other    14.76 % of total Revenue
Reportable Segment    100 % of total Revenue




   
Customers Net Income grew in Q2 by Customers Net margin grew to
101.24 % 12.45 %
Customers Net Income grew in Q2 by 101.24 %


Customers Net margin grew to 12.45 %



Dolby Laboratories Inc's Customers, Q2 2026 Revenue Growth By Industry
Customers in Construction & Mining Machinery Industry -1.73 %   
Customers in Electronic Parts & Equipment Industry      14.51 %
Customers in EV, Auto & Truck Manufacturers Industry      5.4 %
Customers in Consumer Financial Services Industry      2689.83 %
Customers in Communications Services Industry      18.6 %
Customers in Computer Hardware Industry      59.16 %
Customers in Internet Services & Social Media Industry      20.89 %
Customers in Software & Programming Industry      18.3 %
Customers in Consumer Electronics Industry      8.1 %
Customers in Internet, E-commerce, Online Shops Industry      16.61 %
Customers in Specialty Retail Industry -3.36 %   
Customers in Technology Retail Industry      14.05 %
Customers in Wholesale Industry      5.42 %
     
• Customers Valuation • Customers Mgmt. Effect.


Dolby Laboratories Inc's Comment on Sales, Marketing and Customers



The company licenses its branded technologies to approximately 1,000 consumer electronics manufacturers worldwide through a direct sales force. Licensing occurs in two stages: first to semiconductor manufacturers who integrate the technologies into integrated circuits (ICs) sold to original equipment manufacturers (OEMs) of consumer entertainment devices, and second to OEMs who incorporate these chips into Dolby-approved products. Some customers license directly to integrated chip and device makers. Licensing agreements typically involve per-unit royalties, with some contracts including minimum volume commitments or fixed fees. Pricing is based on value and volume, with advanced features such as Dolby Atmos and Dolby Vision allowing OEM partners to charge premium prices. Market segments include mobile devices (over one billion units sold in 2024), televisions (approximately 200 million units sold), and automobiles (approximately 90 million units sold), with average revenue per user (ARPU) highest in cars, followed by televisions, then mobile phones. Patent licensing revenue derives from licensing Dolby-owned patents essential to standardized audio and video technologies used in billions of products worldwide, including streaming devices, televisions, gaming consoles, automotive media consoles, and security cameras.





Dolby Laboratories Inc’s Comment on Sales, Marketing and Customers


The company licenses its branded technologies to approximately 1,000 consumer electronics manufacturers worldwide through a direct sales force. Licensing occurs in two stages: first to semiconductor manufacturers who integrate the technologies into integrated circuits (ICs) sold to original equipment manufacturers (OEMs) of consumer entertainment devices, and second to OEMs who incorporate these chips into Dolby-approved products. Some customers license directly to integrated chip and device makers. Licensing agreements typically involve per-unit royalties, with some contracts including minimum volume commitments or fixed fees. Pricing is based on value and volume, with advanced features such as Dolby Atmos and Dolby Vision allowing OEM partners to charge premium prices. Market segments include mobile devices (over one billion units sold in 2024), televisions (approximately 200 million units sold), and automobiles (approximately 90 million units sold), with average revenue per user (ARPU) highest in cars, followed by televisions, then mobile phones. Patent licensing revenue derives from licensing Dolby-owned patents essential to standardized audio and video technologies used in billions of products worldwide, including streaming devices, televisions, gaming consoles, automotive media consoles, and security cameras.








DLB's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Dolby Laboratories Inc 6,086.22 1,364.77 245.33 2,051
Amazon com Inc 2,797,600.77 742,776.00 90,798.00 1,576,000
Microsoft Corporation 3,694,153.98 318,273.00 125,216.00 223,000
Nextdoor Holdings Inc 859.28 265.14 -43.67 463
Oshkosh Corporation 9,378.66 10,427.00 577.90 18,400
Paccar Inc 65,184.98 34,978.40 2,940.60 25,900
SUBTOTAL 17,211,548.43 4,848,861.25 475,423.24 7,452,070
21 more clients available

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Sources: Dolby Laboratories Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Dolby Laboratories Inc’s corporate clients.
For your research, we’ve provided 9 tables on Dolby Laboratories Inc corporate clients.
You can find them in the navigation menu under Customers & Markets.
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