CSIMarket
 
Take two Interactive Software inc   (TTWO)
Other Ticker:  
 
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 
Price: $143.9100 $0.14 0.097%
Day's High: $144.67 Week Perf: -1.34 %
Day's Low: $ 142.03 30 Day Perf: -7.58 %
Volume (M): 3,758 52 Wk High: $ 171.59
Volume (M$): $ 540,756 52 Wk Avg: $143.53
Open: $143.29 52 Wk Low: $113.51



 Market Capitalization (Millions $) 24,411
 Shares Outstanding (Millions) 170
 Employees 7,799
 Revenues (TTM) (Millions $) 5,395
 Net Income (TTM) (Millions $) -1,452
 Cash Flow (TTM) (Millions $) -113
 Capital Exp. (TTM) (Millions $) 162

Take Two Interactive Software Inc

We are a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through our two wholly-owned labels Rockstar Games and 2K, as well as our new Private Division label and Social Point, a leading developer of mobile games. Our products are currently designed for console gaming systems such as the Sony Computer Entertainment, Inc. ("Sony") PlayStation®4 ("PS4") and PlayStation®3 ("PS3"), Microsoft Corporation ("Microsoft") Xbox One® ("Xbox One") and Xbox 360® ("Xbox 360"), the Nintendo Switch, and personal computers ("PC"), including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms and cloud streaming services.

We endeavor to be the most creative, innovative and efficient company in our industry. Our core strategy is to capitalize on the popularity of video games by developing and publishing high-quality interactive entertainment experiences across a range of genres. We focus on building compelling entertainment franchises by publishing a select number of titles for which we can create sequels and incremental revenue opportunities through add-on content, microtransactions and online play. Most of our intellectual property is internally owned and developed, which we believe best positions us financially and competitively. We have established a portfolio of proprietary software content for the major hardware platforms in a wide range of genres, including action, adventure, family/casual, racing, role-playing, shooter, sports and strategy, which we distribute worldwide. We believe that our commitment to creativity and innovation is a distinguishing strength, enabling us to differentiate our products in the marketplace by combining advanced technology with compelling storylines and characters that provide unique gameplay experiences for consumers. We have created, acquired or licensed a group of highly recognizable brands to match the broad consumer demographics we serve, ranging from adults to children and game enthusiasts to casual gamers. Another cornerstone of our strategy is to support the success of our products in the marketplace through innovative marketing programs and global distribution on platforms and through channels that are relevant to our target audience.

Our business consists principally of our wholly-owned labels Rockstar Games and 2K, as well as our new Private Division label and Social Point, a leading developer of mobile games. Rockstar Games is the developer and publisher of the interactive entertainment industrys most iconic and critically acclaimed brand, Grand Theft Auto, as well as other successful franchises, including L.A. Noire, Max Payne, Midnight Club, and Red Dead. We expect Rockstar Games to continue to be a leader in the action / adventure product category and create groundbreaking entertainment by leveraging our existing franchises, as well as developing new brands. 2K publishes high-quality, owned and licensed titles across a range of genres including shooter, action, role-playing, strategy, sports and family/casual. 2K is the publisher of a number of critically acclaimed, multi-million unit selling franchises including BioShock, Borderlands, Carnival Games, Evolve, Mafia, NBA 2K, Sid Meiers Civilization, WWE 2K and XCOM. We expect 2K to continue to be a leader by building on its existing brands, as well as by developing new franchises in the future.

Our revenue is primarily derived from the sale of internally developed software titles and software titles developed by third-parties. Operating margins are dependent in part upon our ability to release new, commercially successful software products and to manage effectively their development and marketing costs. We have internal development studios located in Australia, Canada, China, Czech Republic, India, Hungary, Spain, the United Kingdom and the United States.

Agreements with third-party developers generally give us exclusive publishing and marketing rights and require us to make development payments, pay royalties based on product sales and to satisfy other conditions. Development payments for software titles are typically recoupable against royalties otherwise due to developers based on software sales. Our agreements with third-party developers generally provide us with the right to monitor development efforts and to cease making development payments if specified development milestones are not satisfied. We also regularly monitor the level of development payments in light of the expected sales for the related titles.


We continue to engage in evolving business models such as online gaming, virtual currencies, add-on content, and microtransactions, and we expect to continue to generate incremental revenue opportunities from these opportunities.

Rockstar Games. Software titles published by our Rockstar Games label are primarily internally developed. We expect Rockstar Games, our wholly-owned publisher of the Grand Theft Auto, Max Payne, Midnight Club, Red Dead Redemption, and other popular franchises, to continue to be a leader in the action / adventure product category and to create groundbreaking entertainment by leveraging our existing titles as well as by developing new brands. We believe that Rockstar has established a uniquely original, popular cultural phenomenon with its Grand Theft Auto series, which is the interactive entertainment industrys most iconic and critically acclaimed brand and has sold-in over 280 million units. The latest installment, Grand Theft Auto V, was released on Sonys PS3 and Microsofts Xbox 360 in September 2013, on Sonys PS4 and Microsofts Xbox One in November 2014, and on PC in April 2015. Grand Theft Auto V includes access to Grand Theft Auto Online, which initially launched in October 2013. Rockstar Games is also well known for developing brands in other genres, including the LA Noire, Bully and Manhunt franchises. Rockstar Games continues to expand on our established franchises by developing sequels, offering downloadable episodes, content and virtual currency, and releasing titles for smartphones and tablets.
2K. Our 2K label has published a variety of popular entertainment properties across all key platforms and across a range of genres including shooter, action, role-playing, strategy, sports and family/casual entertainment. We expect 2K to continue to develop new, successful franchises in the future. 2Ks internally owned and developed franchises include the critically acclaimed, multi-million unit selling BioShock, Mafia, Sid Meiers Civilization and XCOM series. 2K also publishes externally developed franchises such as Borderlands and Evolve. 2Ks realistic sports simulation titles include our flagship NBA 2K series, which continues to be the top-ranked NBA basketball video game, and the WWE 2K professional wrestling series.
Private Division. On December 14, 2017, we announced the formation of Private Division, our new label that is dedicated to bringing titles from top independent developers to market. Private Division will publish several upcoming titles based on new IP from renowned industry creative talent, including the previously announced Ancestors: The Humankind Odyssey from Panache Digital Games, a studio led by the creator of the Assassins Creed franchise Patrice Désilets; an unannounced role-playing game ("RPG") currently code-named Project Wight from The Outsiders, a studio formed by ex-DICE developers David Goldfarb and Ben Cousins; an unannounced RPG from Obsidian Entertainment led by Tim Cain and Leonard Boyarsky, co-creators of Fallout; and an unannounced sci-fi first-person shooter from V1 Interactive, a studio founded by Halo co-creator Marcus Lehto. Additionally, Private Division is the publisher of Kerbal Space Program, which we acquired in May 2017.


Social Point. Social Point develops and publishes popular free-to-play mobile games that deliver high quality, deeply-engaging entertainment experiences, including its two most successful games, Dragon City and Monster Legends. In addition, Social Point has a robust development pipeline with a number of exciting games planned for launch over the next two years.


We are continuing to execute on our growth initiatives in Asia, where our strategy is to broaden the distribution of our existing products and establish an online gaming presence, especially in China and South Korea. 2K has secured a multi-year license from the NBA to develop an online version of our NBA simulation game in China, Taiwan, South Korea and Southeast Asia. In October 2012, NBA 2K Online, our free-to-play NBA simulation game, which was co-developed by 2K and Tencent, launched commercially on the Tencent Games portal in China.


In February, 2017, we expanded our relationship with the NBA through the creation of the NBA 2K League, a new, professional competitive gaming league. Launched in May 2018, this groundbreaking competitive gaming league is jointly owned by Take-Two and the NBA and consists of teams operated by actual NBA franchises. The NBA 2K League follows a professional sports league format: competing head-to-head throughout a regular season, participating in a bracketed playoff system, and concluding with a championship match-up.



   Company Address: 110 West 44th Street New York 10036 NY
   Company Phone Number: 536-2842   Stock Exchange / Ticker: NASDAQ TTWO
   


Customers Net Income grew by TTWO's Customers Net Profit Margin fell to

1.43 %

3.75 %

• Customers Performance • Customers Expend. • Customers Efficiency • List of Customers


   

Stock Performances by Major Competitors

5 Days Decrease / Increase
     
EA   -2.6%    
MYPS   -4.55%    
RBLX   -6.66%    
• View Complete Report
   



Product Service News

Penny's Big Breakaway Launches on Multiple Platforms as Zynga and Automobili Lamborghini Enter Multi-year Partnership with Warner Bros. Pictures' Wonka in Zynga Games

Published Wed, Feb 21 2024 2:00 PM UTC

Pennys Big Breakaway is Out Now, as Take-Two Interactive Software's Private Division and Evening Star Launched Their Imaginative 3D PlatformerNEW YORK - Private Division, a distinguished publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), in collaboration with Evening Star, announced today the release of Pennys Big Breakaway for the Nintendo Switch family...

Take Two Interactive Software Inc

Take-Two Interactive Software Inc. Shines in Q3, Delivers Impressive $1.3 Billion in Net Bookings

The latest financial report from Take-Two Interactive Software Inc. has brought good news to both gamers and investors. The company's solid performance in the third quarter of fiscal year 2024 demonstrates its position as a leading player in the world of interactive entertainment.
Net bookings for the quarter reached an impressive $1.3 billion, showcasing the strong demand for Take-Two's flagship titles, Grand Theft Auto V and Grand Theft Auto Online. These games have continued to captivate players and rake in substantial revenue. Additionally, the Red Dead Redemption series has maintained its popularity, contributing to the company's success.

Product Service News

Take-Two Interactive Reports Robust Q3 Fiscal 2024 Results, Collaborations, and Exciting New Game Announcement

Published Thu, Feb 8 2024 9:05 PM UTC

In the world of interactive entertainment, Take-Two Interactive Software Inc. (NASDAQ:TTWO) has cemented its place as a leading player. With a diverse portfolio and a proven track record of success, the company released its fiscal third-quarter results for 2024, along with exciting collaborations and the announcement of an upcoming game. This article will highlight the key t...

Product Service News

Zynga and Automobili Lamborghini Announce Exciting Partnership for CSR Racing

Published Wed, Jan 24 2024 3:00 PM UTC

Zynga Inc., a prominent publishing label of Take-Two Interactive, and Automobili Lamborghini, the renowned manufacturer of super sports cars, have joined forces in a multi-year partnership that will see CSR Racing become an official partner of Lamborghini's cutting-edge racing team, Squadra Corse. The collaboration will coincide with the introduction of Lamborghini's new LMD...

Financing Agreement

Take-Two Interactive Software, Inc. Announces Pricing of Add-On Offering of $350 Million of Senior Notes Amid Financial Challenges and Declining Industry Ranking.

Published Thu, Jan 4 2024 10:15 PM UTC

New York-based gaming company, Take-Two Interactive Software, Inc., recently revealed its plans to sell $350 million worth of Senior Notes through an underwritten public add-on offering. The offering includes $50 million of 5.000% Senior Notes due 2026 and $300 million of 4.950% Senior Notes due 2028. These new notes will be issued as additional notes under the existing inde...






 

Take Two Interactive Software Inc's Segments
 
 
• View Complete Report




Help

About us

Advertise

CSIMarket Company, Sector, Industry, Market Analysis, Stock Quotes, Earnings, Economy, News and Research. 
   Copyright © 2024 CSIMarket, Inc. All rights reserved. This site uses cookies to make your browsing experince better. By using this site, you agree to the Terms of Service and Privacy Policy - UPDATED (Read about our Privacy Policy)

Intraday data delayed per exchange requirements. All quotes are in local exchange time. Intraday data delayed 15 minutes for Nasdaq, and other exchanges. Fundamental and financial data for Stocks, Sector, Industry, and Economic Indicators provided by CSIMarket.com