Inspired Entertainment Inc's Suppliers recorded an increase in sales by 25.51 % year on year in Q1 2026, sequentially sales grew by 4.3 %, Inspired Entertainment Inc's cost of sales deteriorated by -42.67 % year on year, relative to one quarter ago cost of sales fell by -28.33 % in Q1.
Inspired Entertainment Inc's Suppliers recorded an increase in sales by 25.51 % year on year in Q1 2026, sequentially sales grew by 4.3 %, Inspired Entertainment Inc's cost of sales deteriorated by -42.67 % year on year, compare to one quarter ago cost of sales fell by -28.33 % in Q1.
Inspired Entertainment Inc's Comment on Supply Chain
The company supplies gaming terminals, including models such as Vantage®, Flex4k curved screen, Valor™, Prismatic™, Valiant™, and Velos, to customers in Greece, Italy, the UK, and North America. Notable clients in North America include Illinois, the Western Canada Lottery Corporation (WCLC), and the Alberta Gaming Liquor & Cannabis Commission (AGLC). As of December 31, 2025, the company had an installed base of approximately 35,000 gaming terminals. Revenue is generated through participation in gross revenue from each machine and through terminal unit sales.
The company's Virtual Sports segment develops and distributes software for fixed-odds wagering on computer-rendered simulations of sporting events. This software is available in approximately 25,000 retail venues and multiple online platforms across more than 25 gaming jurisdictions worldwide, including the UK, Italy, Greece, Brazil, Turkey, Morocco, and the U.S., with a recent launch in Virginia. The company holds licensing agreements with the National Basketball Association (NBA), the National Hockey League (NHL), and Aristocrat Gaming for the use of sports brands and related content.
Inspired Entertainment Inc's Comment on Supply Chain
The company supplies gaming terminals, including models such as Vantage®, Flex4k curved screen, Valor™, Prismatic™, Valiant™, and Velos, to customers in Greece, Italy, the UK, and North America. Notable clients in North America include Illinois, the Western Canada Lottery Corporation (WCLC), and the Alberta Gaming Liquor & Cannabis Commission (AGLC). As of December 31, 2025, the company had an installed base of approximately 35,000 gaming terminals. Revenue is generated through participation in gross revenue from each machine and through terminal unit sales.
The company's Virtual Sports segment develops and distributes software for fixed-odds wagering on computer-rendered simulations of sporting events. This software is available in approximately 25,000 retail venues and multiple online platforms across more than 25 gaming jurisdictions worldwide, including the UK, Italy, Greece, Brazil, Turkey, Morocco, and the U.S., with a recent launch in Virginia. The company holds licensing agreements with the National Basketball Association (NBA), the National Hockey League (NHL), and Aristocrat Gaming for the use of sports brands and related content.
INSE's Suppliers Net Income grew by
INSE's Suppliers Net margin grew in Q1 to
91.59 %
8.18 %
INSE's Suppliers Net Income grew by 91.59 %
INSE's Suppliers Net margin grew in Q1 to 8.18 %
Inspired Entertainment Inc's Suppliers Sales Growth
in Q1 2026 by Industry
Sources:
Inspired Entertainment Inc 's official press releases and regulatory filings; CSIMarket.com's supply-chain research; and the financial filings and press releases of other companies cited in this report.
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