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Inspired Entertainment Inc   (NASDAQ: INSE)
    Sector  Technology    Industry Software & Programming
   Industry Software & Programming
   Sector  Technology
 
Price: $5.8300 $-0.10 -1.686%
Day's High: $6.039999961853027 Week Perf: -3 %
Day's Low: $ 5.76 30 Day Perf: -15.26 %
Volume (M): 112,611 52 Wk High: $ 9.95
Volume (M$): $ 0 52 Wk Avg: $7.92
Open: $5.93 52 Wk Low: $5.76



 Market Capitalization (Millions $) 171
 Shares Outstanding (Millions) 29
 Employees 1,020
 Revenues (TTM) (Millions $) 301
 Net Income (TTM) (Millions $) -17
 Cash Flow (TTM) (Millions $) 3
 Capital Exp. (TTM) (Millions $) 41

Business Description


We are a global business-to-business gaming technology company, supplying Virtual Sports and Server Based Gaming (“SBG”) products to regulated lottery, betting and gaming operators worldwide through an “omni-channel” distribution strategy. We provide end-to-end digital gaming solutions on our proprietary and secure network, which accommodates a wide range of devices, including land-based gaming machine terminals, mobile devices such as smartphones and tablets and online computer and social applications.

We operate our business in two business segments – Virtual Sports and Server Based Gaming – representing our different products and services. We evaluate our business performance, resource allocation and capital spending on an operating segment level, where possible. We use the operating results and identified assets of each operating segment to make prospective operating decisions. Although our revenues and cost of sales (excluding depreciation and amortization) are reported exclusively by segment, we include an unallocated column in our financial statements for certain expenses, including depreciation and amortization as well as selling, general and administrative expenses. Unallocated balance sheet line items include items that are a shared resource and therefore not allocated between operating segments. For information about our revenues, operating results, assets, liabilities and cash flows, see our consolidated financial statements and the section entitled “Management’s Discussion and Analysis of Financial Condition and Results of Operations” included elsewhere in this report.

Our products in the Virtual Sports and Server Based Gaming categories both offer innovative games, available through a variety of distribution channels, including digital SBG terminals, mobile gaming products, computer and online gaming products and services and electronic table games (“ETG”). We believe our omni-channel distribution is an important differentiator of our products in the market, allowing us to update our game and operating software remotely and keep pace with fast-evolving requirements in game play, security, technology and regulations.

Virtual Sports offers ultra-high-definition games that create an always-on sports wagering experience, while SBG offers more traditional casino games such as slots, roulette and other table games. Our Virtual Sports game portfolio includes branded titles such as Rush Football 2®, Rush Boxing® featuring Mike Tyson, as well as horse racing, tennis, motor racing, cricket and other sports titles. We offer a comprehensive array of sports titles in Virtual Sports.

Our SBG game portfolio includes a broad selection of leading omni-channel slots titles including CenturionTM, Super Hot FruitsTM, and 2 Fat CatsTM. These games offer customers a wide range of volatilities, return-to-player and other special features. We also offer a range of more traditional casino games through its SBG network, such as roulette, blackjack and keno.

We generate revenues in two principal ways: on a participation basis and through product sales and software license fees. Participation revenues include a right to receive a share of revenue generated from (i) our Virtual Sports products placed with operators; (ii) our SBG terminals placed in gaming and lottery venues; (iii) licensing our game content and intellectual property to third parties; and (iv) our games on third-party online gaming platforms that are interoperable with our game servers. Under our participation agreements, payments made to us are calculated based upon a percentage of the net win, which is the amount of earnings generated from end-users playing the gaming machines, after adjusting for player winnings and relevant gaming taxes. Product sales include the sale of new SBG terminals and associated parts to gaming and betting operators. Software license revenues are principally related to our Virtual Sports product and to license sales of our SBG platform.

We are focused on executing on key strategies to achieve long-term growth in revenues, profit and cash flow. Our strategic priorities are based on our experience in serving customers in multiple jurisdictions throughout the world, as well as on our expectations for the evolution of the gaming market. We believe the gaming industry will continue to migrate towards networked, distributed, omni-channel gaming. As a result, we have concentrated on developing products that could be distributed via our omni-channel strategy, using a common technology platform. This strategy allows us to update our games and operating software remotely, keeping pace with evolving requirements in game play, security, technology and regulations.

We continually invest in new product development in each of our Virtual Sports and Server Based Gaming business segments. We believe these investments benefit our existing and new customers by making new products available to them and bringing exciting entertainment experiences to their players. Our digital approach, which connects our content to a wide range of devices and is compatible with a wide range of protocols and regulatory standards, is a differentiator in our industry and creates a significant competitive advantage for us. We have continued to focus on channels where we believe there is considerable growth available – especially mobile, where we can deploy our RGS products. We believe our technological approach allows us to quickly adapt to changes in player preferences.



   Company Address: 250 West 57th Street New York 10107 NY
   Company Phone Number: 565-3861   Stock Exchange / Ticker: NASDAQ INSE


Customers Net Income grew by INSE's Customers Net Profit Margin grew to

23.6 %

9.36 %

• Customers Performance • Customers Expend. • Customers Efficiency • List of Customers


   

Stock Performances by Major Competitors

5 Days Decrease / Increase
     
GLXZ   -6.55%    
RM   -7.33%    
• View Complete Report
   



Partnership

Inspired Entertainment Inc. Revenue Challenges and Strategic Partnerships Raise Concerns

Published Thu, Jun 20 2024 12:00 PM UTC

In recent developments, Inspired Entertainment Inc. has extended its long-term partnership with William Hill, a prominent sportsbook operator, to supply 5,000 Vantage cabinets across multiple UK locations. Concurrently, Inspire Entertainment s corporate customers have experienced a significant rise in their cost of revenue, growing by 35.32% in the fourth quarter of 2023 yea...




Fundamental Analysis

Valuation Current
Price to Earnings PE Ratio (TTM) -
Price to Earnings PE Ratio (Expected) -
Price to Sales (TTM) 0.57
Price to Sales (Expected) -
Price to Book -
PEG (TTM) -

Financial Strength Current
Quick Ratio 0.58
Working Capital Ratio 2.08
Leverage Ratio (MRQ) -
Total Debt to Equity -
Interest Coverage (TTM) -
Debt Coverage (TTM) 0.19

Per Share Current
Earnings (TTM) -0.61 $
Revenues (TTM) 10.27 $
Cash Flow (TTM) 0.11 $
Cash 1.4 $
Book Value -
Dividend (TTM) 0 $

Efficiency Current
Revenue per Employee (TTM) 295,000
Net Income per Employee (TTM) -17,059
Receivable Turnover Ratio (TTM) 6.74
Inventory Turnover Ratio (TTM) 2.97
Asset Turnover Ratio (TTM) 0.66

Profitability Ratios Current
Gross Margin (MRQ) 84.97 %
Operating Margin (MRQ) 16.08 %
Net Margin (MRQ) -0.87 %
Net Cash Flow Margin (MRQ) -1.75 %
Effective Tax Rate (TTM) -

Management Effectiveness Current
Return On Assets (TTM) -
Return On Investment (TTM) -
Return On Equity (TTM) -
Dividend Yield -
Pay out Ratio (TTM) -



Inspired Entertainment Inc's Segments
Service    93.18 % of total Revenue
Product Sales    6.82 % of total Revenue
Retail Solution    55.59 % of total Revenue
Retail Solution Service    48.78 % of total Revenue
Retail Solution Product Sales    6.82 % of total Revenue
Virtual Sports    15.21 % of total Revenue
Virtual Sports Service    15.21 % of total Revenue
Interactive    29.2 % of total Revenue
Interactive Service    29.2 % of total Revenue
UNITED KINGDOM    59.97 % of total Revenue
GREECE    11.36 % of total Revenue
Rest of World    28.67 % of total Revenue





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