CSIMarket
 
Flutter Entertainment Plc  (NYSE: FLUT)
 

Flutter Entertainment Plc's Customers Performance

FLUT



 
FLUT's Source of Revenues Flutter Entertainment Plc's Corporate Customers have recorded an advance in their cost of revenue by 2.87 % in the 2 quarter 2026 year on year, sequentially costs of revenue were trimmed by -15.96 %. During the corresponding time, Flutter Entertainment Plc recorded a revenue increase by 3.32 % year on year, sequentially revenue grew by 0.51 %. While revenue at the Flutter Entertainment Plc's corporate clients recorded rose by 4.77 % year on year, sequentially revenue grew by 6.75 %.

• List of FLUT Customers




Flutter Entertainment Plc's Customers have recorded an advance in their cost of revenue by 2.87 % in the 2 quarter 2026 year on year, sequentially costs of revenue were trimmed by -15.96 %, for the same period Flutter Entertainment Plc recorded revenue increase by 3.32 % year on year, sequentially revenue grew by 0.51 %.

• List of FLUT Customers

Flutter Entertainment Plc's Business Units
Sports Book    83.46 % of total Revenue
iGaming    106.54 % of total Revenue
Service, Other    6.46 % of total Revenue
United States    120.41 % of total Revenue
International    196.46 % of total Revenue
United Kingdom and Ireland    71.32 % of total Revenue
Southern Europe and Africa    69.04 % of total Revenue
Asia Pacific    27.18 % of total Revenue
Central and Eastern Europe    12.82 % of total Revenue
Brazil    5.32 % of total Revenue
Other Regions    10.78 % of total Revenue
United Kingdom    64.21 % of total Revenue
Italy    60.78 % of total Revenue
Australia    27.21 % of total Revenue
Ireland    5.94 % of total Revenue
Rest of the World    44.55 % of total Revenue




   
Customers Net Income grew in Q2 by Customers Net margin grew to
44.37 % 11.71 %
Customers Net Income grew in Q2 by 44.37 %


Customers Net margin grew to 11.71 %



Flutter Entertainment Plc's Customers, Q2 2026 Revenue Growth By Industry
Customers in Construction Services Industry      14.98 %
Customers in Hotels, Tourism & Amusement Industry      3.74 %
Customers in Personal Services Industry      13.97 %
Customers in Movies and Entertainment Industry      4.85 %
Customers in Internet Services & Social Media Industry -5.12 %   
     
• Customers Valuation • Customers Mgmt. Effect.


Flutter Entertainment Plc's Comment on Sales, Marketing and Customers



The company provides a mobile and web platform for trading prediction market contracts, serving 15.9 million average monthly players and generating $16,383 million in global revenue for fiscal year 2025. Its customers are online players who have had bets settled or contributed to rake or tournament fees. The company operates in two reportable segments: U.S. and International, which includes the UKI, International, and Australia regions. Its principal products include sportsbook, iGaming, and other offerings such as exchange betting, pari-mutuel wagering, daily fantasy sports (DFS), and prediction markets in the U.S. In fiscal 2025, 53% of revenue was derived from sportsbook, 44% from iGaming, and 3% from other products, with 88% of total revenue generated online. The company also operates 1,127 retail shops primarily located in the United Kingdom, Ireland, Italy, and Serbia. Sportsbook brands include FanDuel, Sportsbet, and Sky Betting & Gaming, where customers place fixed-odds bets on sporting events.





Flutter Entertainment Plc’s Comment on Sales, Marketing and Customers


The company provides a mobile and web platform for trading prediction market contracts, serving 15.9 million average monthly players and generating $16,383 million in global revenue for fiscal year 2025. Its customers are online players who have had bets settled or contributed to rake or tournament fees. The company operates in two reportable segments: U.S. and International, which includes the UKI, International, and Australia regions. Its principal products include sportsbook, iGaming, and other offerings such as exchange betting, pari-mutuel wagering, daily fantasy sports (DFS), and prediction markets in the U.S. In fiscal 2025, 53% of revenue was derived from sportsbook, 44% from iGaming, and 3% from other products, with 88% of total revenue generated online. The company also operates 1,127 retail shops primarily located in the United Kingdom, Ireland, Italy, and Serbia. Sportsbook brands include FanDuel, Sportsbet, and Sky Betting & Gaming, where customers place fixed-odds bets on sporting events.








FLUT's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Flutter Entertainment Plc 14,348.25 17,161.00 -866.00 28,518
Accel Entertainment Inc 1,159.26 1,424.68 63.84 1,600
Brightstar Lottery Plc 1,971.97 2,511.00 287.00 5,815
Boyd Gaming Corp 5,687.52 4,084.26 497.98 16,009
Las Vegas Sands Corp 25,715.20 13,604.00 1,739.00 41,500
Marriott International Inc 108,962.19 27,420.00 2,653.00 414,000
SUBTOTAL 744,972.90 290,983.85 25,776.53 2,277,590
18 more clients available

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Sources: Flutter Entertainment Plc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Flutter Entertainment Plc’s corporate clients.
For your research, we’ve provided 9 tables on Flutter Entertainment Plc corporate clients.
You can find them in the navigation menu under Customers & Markets.
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