Price: $1.3500
$0.00
0.000%
|
Day's High:
| $1.35
| Week Perf:
| -2.17 %
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Day's Low: |
$ 1.35 |
30 Day Perf: |
-3.64 % |
Volume (M): |
0 |
52 Wk High: |
$ 1.89 |
Volume (M$): |
$ 0 |
52 Wk Avg: |
$1.37 |
Open: |
$1.35 |
52 Wk Low: |
$1.15 |
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Market Capitalization (Millions $) |
15 |
Shares
Outstanding (Millions) |
11 |
Employees |
135 |
Revenues (TTM) (Millions $) |
6 |
Net Income (TTM) (Millions $) |
-3 |
Cash Flow (TTM) (Millions $) |
-3 |
Capital Exp. (TTM) (Millions $) |
0 |
Gigamedia Ltd
In Taiwan, Hong Kong, and Macau, we provide a wide range of digital entertainment services. In our activities, we do not use variable-interest entities.
We presently engage in the digital entertainment services sector, where we own and run FunTown, Taiwans and Hong Kongs biggest digital entertainment portal. FunTown is concentrating its efforts in Asia on the fast-growing smartphone and browser-based casual gaming sector.
FunTown, our digital entertainment services division, has a proven track record in Asia of producing and selling PC-based casual games. FunTown was also one of Taiwans most profitable online social gaming platforms, with a strong brand that we are currently using as we reorganize our business and expand our products to mobile and browser-based games in specific areas and geographies.
We also produce and run PC and mobile games under license agreements, mostly in the Taiwan, Hong Kong, and Macau regions. We can promote foreign niche items by focusing marketing efforts on a specific and well-defined sector of the population thanks to our knowledge of local markets.
Most of our digital entertainment products are operated or expected to be operated under the item-billing revenue model, which we refer to as the Item-Billing model. Under the Item-Billing model, users are able to access the basic functions of a casual online game for free. Players may choose to purchase in-game value-added services as well as in-game virtual items and premium features to enhance the game experience. This allows players to utilize more functions, improve performance and skills, and personalize the appearance of a game character. Game points are consumed as users purchase value-added services and in-game items.
To complement our offerings and strengthen their appeal, we are focusing on building community-based online platforms that cater to different social networking needs of our users and provide various channels to facilitate communications among them. We intend to continue to grow and enhance our market position in the digital entertainment industry by increasing focus on mobile and browser-based games. We expect to drive growth both organically and through accretive transactions.
MahJong and Other Casual Games
MahJong is a traditional and highly popular Chinese tile-based game that is widely played in Taiwan, Hong Kong, the PRC, Japan, South Korea and other regions throughout Asia. Similar to poker, MahJong involves skill, strategy and calculation, as well as a certain degree of chance.
Through our FunTown-branded platform, we develop and offer various local versions of MahJong for players in Asia, particularly in Taiwan and Hong Kong. To play our online MahJong games, players install software that can be downloaded free of charge from our game websites. Players can compete with anyone on the FunTown network. Our MahJong games are designed for players of all levels of skill and experience. To accommodate various needs of players, we offer different online MahJong rooms based on skill levels or stakes. We believe our online MahJong game site is one of the most popular online MahJong networks in Taiwan.
Players may play our online MahJong free of charge. While a player may win virtual currency in the game without paying, an average player typically has to pay to continue playing on a regular basis or to establish a track record inside our online MahJong community. Players may choose to purchase game points through various distribution channels, such as convenience stores, payment processing terminals or online/mobile payment channels. Players may exchange purchased game points for virtual currency and deposit into their virtual bank accounts. The virtual currency may be used to play MahJong and other games on the FunTown game site or to purchase in-game virtual items, but cannot be redeemed for cash.
Our PC-based MahJong offering has faced strong competition in recent years from the growth of mobile and browser-based online games, driven by the popularity of social networks and high mobile device usage in our markets. We responded by launching our MahJong game application which uses a web or browser-based technology with no download required. This simplified user sign-in procedures and enabled tighter integration with social networking platforms by allowing users to log into our game directly via their accounts at a given social networking platform.
We also offer various other casual card and table games through our FunTown-branded platform. These online games are Internet-based and developed through computer simulation and adaptation of non-computer games, which are traditionally played offline. The FunTown platform targets players in different regions, particularly Taiwan and Hong Kong.
Our offerings include many different online card games which are popular in various regions in Asia. Players can select their desired table based on the level of skill or stakes. These games are designed with online multiplayer features that allow players to compete against one another. We also offer chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots and other simple casual games.
Like online MahJong, players may play our other casual games for free. They may choose to purchase virtual currency to play on a continuous and regular basis. Virtual currencies may be used to play all games on the FunTown game site or to purchase virtual items, but cannot be redeemed for cash.
Company Address: 8 TH FLOOR, NO. 22 TAIPEI 114
Company Phone Number: 2-2656-8000 Stock Exchange / Ticker: NASDAQ GIGM
GIGM is expected to report next financial results on April 27, 2024. |
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Customers Net Income fell by |
GIGM's Customers Net Profit Margin fell to |
-56.5 % |
6.13 %
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Stock Performances by Major Competitors |
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New Momentum Corporation
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Zoom Video Communications Inc
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Premier Inc
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Per Share |
Current |
Earnings (TTM) |
-0.25 $ |
Revenues (TTM) |
0.51 $
|
Cash Flow (TTM) |
- |
Cash |
4.23 $
|
Book Value |
4.4 $
|
Dividend (TTM) |
0 $ |
|
Per Share |
|
Earnings (TTM) |
-0.25 $
|
Revenues (TTM) |
0.51 $ |
Cash Flow (TTM) |
- |
Cash |
4.23 $
|
Book Value |
4.4 $ |
Dividend (TTM) |
0 $ |
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