We used our technology to produce three-dimensional portals and web sites. We
believe that our core technology delivers a considerably faster frame rate for
user experiences and, in some cases, a meaningful productivity increase in art
production and integration over its previous generation production tools. Our
technology permits the development of virtual worlds which have broad applications.
These applications include but are not limited to:
• a virtual meeting place (such as a fan club);
• a 3D e-commerce store (where merchandise can be viewed in 3D and purchased
online); and
• a virtual classroom (where content can be viewed via video streaming
and then discussed in real time).
Our core technology has substantial elements written in Sun Microsystems programming
language, Java, including WorldsBrowser and WorldsShaper, so we expect that
it can be made portable across Windows and UNIX Platforms because of Javas
platform independence.
Our core technology includes:
• WorldsShaper: WorldsShaper is the visual authoring component of our
platform. It allows for quick assembly of pieces to create multi-user, shared
state, virtual worlds. The WorldsShaper is an advanced compositing 3D building
tool that integrates pre-existing or custom content, such as 3D models, textures
or images created in Adobes Photoshop, or midi or wave sound files, with architectural
geometry and interactive behaviors and actions written in Java. The architectural
building blocks for creating 3D worlds, the flexibility and power of integrating
professional modeling and imaging tools, and the extensibility via Java make
the WorldsShaper a tool well-suited for rapid creation of 3D environments.
• WorldsServer: WorldsServer is the scalable software that we use to
control and operate our on-line virtual communities. WorldsServer manages the
registration and authentication of users, the locations of users within the
3D environment, the physical structure of the 3D environment, all information
regarding objects that are "shared" by the participants and any of
the interactions between the users such as text chat. This platform also integrates
an HTTP server for the delivery of other content such as audio and video streaming
and secure e-commerce applications.
• WorldsBrowser: WorldsBrowser is used to access the 3D environments.
The browser is optimized for speed, delivering relatively fast frame rates per
second in highly textured virtual 3D worlds.
• WorldsPlayer™: The WorldsPlayer allows users to view and experience
our multi-user, interactive technology. Any world created with the WorldsShaper
will be viewable and navigable with the WorldsPlayer. The WorldsPlayer has a
high frame rate for fast, quality graphics, an easy-to-use graphic user interface,
2D web browser integration, automatic upgrade capability over the internet and
a complete communication tool set including text chat, voice-to-voice chat,
e-mail and animation.
• Worlds Gamma Libraries: The Worlds Gamma Libraries are composed of
sample worlds, textures, models, avatars, actions, sensors, sounds, motion sequences,
and other behaviors.
Worlds Inc. will be focused solely on expanding our patent portfolio and to
enforce our rights where it believes parties are infringing on its IP portfolio.
We have contracted to MariMed Inc. a perpetual world-wide license to our patented
technology. Pursuant to the license, Worlds Online has the right to issue unlimited
sublicenses to the licensed technology, subject to our reasonable consent. The
sublicenses are subject to a revenue share negotiated between the two Companies.
However, inasmuch as the patents are currently expired we do not expect any
licenses to be issued.