CSIMarket
 
Esports Entertainment Group Inc   (GMBL)
    Sector  Services    Industry Movies and Entertainment
   Industry Movies and Entertainment
   Sector  Services
 

Esports Entertainment Group Inc's Customers Performance

GMBL



 
GMBL's Source of Revenues During the corresponding time, Esports Entertainment Group Inc recorded a revenue increase by 190.8 % year on year, sequentially revenue grew by 8.04 %. While revenue at the Esports Entertainment Group Inc 's corporate clients

List of GMBL Customers




for the same period Esports Entertainment Group Inc recorded revenue increase by 190.8 % year on year, sequentially revenue grew by 8.04 %.

List of GMBL Customers

Esports Entertainment Group Inc's Business Units
UNITED STATES    41.96 % of total Revenue
Non-US    100 % of total Revenue
I Gaming Segment    58.04 % of total Revenue
EEG Games Segment    41.96 % of total Revenue






Esports Entertainment Group Inc's Comment on Sales, Marketing and Customers



The Company has several sponsorship marketing agreements in place for its website, as well as an extended marketing agreement with Dignitas, an esports brand owned by Harris Blitzer sports and entertainment that has multiple professional teams playing a variety of titles with over a million fans around the world.
EEG wants to grow into additional geographic boundaries by securing operating licenses in those areas. The requirement for hands-on installation and assistance in these regions will need additional marketing efforts, offices, and other costs.
We will also speed our expansion if we are able to purchase similar firms in other markets. Sponsorship of esports teams and tournaments, affiliate marketing, social media advertising, content development, and attendance have all been used to grow into new territory.





Esports Entertainment Group Inc’s Comment on Sales, Marketing and Customers


The Company has several sponsorship marketing agreements in place for its website, as well as an extended marketing agreement with Dignitas, an esports brand owned by Harris Blitzer sports and entertainment that has multiple professional teams playing a variety of titles with over a million fans around the world.
EEG wants to grow into additional geographic boundaries by securing operating licenses in those areas. The requirement for hands-on installation and assistance in these regions will need additional marketing efforts, offices, and other costs.
We will also speed our expansion if we are able to purchase similar firms in other markets. Sponsorship of esports teams and tournaments, affiliate marketing, social media advertising, content development, and attendance have all been used to grow into new territory.








GMBL's vs. Customers, Data

(Revenue and Income for Trailing 12 Months, in Millions of $, except Employees)



COMPANY NAME MARKET CAP REVENUES INCOME EMPLOYEES
Esports Entertainment Group Inc 0.20 55.44 146.95 71
SUBTOTAL 0.00 0.00 0.00 -

Sources: Esports Entertainment Group Inc’s official press releases and regulatory filings; CSIMarket.com’s market research; and the financial filings and press releases of other companies cited in this report.
Updated on:
Focus of this report: Esports Entertainment Group Inc’s corporate clients.
For your research, we’ve provided 9 tables on Esports Entertainment Group Inc corporate clients.
You can find them in the navigation menu under Customers & Markets.
To download the tables, please subscribe.



Help

About us

Products

Data downloads

API

CSIMarket Company, Sector, Industry, Market Analysis, Stock Quotes, Earnings, Economy, News and Research.

Intraday data delayed per exchange requirements. All quotes are in local exchange time. Intraday data delayed 15 minutes for Nasdaq, and other exchanges. Fundamental and financial data for Stocks, Sector, Industry, and Economic Indicators provided by CSIMarket.com

Disclaimer: Information provided by CSIMarket.com is for informational purposes only and does not constitute investment advice, recommendation, or solicitation to buy or sell any security.

© 2026 CSIMarket.com — Proprietary financial dataset. All rights reserved. Redistribution or automated extraction prohibited.